Player Matchup

Awilix
Awilix
B0AT
Awilix
Level 143
God Stats
8W - 1L
1,728 SR
Queue Stats
179W - 128L
1,639 Elo+
Party 2
Sobek
Sobek
GuestFive
Sobek
Level 29
God Stats
9W - 3L
1,953 SR
Queue Stats
44W - 17L
1,747 Elo+
Party 2
Neith
Neith
Lightminion4
Neith
Level 82
God Stats
2W - 0L
1,754 SR
Queue Stats
40W - 14L
1,719 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Spared04
Morgan Le Fay
Level 153
God Stats
2W - 2L
1,597 SR
Queue Stats
263W - 176L
1,713 Elo+
Party 2
Cthulhu
Cthulhu
argonauti
Cthulhu
Level 109
God Stats
1W - 2L
1,176 SR
Queue Stats
49W - 31L
1,676 Elo+
Party 2
Team Averages
Level 103
1,642 SR
1,699 Elo+

VS

Team Averages
Level 50
1,547 SR
1,537 Elo+
Ah Muzen Cab
Ah Muzen Cab
Blapit
Ah Muzen Cab
Level 65
God Stats
6W - 7L
1,529 SR
Queue Stats
271W - 251L
1,556 Elo+
Party 3
Fenrir
Fenrir
DarkKaos26
Fenrir
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
84W - 78L
1,568 Elo+
Party 1
Sol
Sol
Fuhnem
Sol
Level 26
God Stats
2W - 9L
1,687 SR
Queue Stats
133W - 156L
1,499 Elo+
Party 1
Cerberus
Cerberus
GunGoBrr
Cerberus
Level 28
God Stats
1W - 3L
1,547 SR
Queue Stats
194W - 170L
1,564 Elo+
Party 3
Tyr
Tyr
lioncris21
Tyr
Level 64
God Stats
6W - 6L
1,471 SR
Queue Stats
119W - 135L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
B0AT
Awilix
11
6 / 0 / 1
6,627
663
2,819
4,037
1,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
GuestFive
Sobek
9
2 / 0 / 6
6,269
627
3,119
6,980
6,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
4 / 0 / 5
6,785
679
8,723
3,596
1,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
Spared04
Morgan Le Fay
12
2 / 0 / 2
6,670
667
5,503
3,728
1,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
argonauti
Cthulhu
11
1 / 0 / 0
6,337
634
2,736
4,344
3,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Blapit
Ah Muzen Cab
8
0 / 3 / 0
4,664
466
3,050
5,593
925
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
DarkKaos26
Fenrir
5
0 / 3 / 0
4,038
404
461
5,795
1,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
Fuhnem
Sol
6
0 / 2 / 0
4,098
410
360
4,201
1,033
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
GunGoBrr
Cerberus
7
0 / 5 / 0
4,603
460
2,099
10,408
3,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 2 / 0
4,675
468
2,102
8,366
3,432
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
15
Kills
0
0
Deaths
15
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Awilix
B0AT
Awilix
6
0
1
6.5
L
Ah Muzen Cab
Blapit
Ah Muzen Cab
0
3
0
0
L
Fenrir
DarkKaos26
Fenrir
0
3
0
0
L
Sol
Fuhnem
Sol
0
2
0
0
W
Sobek
GuestFive
Sobek
2
0
6
5
L
Cerberus
GunGoBrr
Cerberus
0
5
0
0
W
4
0
5
6.5
W
Morgan Le Fay
Spared04
Morgan Le Fay
2
0
2
3
W
Cthulhu
argonauti
Cthulhu
1
0
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,900
Damage
8,072
22,685
Taken
34,363
13,889
Mitigated
10,309
8,022
Healing
8,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
B0AT
Awilix
2,819
1,233
0
330
4,037
1,341
0
109
3,928
0
36,941
L
Ah Muzen Cab
Blapit
Ah Muzen Cab
3,050
1,198
0
1,040
5,593
925
0
1,332
4,261
0
32,685
L
Fenrir
DarkKaos26
Fenrir
461
30
0
1,750
5,795
1,292
0
1,318
4,372
0
12,121
L
Sol
Fuhnem
Sol
360
0
0
1,041
4,201
1,033
0
2,101
1,814
10,848
0
W
Sobek
GuestFive
Sobek
3,119
549
0
2,365
6,980
6,103
351
932
6,048
7,323
705
L
Cerberus
GunGoBrr
Cerberus
2,099
200
92
2,982
10,408
3,627
0
1,549
8,859
11,547
0
W
8,723
5,303
0
2,497
3,596
1,057
96
1,058
2,538
0
46,093
W
Morgan Le Fay
Spared04
Morgan Le Fay
5,503
559
0
1,026
3,728
1,403
1,741
360
3,368
39,996
0
W
Cthulhu
argonauti
Cthulhu
2,736
238
0
1,804
4,344
3,985
202
0
4,344
29,834
0
L
2,102
184
0
1,453
8,366
3,432
0
4,163
3,771
0
18,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,688
Gold Earned
22,078
350
Minions Killed
200
0
Camps Cleared
0
983,932
Distance Traveled
889,086
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,627
663
69
7
0
222,655
3
L
Ah Muzen Cab
4,664
466
70
7
0
185,441
1
L
Fenrir
4,038
404
31
3
0
164,110
2
L
Sol
4,098
410
24
2
0
136,181
0
W
Sobek
6,269
627
17
2
0
198,233
7
L
Cerberus
4,603
460
37
4
0
191,822
0
W
Neith
6,785
679
103
10
0
177,589
1
W
Morgan Le Fay
6,670
667
82
8
0
191,694
5
W
Cthulhu
6,337
634
79
8
0
193,761
2
L
Tyr
4,675
468
38
4
0
211,532
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role