Player Matchup

Ganesha
Ganesha
Gold I
Akimbo Mac10
Ganesha
Gold I
Level 84
God Stats
2W - 1L
1,585 SR
Queue Stats
96W - 93L
1,565 MMR
Solo
Achilles
Achilles
Gold III
WhoDoYouVoodoo2
Achilles
Gold III
Level 97
God Stats
6W - 1L
1,832 SR
Queue Stats
180W - 186L
1,526 MMR
Solo
Cernunnos
Cernunnos
Gold IV
XxKILLPIGxX
Cernunnos
Gold IV
Level 155
God Stats
4W - 2L
1,834 SR
Queue Stats
59W - 43L
1,568 MMR
Solo
Pele
Pele
Gold V
josejulio_99
Pele
Gold V
Level 128
God Stats
5W - 8L
1,558 SR
Queue Stats
75W - 73L
1,546 MMR
Solo
Nu Wa
Nu Wa
Gold III
thecoltsfan12
Nu Wa
Gold III
Level 88
God Stats
24W - 16L
1,715 SR
Queue Stats
106W - 111L
1,575 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 110
1,705 SR
1,556 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,639 SR
1,556 MMR
Camazotz
Camazotz
Gold V
Big Hairy Pink
Camazotz
Gold V
Level 64
God Stats
0W - 3L
1,500 SR
Queue Stats
122W - 86L
1,333 MMR
Party 1
Sylvanus
Sylvanus
Silver I
ROBOT RY4N
Sylvanus
Silver I
Level 129
God Stats
1W - 2L
1,586 SR
Queue Stats
60W - 57L
1,605 MMR
Solo
Persephone
Persephone
Gold V
Sohnano
Persephone
Gold V
Level 128
God Stats
2W - 3L
1,962 SR
Queue Stats
87W - 98L
1,544 MMR
Solo
Rama
Rama
Platinum II
TheNebulaStar
Rama
Platinum II
Level 146
God Stats
3W - 4L
1,316 SR
Queue Stats
636W - 628L
1,684 MMR
Party 1
Bastet
Bastet
Platinum V
Viinjiince
Bastet
Platinum V
Level 160
God Stats
29W - 23L
1,830 SR
Queue Stats
713W - 708L
1,616 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Akimbo Mac10
Ganesha
19
0 / 3 / 23
13,182
549
13,396
25,019
31,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
20
3 / 5 / 4
13,402
558
12,854
23,384
25,775
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
XxKILLPIGxX
Cernunnos
20
10 / 2 / 7
14,648
610
20,638
21,764
8,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
2 / 6 / 10
13,097
546
13,918
25,467
16,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
13 / 3 / 9
14,618
609
21,690
17,263
6,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ShivaLokiKaliMorgan Le Fay

VS

Bans
GilgameshAtlasCliodhnaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
20
6 / 3 / 3
12,736
531
19,456
33,731
23,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Sylvanus
ROBOT RY4N
Sylvanus
16
3 / 7 / 9
10,640
443
10,369
20,038
21,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Persephone
Sohnano
Persephone
16
2 / 8 / 6
11,720
488
18,870
16,003
4,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
1 / 4 / 1
12,303
513
8,898
15,812
3,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bastet
Viinjiince
Bastet
19
7 / 6 / 5
12,346
514
18,661
22,632
7,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
43
28
Kills
19
19
Deaths
28
53
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Akimbo Mac10
Ganesha
0
3
23
3.83
L
Camazotz
6
3
3
2.5
L
Sylvanus
ROBOT RY4N
Sylvanus
3
7
9
1.07
L
Persephone
Sohnano
Persephone
2
8
6
0.63
L
1
4
1
0.38
L
Bastet
Viinjiince
Bastet
7
6
5
1.58
W
Achilles
3
5
4
1
W
Cernunnos
XxKILLPIGxX
Cernunnos
10
2
7
6.75
W
2
6
10
1.17
W
13
3
9
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,496
Damage
76,254
112,897
Taken
108,216
88,662
Mitigated
59,982
42,013
Healing
45,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Akimbo Mac10
Ganesha
13,396
1,608
730
6,164
25,019
31,005
222
8,496
16,007
45,985
11,126
L
Camazotz
19,456
5,915
0
17,372
33,731
23,011
0
4,335
29,396
0
97,960
L
Sylvanus
ROBOT RY4N
Sylvanus
10,369
2,629
5,195
5,773
20,038
21,611
0
8,207
11,831
28,704
7,598
L
Persephone
Sohnano
Persephone
18,870
271
0
1,984
16,003
4,173
246
8,741
7,254
89,575
0
L
8,898
7,417
0
5,470
15,812
3,689
572
4,383
11,429
0
99,735
L
Bastet
Viinjiince
Bastet
18,661
2,204
0
9,323
22,632
7,498
0
7,763
14,869
0
99,517
W
Achilles
12,854
4,897
382
6,587
23,384
25,775
1,088
4,965
17,333
0
80,782
W
Cernunnos
XxKILLPIGxX
Cernunnos
20,638
10,315
0
12,055
21,764
8,392
4,843
3,456
18,151
0
136,085
W
13,918
3,577
0
9,263
25,467
16,590
2,014
6,432
18,602
0
91,223
W
21,690
5,208
0
6,832
17,263
6,900
2,955
6,890
10,373
88,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,947
Gold Earned
59,745
651
Minions Killed
695
0
Camps Cleared
0
2,263,763
Distance Traveled
2,115,843
37
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
13,182
549
31
1
0
489,898
8
L
Camazotz
12,736
531
152
6
0
457,627
6
L
Sylvanus
10,640
443
54
2
0
401,607
3
L
Persephone
11,720
488
144
6
0
423,848
5
L
Rama
12,303
513
199
8
0
373,619
7
L
Bastet
12,346
514
146
6
0
459,142
4
W
Achilles
13,402
558
149
6
0
426,084
8
W
Cernunnos
14,648
610
183
8
0
445,287
7
W
Pele
13,097
546
159
7
0
458,339
4
W
Nu Wa
14,618
609
129
5
0
444,155
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role