Player Matchup

Sun Wukong
Sun Wukong
AzaapOndeFlux
Sun Wukong
Level 149
God Stats
1W - 4L
1,411 SR
Queue Stats
100W - 108L
1,480 Elo+
Party 1
Bacchus
Bacchus
MadMaze
Bacchus
Level 127
God Stats
18W - 11L
1,785 SR
Queue Stats
296W - 291L
1,519 Elo+
Party 1
Gilgamesh
Gilgamesh
alpatrok
Gilgamesh
Level 18
God Stats
1W - 4L
1,559 SR
Queue Stats
13W - 16L
1,479 Elo+
Party 1
Artemis
Artemis
o Irusu
Artemis
Level 96
God Stats
2W - 3L
1,500 SR
Queue Stats
373W - 384L
1,496 Elo+
Solo
Persephone
Persephone
totof8484
Persephone
Level 160
God Stats
10W - 16L
1,458 SR
Queue Stats
263W - 263L
1,536 Elo+
Party 1
Team Averages
Level 110
1,542 SR
1,502 Elo+

VS

Team Averages
Level 85
1,583 SR
1,501 Elo+
Thor
Thor
JackDennn98
Thor
Level 100
God Stats
1W - 1L
1,286 SR
Queue Stats
75W - 54L
1,445 Elo+
Party 2
Ares
Ares
MBURGESS
Ares
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 128L
1,489 Elo+
Solo
Neith
Neith
hubster007
Neith
Level 97
God Stats
2W - 1L
1,801 SR
Queue Stats
41W - 28L
1,604 Elo+
Party 2
Cthulhu
Cthulhu
turksonturk
Cthulhu
Level 28
God Stats
21W - 11L
1,556 SR
Queue Stats
43W - 24L
1,532 Elo+
Party 2
Baron Samedi
Baron Samedi
xSmithy14
Baron Samedi
Level 107
God Stats
3W - 2L
1,774 SR
Queue Stats
31W - 20L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AzaapOndeFlux
Sun Wukong
20
1 / 5 / 11
12,165
487
12,594
28,972
14,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
MadMaze
Bacchus
17
8 / 2 / 16
12,445
498
14,652
21,020
33,639
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
alpatrok
Gilgamesh
16
0 / 7 / 2
10,097
404
6,256
17,695
12,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
o Irusu
Artemis
20
11 / 3 / 6
13,228
529
19,040
15,161
6,715
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
totof8484
Persephone
20
12 / 5 / 7
14,317
573
25,900
15,185
6,286
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 7 / 8
15,270
611
25,636
24,566
9,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ares
16
1 / 8 / 13
11,812
472
10,437
29,014
35,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Neith
19
4 / 6 / 4
12,398
496
11,220
18,561
4,701
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
turksonturk
Cthulhu
19
5 / 1 / 7
12,389
496
12,226
13,169
14,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
xSmithy14
Baron Samedi
16
0 / 11 / 8
10,512
420
9,374
21,424
8,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
62
32
Kills
22
22
Deaths
33
42
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AzaapOndeFlux
Sun Wukong
1
5
11
1.3
W
12
7
8
2.29
W
Ares
1
8
13
0.94
L
Bacchus
MadMaze
Bacchus
8
2
16
8
L
Gilgamesh
alpatrok
Gilgamesh
0
7
2
0.14
W
Neith
4
6
4
1
L
Artemis
o Irusu
Artemis
11
3
6
4.67
L
Persephone
totof8484
Persephone
12
5
7
3.1
W
Cthulhu
turksonturk
Cthulhu
5
1
7
8.5
W
Baron Samedi
xSmithy14
Baron Samedi
0
11
8
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,442
Damage
68,893
98,033
Taken
106,734
73,339
Mitigated
73,327
23,039
Healing
24,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AzaapOndeFlux
Sun Wukong
12,594
3,785
0
11,561
28,972
14,395
95
7,311
21,267
0
113,759
W
25,636
7,871
0
6,943
24,566
9,991
876
9,700
14,785
0
103,088
W
Ares
10,437
764
595
2,722
29,014
35,521
713
12,712
16,259
28,650
0
L
Bacchus
MadMaze
Bacchus
14,652
1,143
0
2,910
21,020
33,639
140
8,555
12,024
30,696
0
L
Gilgamesh
alpatrok
Gilgamesh
6,256
1,358
0
1,533
17,695
12,304
944
7,024
10,069
206
40,066
W
Neith
11,220
4,135
0
3,700
18,561
4,701
3,207
7,144
11,417
0
80,562
L
Artemis
o Irusu
Artemis
19,040
8,020
225
5,553
15,161
6,715
1,707
2,961
12,050
0
106,356
L
Persephone
totof8484
Persephone
25,900
1,449
0
1,257
15,185
6,286
130
4,451
10,581
103,744
0
W
Cthulhu
turksonturk
Cthulhu
12,226
459
1,422
3,245
13,169
14,869
2,093
2,167
10,440
63,556
0
W
Baron Samedi
xSmithy14
Baron Samedi
9,374
277
1,334
4,341
21,424
8,245
1,055
9,659
11,765
60,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,252
Gold Earned
62,381
561
Minions Killed
498
0
Camps Cleared
0
2,297,037
Distance Traveled
2,298,164
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,165
487
161
6
0
486,142
3
W
Thor
15,270
611
118
5
0
482,128
1
W
Ares
11,812
472
31
1
0
456,665
0
L
Bacchus
12,445
498
22
1
0
486,197
11
L
Gilgamesh
10,097
404
81
3
0
449,937
2
W
Neith
12,398
496
118
5
0
457,404
2
L
Artemis
13,228
529
142
6
0
430,117
3
L
Persephone
14,317
573
155
6
0
444,644
1
W
Cthulhu
12,389
496
113
5
0
465,334
1
W
Baron Samedi
10,512
420
118
5
0
436,633
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role