Player Matchup

Ares
Ares
LimaFoxtrot88
Ares
Level 83
God Stats
5W - 2L
1,494 SR
Queue Stats
178W - 167L
1,466 Elo+
Party 1
Hercules
Hercules
LordSennonacon
Hercules
Level 129
God Stats
1W - 3L
1,599 SR
Queue Stats
4W - 5L
1,445 Elo+
Party 1
Persephone
Persephone
Pierslove
Persephone
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,419 Elo+
Solo
Anhur
Anhur
Zhizzleton
Anhur
Level 64
God Stats
6W - 9L
1,304 SR
Queue Stats
17W - 23L
1,185 Elo+
Party 1
Cliodhna
Cliodhna
lSleepl
Cliodhna
Level 21
God Stats
5W - 3L
1,683 SR
Queue Stats
56W - 63L
1,428 Elo+
Party 1
Team Averages
Level 65
1,516 SR
1,389 Elo+

VS

Team Averages
Level 21
1,457 SR
1,450 Elo+
Kukulkan
Kukulkan
Brandinothebeast
Kukulkan
Level 23
God Stats
24W - 35L
1,451 SR
Queue Stats
122W - 139L
1,446 Elo+
Solo
Shiva
Shiva
XXXPrinceAladin
Shiva
Level 28
God Stats
8W - 12L
1,440 SR
Queue Stats
54W - 81L
1,419 Elo+
Solo
Charybdis
Charybdis
iCarlit0
Charybdis
Level 16
God Stats
9W - 7L
1,393 SR
Queue Stats
13W - 13L
1,368 Elo+
Solo
Zeus
Zeus
nMs Cypress
Zeus
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
19W - 33L
1,526 Elo+
Solo
Tyr
Tyr
touvang93
Tyr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 15
8,465
847
5,689
10,289
9,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
16
9 / 2 / 12
9,056
906
11,563
14,717
14,776
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Persephone
Pierslove
Persephone
16
4 / 0 / 12
8,717
872
8,682
6,031
2,104
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anhur
15
7 / 1 / 14
8,791
879
6,268
7,797
2,716
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cliodhna
lSleepl
Cliodhna
14
7 / 2 / 8
8,411
841
10,004
10,112
3,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 2
7,943
794
8,580
6,749
3,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 8 / 4
6,747
675
5,052
13,651
5,599
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
iCarlit0
Charybdis
14
1 / 5 / 1
7,582
758
4,150
9,547
3,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 7 / 2
7,412
741
11,411
9,134
2,996
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 7 / 2
6,976
698
5,239
9,516
4,070
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
17
30
Kills
6
6
Deaths
30
61
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
W
3
1
15
10.5
W
Hercules
9
2
12
7.5
W
Persephone
Pierslove
Persephone
4
0
12
10
L
0
8
4
0.25
W
Anhur
7
1
14
14
L
Charybdis
iCarlit0
Charybdis
1
5
1
0.3
W
Cliodhna
lSleepl
Cliodhna
7
2
8
5.5
L
2
7
2
0.43
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,206
Damage
34,432
48,946
Taken
48,597
32,741
Mitigated
19,243
9,098
Healing
5,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,580
407
0
364
6,749
3,109
0
1,290
5,459
27,088
0
W
5,689
582
0
957
10,289
9,446
291
3,402
6,887
17,752
0
W
Hercules
11,563
2,425
0
4,740
14,717
14,776
25
5,306
9,411
5,647
22,685
W
Persephone
Pierslove
Persephone
8,682
625
75
1,142
6,031
2,104
1,292
2,189
3,842
25,970
0
L
5,052
1,548
86
2,069
13,651
5,599
0
4,536
9,115
0
10,041
W
Anhur
6,268
2,120
0
1,280
7,797
2,716
633
4,394
3,403
0
23,785
L
Charybdis
iCarlit0
Charybdis
4,150
2,011
0
1,325
9,547
3,469
150
3,722
5,825
0
25,551
W
Cliodhna
lSleepl
Cliodhna
10,004
1,477
0
904
10,112
3,699
370
4,700
5,412
0
22,998
L
11,411
1,637
308
494
9,134
2,996
0
2,066
7,068
27,834
0
L
5,239
1,113
0
585
9,516
4,070
0
4,551
4,965
0
13,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,440
Gold Earned
36,660
170
Minions Killed
154
0
Camps Cleared
0
1,095,269
Distance Traveled
940,212
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,943
794
55
6
0
221,848
0
W
Ares
8,465
847
20
2
0
218,646
2
W
Hercules
9,056
906
34
3
0
225,069
4
W
Persephone
8,717
872
46
5
0
205,834
1
L
Shiva
6,747
675
11
1
0
201,484
1
W
Anhur
8,791
879
45
5
0
207,779
3
L
Charybdis
7,582
758
43
4
0
176,126
0
W
Cliodhna
8,411
841
25
3
0
237,941
0
L
Zeus
7,412
741
30
3
0
179,804
0
L
Tyr
6,976
698
15
2
0
160,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role