Player Matchup

Agni
Agni
 
Agni
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
AquariusNG
Ra
Level 23
God Stats
1W - 2L
1,663 SR
Queue Stats
2W - 5L
1,427 Elo+
Party 2
Atlas
Atlas
DruupyToomerz
Atlas
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 5L
1,356 Elo+
Party 2
Anhur
Anhur
MyNamesOldGreg
Anhur
Level 99
God Stats
1W - 3L
1,353 SR
Queue Stats
7W - 16L
1,314 Elo+
Party 2
Da Ji
Da Ji
Shoboy16
Da Ji
Level 49
God Stats
0W - 1L
1,238 SR
Queue Stats
16W - 26L
1,425 Elo+
Party 2
Team Averages
Level 70
1,451 SR
1,404 Elo+

VS

Team Averages
Level 68
1,565 SR
1,485 Elo+
Chernobog
Chernobog
Coleus123
Chernobog
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 28L
1,458 Elo+
Party 1
Sylvanus
Sylvanus
MMN80
Sylvanus
Level 48
God Stats
2W - 0L
1,757 SR
Queue Stats
100W - 120L
1,439 Elo+
Solo
Thor
Thor
Ribeweed96
Thor
Level 132
God Stats
3W - 4L
1,410 SR
Queue Stats
67W - 51L
1,512 Elo+
Party 3
Camazotz
Camazotz
Sammrl
Camazotz
Level 20
God Stats
4W - 2L
1,686 SR
Queue Stats
40W - 27L
1,538 Elo+
Party 3
Scylla
Scylla
mckaylaw
Scylla
Level 116
God Stats
1W - 3L
1,474 SR
Queue Stats
80W - 67L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
0 / 2 / 1
6,776
565
5,808
7,819
2,352
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

10
2 / 3 / 2
6,504
542
5,509
7,043
1,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
5 / 3 / 1
6,627
552
4,877
11,469
5,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

9
2 / 8 / 4
5,818
485
4,655
10,483
1,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Shoboy16
Da Ji
9
1 / 5 / 2
5,576
465
3,874
9,412
2,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Coleus123
Chernobog
13
11 / 4 / 8
8,210
684
15,393
8,046
2,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
MMN80
Sylvanus
11
5 / 4 / 6
6,736
561
7,955
12,274
6,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
1 / 1 / 3
5,955
496
1,011
6,549
2,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Camazotz
Sammrl
Camazotz
14
4 / 0 / 3
7,794
650
6,130
10,400
6,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
mckaylaw
Scylla
12
0 / 1 / 5
6,961
580
5,501
4,972
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
10
Kills
21
21
Deaths
10
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
2
1
0.25
L
2
3
2
1
W
Chernobog
Coleus123
Chernobog
11
4
8
3.75
L
5
3
1
1.83
W
Sylvanus
MMN80
Sylvanus
5
4
6
2
L
2
8
4
0.5
W
1
1
3
2.5
W
Camazotz
Sammrl
Camazotz
4
0
3
5.5
L
Da Ji
Shoboy16
Da Ji
1
5
2
0.4
W
Scylla
mckaylaw
Scylla
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,723
Damage
35,990
46,226
Taken
42,241
13,543
Mitigated
18,291
9,825
Healing
18,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
5,808
1,062
60
3,099
7,819
2,352
546
391
7,085
47,667
0
L
5,509
643
327
2,297
7,043
1,843
466
3,686
3,059
32,840
0
W
Chernobog
Coleus123
Chernobog
15,393
10,086
0
3,060
8,046
2,255
308
2,630
5,416
0
44,468
L
4,877
1,988
0
2,391
11,469
5,238
0
2,639
8,789
12,787
0
W
Sylvanus
MMN80
Sylvanus
7,955
3,585
791
2,896
12,274
6,054
344
4,793
7,049
21,429
9,913
L
4,655
1,624
0
1,401
10,483
1,798
0
2,337
8,026
0
20,710
W
1,011
0
0
2,084
6,549
2,295
0
2,185
4,364
0
20,507
W
Camazotz
Sammrl
Camazotz
6,130
1,455
0
7,634
10,400
6,174
0
4,037
6,363
0
49,850
L
Da Ji
Shoboy16
Da Ji
3,874
1,039
0
250
9,412
2,312
0
2,506
6,732
0
20,749
W
Scylla
mckaylaw
Scylla
5,501
437
0
1,870
4,972
1,513
928
2,549
2,423
40,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,301
Gold Earned
35,656
262
Minions Killed
350
0
Camps Cleared
0
1,128,949
Distance Traveled
1,100,382
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,776
565
96
8
0
230,082
2
L
Ra
6,504
542
77
6
0
222,849
0
W
Chernobog
8,210
684
63
5
0
214,480
2
L
Atlas
6,627
552
24
2
0
220,905
0
W
Sylvanus
6,736
561
47
4
0
187,376
5
L
Anhur
5,818
485
27
2
0
212,786
3
W
Thor
5,955
496
46
4
0
204,415
0
W
Camazotz
7,794
650
107
9
0
255,756
3
L
Da Ji
5,576
465
38
3
0
242,327
2
W
Scylla
6,961
580
87
7
0
238,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role