Player Matchup

Hera
Hera
Mzartijn
Hera
Level 86
God Stats
115W - 101L
1,500 SR
Queue Stats
329W - 308L
1,676 Elo+
Solo
Ares
Ares
varggrav97
Ares
Level 43
God Stats
23W - 17L
1,601 SR
Queue Stats
225W - 213L
1,589 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Đokatron
Ah Muzen Cab
Level 157
God Stats
5W - 1L
1,619 SR
Queue Stats
220W - 195L
1,585 Elo+
Party 2
Team Averages
Level 95
1,574 SR
1,616 Elo+

VS

Team Averages
Level 88
1,518 SR
1,479 Elo+
Neith
Neith
Fawer
Neith
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,465 Elo+
Party 1
He Bo
He Bo
Laddan
He Bo
Level 67
God Stats
5W - 10L
1,555 SR
Queue Stats
176W - 200L
1,494 Elo+
Party 1
Bellona
Bellona
OverlordVulcan
Bellona
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 55L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
3 / 5 / 3
11,952
629
16,271
13,188
5,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
1 / 4 / 5
12,194
642
6,526
23,248
30,423
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
Đokatron
Ah Muzen Cab
15
4 / 7 / 3
11,899
626
19,140
19,259
8,093
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Fawer
Neith
20
8 / 2 / 8
14,322
754
18,910
16,621
6,183
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
Laddan
He Bo
18
3 / 5 / 9
12,799
674
14,338
13,661
3,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
5 / 1 / 11
13,658
719
15,480
23,448
23,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
8
Kills
16
16
Deaths
8
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Neith
Fawer
Neith
8
2
8
6
W
He Bo
Laddan
He Bo
3
5
9
1.5
L
Hera
3
5
3
0.9
W
5
1
11
10.5
L
1
4
5
0.88
L
Ah Muzen Cab
Đokatron
Ah Muzen Cab
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,937
Damage
48,728
55,695
Taken
53,730
44,163
Mitigated
33,493
8,295
Healing
13,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Fawer
Neith
18,910
6,164
0
7,484
16,621
6,183
1,907
6,932
9,407
0
75,946
W
He Bo
Laddan
He Bo
14,338
498
0
1,853
13,661
3,857
344
4,775
8,458
60,594
0
L
Hera
16,271
3,690
231
2,966
13,188
5,647
464
3,433
9,317
53,955
0
W
15,480
1,846
0
4,648
23,448
23,453
138
10,877
12,231
0
42,793
L
6,526
135
0
1,700
23,248
30,423
168
5,812
16,413
12,157
0
L
Ah Muzen Cab
Đokatron
Ah Muzen Cab
19,140
3,208
0
3,398
19,259
8,093
879
4,394
14,079
0
56,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,045
Gold Earned
40,779
173
Minions Killed
269
6
Camps Cleared
10
1,008,316
Distance Traveled
1,149,610
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,322
754
110
6
4
367,410
4
W
He Bo
12,799
674
91
5
5
352,497
4
L
Hera
11,952
629
95
5
2
321,440
4
W
Bellona
13,658
719
68
4
1
429,703
1
L
Ares
12,194
642
8
0
2
346,784
3
L
Ah Muzen Cab
11,899
626
70
4
2
340,092
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role