Player Matchup

Scylla
Scylla
CG Chriso
Scylla
Level 105
God Stats
2W - 4L
1,714 SR
Queue Stats
18W - 33L
1,652 Elo+
Party 2
Bellona
Bellona
GH hannaby
Bellona
Level 87
God Stats
2W - 3L
1,585 SR
Queue Stats
13W - 35L
1,385 Elo+
Party 2
Ne Zha
Ne Zha
Greenyrob16
Ne Zha
Level 138
God Stats
3W - 6L
1,542 SR
Queue Stats
137W - 149L
1,489 Elo+
Party 2
Cabrakan
Cabrakan
XxITryHardOften
Cabrakan
Level 88
God Stats
21W - 16L
1,591 SR
Queue Stats
130W - 136L
1,519 Elo+
Solo
Heimdallr
Heimdallr
illbetails
Heimdallr
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 29L
1,585 Elo+
Party 2
Team Averages
Level 112
1,586 SR
1,526 Elo+

VS

Team Averages
Level 74
1,642 SR
1,516 Elo+
Nu Wa
Nu Wa
FknZilver
Nu Wa
Level 135
God Stats
0W - 1L
1,927 SR
Queue Stats
34W - 35L
1,513 Elo+
Party 1
Bacchus
Bacchus
H0dorH0dorH0dor
Bacchus
Level 109
God Stats
26W - 24L
1,476 SR
Queue Stats
143W - 164L
1,494 Elo+
Solo
Tyr
Tyr
gabol33
Tyr
Level 63
God Stats
1W - 6L
1,429 SR
Queue Stats
45W - 50L
1,500 Elo+
Party 1
Rama
Rama
iohnc
Rama
Level 38
God Stats
5W - 3L
1,877 SR
Queue Stats
200W - 202L
1,572 Elo+
Solo
Heimdallr
Heimdallr
jotaosvaldo
Heimdallr
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 21L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CG Chriso
Scylla
14
3 / 2 / 6
7,608
761
8,837
6,870
2,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
GH hannaby
Bellona
13
2 / 2 / 10
7,218
722
4,369
7,349
7,856
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
14
4 / 2 / 6
8,059
806
5,506
8,137
3,435
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
15
3 / 2 / 11
8,343
834
7,304
10,300
13,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heimdallr
illbetails
Heimdallr
16
8 / 1 / 8
8,517
852
11,221
8,711
3,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
FknZilver
Nu Wa
14
4 / 4 / 1
7,706
771
8,407
7,579
2,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 3 / 2
7,695
770
5,332
9,358
10,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyr
13
1 / 3 / 5
6,893
689
5,202
8,735
8,685
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
iohnc
Rama
13
0 / 6 / 7
7,182
718
4,669
10,045
3,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
jotaosvaldo
Heimdallr
12
1 / 4 / 1
6,864
686
6,240
7,449
2,267
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
25
20
Kills
9
9
Deaths
20
41
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Scylla
CG Chriso
Scylla
3
2
6
3
L
Nu Wa
FknZilver
Nu Wa
4
4
1
1.13
W
Bellona
GH hannaby
Bellona
2
2
10
3.5
W
Ne Zha
4
2
6
3.5
L
3
3
2
1.33
W
Cabrakan
3
2
11
4.25
L
Tyr
1
3
5
1.17
W
Heimdallr
illbetails
Heimdallr
8
1
8
12
L
Rama
iohnc
Rama
0
6
7
0.58
L
Heimdallr
jotaosvaldo
Heimdallr
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,237
Damage
29,850
41,367
Taken
43,166
29,953
Mitigated
26,980
6,068
Healing
7,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
CG Chriso
Scylla
8,837
714
0
632
6,870
2,245
760
2,052
4,666
24,746
0
L
Nu Wa
FknZilver
Nu Wa
8,407
2,088
0
1,054
7,579
2,260
187
2,148
5,431
24,282
0
W
Bellona
GH hannaby
Bellona
4,369
370
333
540
7,349
7,856
376
1,826
5,287
0
13,020
W
Ne Zha
5,506
334
0
556
8,137
3,435
0
3,344
4,565
0
25,589
L
5,332
331
0
2,294
9,358
10,720
0
4,226
5,132
10,638
0
W
Cabrakan
7,304
1,051
267
1,362
10,300
13,096
64
3,281
6,869
24,924
0
L
Tyr
5,202
423
0
1,603
8,735
8,685
0
3,606
5,126
0
13,856
W
Heimdallr
illbetails
Heimdallr
11,221
5,255
0
2,378
8,711
3,321
328
2,238
6,241
0
33,052
L
Rama
iohnc
Rama
4,669
3,596
0
1,875
10,045
3,048
0
3,848
6,193
0
24,238
L
Heimdallr
jotaosvaldo
Heimdallr
6,240
2,492
0
589
7,449
2,267
0
2,313
5,136
0
18,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,745
Gold Earned
36,340
195
Minions Killed
165
0
Camps Cleared
0
1,013,367
Distance Traveled
1,003,861
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,608
761
45
5
0
196,698
0
L
Nu Wa
7,706
771
43
4
0
180,174
2
W
Bellona
7,218
722
10
1
0
201,023
0
W
Ne Zha
8,059
806
44
4
0
194,941
2
L
Bacchus
7,695
770
15
2
0
202,845
4
W
Cabrakan
8,343
834
44
4
0
197,158
4
L
Tyr
6,893
689
26
3
0
226,674
3
W
Heimdallr
8,517
852
52
5
0
223,547
2
L
Rama
7,182
718
51
5
0
208,108
0
L
Heimdallr
6,864
686
30
3
0
186,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role