Player Matchup

Chaac
Chaac
 
Chaac
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ForgottenKingB
Cthulhu
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 24L
1,432 Elo+
Solo
Zeus
Zeus
FuttBuckrson
Zeus
Level 93
God Stats
54W - 75L
1,422 SR
Queue Stats
66W - 86L
1,418 Elo+
Solo
Rama
Rama
Geminatee
Rama
Level 149
God Stats
39W - 23L
1,660 SR
Queue Stats
886W - 684L
1,690 Elo+
Solo
Discordia
Discordia
Viceni
Discordia
Level 127
God Stats
9W - 6L
1,699 SR
Queue Stats
263W - 278L
1,469 Elo+
Solo
Team Averages
Level 132
1,556 SR
1,502 Elo+

VS

Team Averages
Level 119
1,500 SR
1,508 Elo+
Mulan
Mulan
 
Mulan
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
HEYimHOBO
Ra
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 61L
1,550 Elo+
Solo
Fenrir
Fenrir
HeumpHeump20
Fenrir
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 25L
1,415 Elo+
Solo
Kukulkan
Kukulkan
Loesh1985
Kukulkan
Level 121
God Stats
91W - 87L
1,502 SR
Queue Stats
427W - 452L
1,563 Elo+
Solo
Kali
Kali
ZenSunTM
Kali
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 181L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
5 / 5 / 8
8,613
861
8,686
12,425
7,012
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 2 / 14
7,912
791
4,779
9,758
7,905
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
7 / 1 / 6
8,974
897
10,980
3,241
1,142
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
16
7 / 4 / 8
8,904
890
9,266
9,110
3,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
Viceni
Discordia
15
2 / 1 / 7
8,652
865
8,120
5,753
1,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
2 / 2 / 4
7,715
772
8,015
13,231
12,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
5 / 4 / 3
8,684
868
7,264
9,931
4,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
14
3 / 4 / 5
8,007
801
5,909
7,765
3,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
Loesh1985
Kukulkan
15
2 / 3 / 4
7,994
799
4,733
6,914
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kali
12
1 / 8 / 4
7,068
707
3,836
9,564
3,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
33
21
Kills
13
13
Deaths
21
43
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
5
8
1.8
L
Mulan
 
Mulan
2
2
4
2
W
0
2
14
3.5
W
7
1
6
10
W
Rama
7
4
8
2.75
L
5
4
3
1.63
L
Fenrir
3
4
5
1.38
L
Kukulkan
Loesh1985
Kukulkan
2
3
4
1.33
W
Discordia
Viceni
Discordia
2
1
7
5.5
L
Kali
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,831
Damage
29,757
40,287
Taken
47,405
21,351
Mitigated
26,815
7,431
Healing
6,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,686
1,204
0
3,135
12,425
7,012
0
3,671
8,573
0
26,015
L
Mulan
 
Mulan
8,015
562
0
1,999
13,231
12,274
0
6,800
6,431
1,020
19,330
W
4,779
285
0
1,359
9,758
7,905
71
2,784
6,792
22,622
0
W
10,980
222
0
658
3,241
1,142
790
1,559
1,651
24,862
0
W
Rama
9,266
7,121
0
2,212
9,110
3,340
1,889
2,893
6,056
0
23,664
L
7,264
416
293
2,355
9,931
4,928
0
5,174
4,757
37,632
0
L
Fenrir
5,909
1,401
99
664
7,765
3,379
0
4,035
3,730
0
11,099
L
Kukulkan
Loesh1985
Kukulkan
4,733
245
215
568
6,914
2,338
0
2,990
3,924
29,658
0
W
Discordia
Viceni
Discordia
8,120
291
0
67
5,753
1,952
262
1,874
3,732
31,033
0
L
Kali
3,836
1,343
0
369
9,564
3,896
0
4,880
4,684
0
7,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,055
Gold Earned
39,468
229
Minions Killed
182
0
Camps Cleared
0
1,076,741
Distance Traveled
1,028,414
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,613
861
43
4
0
218,009
3
L
Mulan
7,715
772
32
3
0
211,645
2
W
Cthulhu
7,912
791
43
4
0
218,605
2
W
Zeus
8,974
897
38
4
0
205,250
5
W
Rama
8,904
890
39
4
0
212,776
0
L
Ra
8,684
868
70
7
0
211,525
1
L
Fenrir
8,007
801
11
1
0
187,427
0
L
Kukulkan
7,994
799
60
6
0
221,632
4
W
Discordia
8,652
865
66
7
0
222,101
2
L
Kali
7,068
707
9
1
0
196,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role