Player Matchup

Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Gold V
Dylan434567876
Zhong Kui
Gold V
Level 107
God Stats
3W - 5L
1,426 SR
Queue Stats
86W - 101L
1,307 MMR
Party 1
Artemis
Artemis
Bronze III
z ScuM
Artemis
Bronze III
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 93
1,475 SR
1,436 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 114
1,576 SR
1,465 MMR
Chaac
Chaac
Bronze III
G-Zhunter12
Chaac
Bronze III
Level 79
God Stats
1W - 2L
1,729 SR
Queue Stats
71W - 92L
1,503 MMR
Solo
Kukulkan
Kukulkan
Silver IV
STRANGER2804
Kukulkan
Silver IV
Level 126
God Stats
1W - 6L
1,500 SR
Queue Stats
5W - 16L
1,385 MMR
Solo
Kali
Kali
Gold III
Z3R0_YB0
Kali
Gold III
Level 137
God Stats
0W - 4L
1,500 SR
Queue Stats
225W - 296L
1,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
3 / 2 / 11
12,026
752
12,106
16,710
17,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
Dylan434567876
Zhong Kui
17
9 / 1 / 5
12,090
756
12,635
12,690
7,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
z ScuM
Artemis
15
2 / 5 / 6
10,251
641
7,442
11,107
3,347
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AtlasBastetGebFenrirGilgamesh

VS

Bans
AphroditeZeusScyllaPersephoneCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 3
10,426
652
13,258
15,866
14,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
STRANGER2804
Kukulkan
15
3 / 2 / 3
10,906
682
16,399
8,976
3,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kali
13
1 / 8 / 4
10,149
634
4,601
14,731
8,768
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
14
Kills
8
8
Deaths
15
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
2
11
4.25
W
Zhong Kui
Dylan434567876
Zhong Kui
9
1
5
11.5
L
4
5
3
1.1
L
Kukulkan
STRANGER2804
Kukulkan
3
2
3
2.25
L
Kali
1
8
4
0.38
W
Artemis
z ScuM
Artemis
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,183
Damage
34,258
40,507
Taken
39,573
27,756
Mitigated
26,628
9,093
Healing
6,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
12,106
1,826
0
4,795
16,710
17,317
372
8,796
7,573
39,252
0
W
Zhong Kui
Dylan434567876
Zhong Kui
12,635
692
0
2,273
12,690
7,092
1,191
3,937
8,535
34,508
0
L
13,258
2,068
0
4,949
15,866
14,711
0
8,742
7,124
0
32,687
L
Kukulkan
STRANGER2804
Kukulkan
16,399
550
0
0
8,976
3,149
0
6,468
2,508
57,715
0
L
Kali
4,601
1,926
0
1,851
14,731
8,768
0
10,338
4,393
0
25,925
W
Artemis
z ScuM
Artemis
7,442
2,174
315
1,710
11,107
3,347
1,425
3,810
7,023
0
32,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,367
Gold Earned
31,481
154
Minions Killed
186
4
Camps Cleared
9
791,266
Distance Traveled
813,101
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,026
752
53
3
1
275,389
2
W
Zhong Kui
12,090
756
51
3
3
286,571
2
L
Chaac
10,426
652
33
2
4
286,227
2
L
Kukulkan
10,906
682
114
7
1
294,921
3
L
Kali
10,149
634
39
2
4
231,953
1
W
Artemis
10,251
641
50
3
0
229,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role