Player Matchup

Heimdallr
Heimdallr
Bronze III
AbusedLuck
Heimdallr
Bronze III
Level 145
God Stats
0W - 1L
1,779 SR
Queue Stats
122W - 111L
1,500 MMR
Solo
Geb
Geb
Gold V
Arimaseth
Geb
Gold V
Level 155
God Stats
21W - 21L
1,678 SR
Queue Stats
284W - 274L
1,464 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
Drax02
Erlang Shen
Gold V
Level 147
God Stats
12W - 17L
1,581 SR
Queue Stats
105W - 117L
1,548 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
OutspokenBread5
Gilgamesh
Gold V
Level 154
God Stats
1W - 2L
1,609 SR
Queue Stats
12W - 14L
1,445 MMR
Solo
Raijin
Raijin
Silver I
SgtLeprosy
Raijin
Silver I
Level 147
God Stats
4W - 8L
1,536 SR
Queue Stats
20W - 21L
1,501 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 150
1,637 SR
1,492 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 146
1,607 SR
1,484 MMR
Khepri
Khepri
Silver III
 
Khepri
Silver III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver IV
BebeGaymer
Tyr
Silver IV
Level 127
God Stats
1W - 0L
1,505 SR
Queue Stats
13W - 13L
1,348 MMR
Solo
Thoth
Thoth
Gold III
Beggin4APeggln
Thoth
Gold III
Level 159
God Stats
19W - 20L
1,640 SR
Queue Stats
108W - 103L
1,557 MMR
Solo
Hou Yi
Hou Yi
Gold II
MoistForMinions
Hou Yi
Gold II
Level 145
God Stats
34W - 35L
1,505 SR
Queue Stats
167W - 182L
1,450 MMR
Solo
Nemesis
Nemesis
Silver I
Ðevs
Nemesis
Silver I
Level 154
God Stats
4W - 2L
1,886 SR
Queue Stats
13W - 13L
1,566 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AbusedLuck
Heimdallr
9
0 / 3 / 2
5,021
502
5,735
7,529
1,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 3 / 1
4,831
483
1,613
7,754
2,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
Drax02
Erlang Shen
10
1 / 3 / 1
5,501
550
4,099
9,611
5,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
OutspokenBread5
Gilgamesh
9
2 / 3 / 2
5,634
563
2,750
5,268
2,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
SgtLeprosy
Raijin
8
1 / 5 / 0
4,861
486
1,797
5,386
1,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BellonaShivaCliodhnaMulan

VS

Bans
AtlasHelArachneBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
2 / 0 / 5
5,992
599
2,655
6,383
3,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
0 / 2 / 3
5,936
594
5,543
7,831
6,970
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
4 / 1 / 6
6,992
699
7,381
3,474
1,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 1 / 2
6,051
605
6,016
6,102
1,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Ðevs
Nemesis
12
9 / 0 / 2
7,350
735
5,323
5,022
1,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
4
Kills
17
17
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
2
0
5
4.5
L
Heimdallr
AbusedLuck
Heimdallr
0
3
2
0.33
L
0
3
1
0.17
W
0
2
3
0.75
W
4
1
6
7
L
Erlang Shen
Drax02
Erlang Shen
1
3
1
0.5
W
2
1
2
3
L
Gilgamesh
OutspokenBread5
Gilgamesh
2
3
2
1
L
Raijin
SgtLeprosy
Raijin
1
5
0
0.2
W
Nemesis
Ðevs
Nemesis
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,994
Damage
26,918
35,548
Taken
28,812
13,419
Mitigated
14,523
10,933
Healing
7,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
2,655
681
0
1,888
6,383
3,527
117
808
5,575
12,958
1,113
L
Heimdallr
AbusedLuck
Heimdallr
5,735
3,336
0
1,759
7,529
1,956
0
1,594
5,933
0
29,686
L
1,613
578
1,256
2,019
7,754
2,234
0
2,801
4,865
6,794
0
W
5,543
786
0
2,309
7,831
6,970
0
159
7,672
0
31,659
W
7,381
426
0
238
3,474
1,015
414
1,411
2,063
41,784
0
L
Erlang Shen
Drax02
Erlang Shen
4,099
2,247
0
4,750
9,611
5,800
0
998
8,589
0
27,878
W
6,016
3,620
0
1,680
6,102
1,426
0
490
5,612
0
41,695
L
Gilgamesh
OutspokenBread5
Gilgamesh
2,750
859
0
989
5,268
2,322
0
701
4,529
0
27,646
L
Raijin
SgtLeprosy
Raijin
1,797
162
0
160
5,386
1,107
0
3,533
1,611
19,711
0
W
Nemesis
Ðevs
Nemesis
5,323
2,774
0
1,047
5,022
1,585
0
542
4,480
0
38,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,848
Gold Earned
32,321
232
Minions Killed
298
0
Camps Cleared
0
897,635
Distance Traveled
1,070,855
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,992
599
19
2
0
217,635
3
L
Heimdallr
5,021
502
61
6
0
166,231
3
L
Geb
4,831
483
7
1
0
176,414
2
W
Tyr
5,936
594
56
6
0
197,543
4
W
Thoth
6,992
699
95
10
0
196,313
3
L
Erlang Shen
5,501
550
65
7
0
165,950
2
W
Hou Yi
6,051
605
69
7
0
173,558
2
L
Gilgamesh
5,634
563
62
6
0
221,426
4
L
Raijin
4,861
486
37
4
0
167,614
2
W
Nemesis
7,350
735
59
6
0
285,806
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role