Player Matchup

Tiamat
Tiamat
B1GOPP
Tiamat
Level 27
God Stats
0W - 1L
1,213 SR
Queue Stats
19W - 45L
1,123 Elo+
Party 1
Ymir
Ymir
RaeCole
Ymir
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 90L
1,170 Elo+
Party 1
Thor
Thor
xFxUxALLx
Thor
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,245 Elo+
Party 1
Team Averages
Level 36
1,404 SR
1,179 Elo+

VS

Team Averages
Level 77
1,410 SR
1,297 Elo+
Kali
Kali
oO SnowWulf Oo
Kali
Level 148
God Stats
2W - 6L
1,176 SR
Queue Stats
43W - 65L
1,286 Elo+
Solo
Zhong Kui
Zhong Kui
raadaaraadaa
Zhong Kui
Level 41
God Stats
5W - 2L
1,654 SR
Queue Stats
48W - 74L
1,315 Elo+
Solo
Fenrir
Fenrir
vampkwin
Fenrir
Level 42
God Stats
7W - 11L
1,400 SR
Queue Stats
164W - 230L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
B1GOPP
Tiamat
12
1 / 13 / 3
8,887
684
9,582
14,890
9,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
RaeCole
Ymir
12
2 / 7 / 2
9,164
705
4,322
17,211
16,983
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
11
1 / 13 / 1
8,015
617
5,316
15,039
4,497
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
15 / 1 / 11
12,318
948
15,543
10,456
5,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
raadaaraadaa
Zhong Kui
17
12 / 1 / 14
11,685
899
16,529
13,040
10,037
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
vampkwin
Fenrir
15
6 / 2 / 17
11,238
864
8,809
12,283
12,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
75
4
Kills
33
33
Deaths
4
6
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Tiamat
B1GOPP
Tiamat
1
13
3
0.19
L
Ymir
RaeCole
Ymir
2
7
2
0.43
W
15
1
11
20.5
W
Zhong Kui
raadaaraadaa
Zhong Kui
12
1
14
19
W
Fenrir
vampkwin
Fenrir
6
2
17
7.25
L
Thor
1
13
1
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,220
Damage
40,881
47,140
Taken
35,779
30,874
Mitigated
27,618
1,530
Healing
15,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
B1GOPP
Tiamat
9,582
1,996
0
1,141
14,890
9,394
0
4,662
10,228
21,822
0
L
Ymir
RaeCole
Ymir
4,322
528
0
0
17,211
16,983
0
7,876
9,335
13,429
0
W
15,543
8,708
0
4,926
10,456
5,274
752
4,554
5,692
0
42,722
W
Zhong Kui
raadaaraadaa
Zhong Kui
16,529
3,015
517
6,931
13,040
10,037
2,058
5,815
7,225
50,411
0
W
Fenrir
vampkwin
Fenrir
8,809
2,005
0
3,296
12,283
12,307
267
4,520
6,538
508
20,188
L
Thor
5,316
2,703
0
389
15,039
4,497
0
4,356
10,683
0
16,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,066
Gold Earned
35,241
66
Minions Killed
146
0
Camps Cleared
11
495,229
Distance Traveled
723,968
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,887
684
28
2
0
173,342
2
L
Ymir
9,164
705
20
2
0
159,754
0
W
Kali
12,318
948
42
3
6
272,802
2
W
Zhong Kui
11,685
899
86
7
4
210,981
3
W
Fenrir
11,238
864
18
1
1
240,185
0
L
Thor
8,015
617
18
1
0
162,133
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role