Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
D3M VIB3Z
Thor
Level 124
God Stats
0W - 1L
1,868 SR
Queue Stats
118W - 65L
1,588 Elo+
Party 1
Fenrir
Fenrir
RAV0 0RANGE
Fenrir
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 28L
1,621 Elo+
Party 1
Hera
Hera
SniperLife14894
Hera
Level 48
God Stats
0W - 1L
1,588 SR
Queue Stats
15W - 9L
1,605 Elo+
Party 1
Ganesha
Ganesha
iTz MurthmaN x
Ganesha
Level 146
God Stats
2W - 3L
1,640 SR
Queue Stats
105W - 57L
1,628 Elo+
Party 1
Team Averages
Level 112
1,619 SR
1,589 Elo+

VS

Team Averages
Level 59
1,588 SR
1,552 Elo+
Olorun
Olorun
Fxnchy IV
Olorun
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 35L
1,452 Elo+
Party 2
Sun Wukong
Sun Wukong
LilisiaNeko
Sun Wukong
Level 126
God Stats
6W - 4L
1,500 SR
Queue Stats
103W - 85L
1,787 Elo+
Party 2
Danzaburou
Danzaburou
OG Sus Lord
Danzaburou
Level 80
God Stats
18W - 6L
1,882 SR
Queue Stats
565W - 538L
1,497 Elo+
Solo
Khepri
Khepri
THEVIPER468
Khepri
Level 47
God Stats
5W - 4L
1,559 SR
Queue Stats
49W - 48L
1,510 Elo+
Party 2
Ne Zha
Ne Zha
TheHoliestGoat
Ne Zha
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
23W - 19L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
0 / 10 / 2
8,330
397
8,371
19,104
5,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thor
14
2 / 5 / 2
8,636
411
7,901
19,091
15,145
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
14
0 / 8 / 3
8,452
402
8,594
20,642
6,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 12 / 0
8,863
422
10,805
15,180
3,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 7 / 4
7,338
349
5,643
19,166
13,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Fxnchy IV
Olorun
19
13 / 1 / 5
12,055
574
18,216
12,046
6,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
LilisiaNeko
Sun Wukong
18
3 / 1 / 7
11,585
552
11,123
17,813
10,230
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
OG Sus Lord
Danzaburou
19
17 / 1 / 8
13,886
661
23,757
12,082
5,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
16
3 / 1 / 21
11,213
534
6,435
16,565
20,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
6 / 1 / 17
11,521
549
14,838
14,536
9,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
100
5
Kills
42
42
Deaths
5
11
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
10
2
0.1
L
Thor
2
5
2
0.6
W
Olorun
Fxnchy IV
Olorun
13
1
5
15.5
W
Sun Wukong
LilisiaNeko
Sun Wukong
3
1
7
6.5
W
Danzaburou
OG Sus Lord
Danzaburou
17
1
8
21
L
Fenrir
0
8
3
0.19
L
3
12
0
0.25
W
Khepri
3
1
21
13.5
W
6
1
17
14.5
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,314
Damage
74,369
93,183
Taken
73,042
43,454
Mitigated
52,240
16,194
Healing
31,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
8,371
3,713
0
3,689
19,104
5,232
0
7,763
11,341
0
57,398
L
Thor
7,901
1,641
330
5,413
19,091
15,145
0
1,957
17,134
0
37,428
W
Olorun
Fxnchy IV
Olorun
18,216
9,590
347
6,481
12,046
6,822
3,443
1,851
10,135
101,050
13,706
W
Sun Wukong
LilisiaNeko
Sun Wukong
11,123
1,678
0
10,318
17,813
10,230
2,084
2,676
15,067
0
79,933
W
Danzaburou
OG Sus Lord
Danzaburou
23,757
10,551
376
6,998
12,082
5,186
363
4,292
7,664
0
104,866
L
Fenrir
8,594
1,867
0
2,790
20,642
6,710
0
4,221
16,421
0
64,815
L
10,805
1,993
116
1,157
15,180
3,198
0
911
14,269
39,437
0
W
Khepri
6,435
585
481
3,351
16,565
20,612
776
3,680
12,710
24,511
3,211
W
14,838
4,928
0
3,292
14,536
9,390
874
3,284
11,018
0
90,887
L
5,643
714
0
2,699
19,166
13,169
0
6,785
12,381
17,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,619
Gold Earned
60,260
348
Minions Killed
621
0
Camps Cleared
0
1,707,341
Distance Traveled
2,048,271
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,330
397
104
5
0
321,065
5
L
Thor
8,636
411
60
3
0
376,298
3
W
Olorun
12,055
574
141
7
0
351,575
0
W
Sun Wukong
11,585
552
144
7
0
394,875
3
W
Danzaburou
13,886
661
158
8
0
404,463
1
L
Fenrir
8,452
402
104
5
0
383,554
3
L
Hera
8,863
422
72
3
0
329,360
2
W
Khepri
11,213
534
53
3
0
402,861
1
W
Ne Zha
11,521
549
125
6
0
494,497
11
L
Ganesha
7,338
349
8
0
0
297,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role