Player Matchup

Achilles
Achilles
 
Achilles
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Astraeuhs
Baron Samedi
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 14L
1,715 Elo+
Party 2
Charybdis
Charybdis
Racritico
Charybdis
Level 97
God Stats
9W - 11L
1,934 SR
Queue Stats
108W - 133L
1,465 Elo+
Solo
Serqet
Serqet
skillshank
Serqet
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 9L
1,500 Elo+
Party 2
Team Averages
Level 56
1,587 SR
1,536 Elo+

VS

Team Averages
Level 90
1,757 SR
1,537 Elo+
Mercury
Mercury
Arentex
Mercury
Level 59
God Stats
2W - 3L
1,763 SR
Queue Stats
104W - 85L
1,546 Elo+
Party 1
Danzaburou
Danzaburou
ElectricCoffinn
Danzaburou
Level 6
God Stats
2W - 0L
1,745 SR
Queue Stats
4W - 1L
1,618 Elo+
Party 1
Neith
Neith
FerrumAquila
Neith
Level 122
God Stats
36W - 35L
1,504 SR
Queue Stats
602W - 626L
1,389 Elo+
Solo
Ganesha
Ganesha
KiraMikomi
Ganesha
Level 115
God Stats
5W - 3L
1,747 SR
Queue Stats
60W - 54L
1,493 Elo+
Party 1
Eset
Eset
SoMatah
Eset
Level 149
God Stats
7W - 1L
2,027 SR
Queue Stats
82W - 90L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
0 / 7 / 0
7,624
508
2,856
13,236
5,320
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
 
Ymir
11
0 / 2 / 3
7,062
471
2,494
9,540
7,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Astraeuhs
Baron Samedi
13
2 / 3 / 3
7,742
516
7,653
8,797
3,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Racritico
Charybdis
13
2 / 3 / 1
7,672
511
3,067
10,514
2,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
skillshank
Serqet
12
2 / 5 / 3
7,551
503
3,530
11,133
4,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Arentex
Mercury
14
5 / 3 / 2
9,117
608
6,655
9,854
3,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
ElectricCoffinn
Danzaburou
14
0 / 0 / 1
8,245
550
2,558
3,469
1,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 2 / 4
9,049
603
6,794
8,115
2,478
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
KiraMikomi
Ganesha
12
1 / 1 / 8
8,351
557
4,156
10,758
9,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Eset
SoMatah
Eset
17
11 / 1 / 3
10,734
716
15,895
9,397
8,073
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
6
Kills
20
20
Deaths
7
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
7
0
0
L
Ymir
 
Ymir
0
2
3
0.75
W
Mercury
Arentex
Mercury
5
3
2
2
L
Baron Samedi
Astraeuhs
Baron Samedi
2
3
3
1.17
W
Danzaburou
ElectricCoffinn
Danzaburou
0
0
1
0.5
W
3
2
4
2.5
W
Ganesha
KiraMikomi
Ganesha
1
1
8
5
L
Charybdis
Racritico
Charybdis
2
3
1
0.83
W
Eset
SoMatah
Eset
11
1
3
12.5
L
Serqet
skillshank
Serqet
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,600
Damage
36,058
53,220
Taken
41,593
23,444
Mitigated
24,372
13,668
Healing
13,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,856
818
0
1,551
13,236
5,320
0
9,873
3,363
0
46,821
L
Ymir
 
Ymir
2,494
531
148
1,433
9,540
7,185
73
3,937
5,603
13,740
0
W
Mercury
Arentex
Mercury
6,655
2,401
0
586
9,854
3,157
0
3,179
6,372
0
62,956
L
Baron Samedi
Astraeuhs
Baron Samedi
7,653
575
395
1,673
8,797
3,898
0
1,753
7,044
47,464
577
W
Danzaburou
ElectricCoffinn
Danzaburou
2,558
744
0
1,595
3,469
1,033
3,884
342
3,127
0
46,421
W
6,794
1,281
0
2,684
8,115
2,478
2,376
3,762
4,092
0
54,236
W
Ganesha
KiraMikomi
Ganesha
4,156
139
0
2,932
10,758
9,631
26
4,356
6,124
20,199
0
L
Charybdis
Racritico
Charybdis
3,067
2,106
0
5,463
10,514
2,911
855
2,298
8,216
0
54,017
W
Eset
SoMatah
Eset
15,895
2,340
15
5,262
9,397
8,073
387
915
8,236
77,909
0
L
Serqet
skillshank
Serqet
3,530
1,016
0
3,005
11,133
4,130
0
2,190
8,943
0
38,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,651
Gold Earned
45,496
407
Minions Killed
470
0
Camps Cleared
0
1,404,450
Distance Traveled
1,517,775
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,624
508
96
6
0
269,804
1
L
Ymir
7,062
471
22
1
0
298,511
0
W
Mercury
9,117
608
101
7
0
324,555
0
L
Baron Samedi
7,742
516
106
7
0
282,344
2
W
Danzaburou
8,245
550
109
7
0
290,013
0
W
Neith
9,049
603
117
8
0
289,298
5
W
Ganesha
8,351
557
7
0
0
303,821
6
L
Charybdis
7,672
511
112
7
0
240,706
0
W
Eset
10,734
716
136
9
0
310,088
6
L
Serqet
7,551
503
71
5
0
313,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role