Player Matchup

Ne Zha
Ne Zha
Blisteryeel
Ne Zha
Level 148
God Stats
2W - 11L
1,496 SR
Queue Stats
56W - 63L
1,544 Elo+
Party 1
Vulcan
Vulcan
RatBoy3o5
Vulcan
Level 97
God Stats
1W - 2L
1,728 SR
Queue Stats
9W - 14L
1,488 Elo+
Party 1
Odin
Odin
SamuraiSoto
Odin
Level 89
God Stats
2W - 2L
1,547 SR
Queue Stats
3W - 10L
1,375 Elo+
Party 1
Team Averages
Level 111
1,590 SR
1,469 Elo+

VS

Team Averages
Level 108
1,663 SR
1,631 Elo+
Ymir
Ymir
Shufflin369
Ymir
Level 108
God Stats
2W - 1L
1,741 SR
Queue Stats
14W - 7L
1,418 Elo+
Party 2
Ah Puch
Ah Puch
The Binman1182
Ah Puch
Level 129
God Stats
5W - 2L
1,564 SR
Queue Stats
25W - 15L
1,670 Elo+
Party 2
Shiva
Shiva
cammy256
Shiva
Level 86
God Stats
14W - 2L
1,684 SR
Queue Stats
32W - 15L
1,805 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
1 / 9 / 4
10,498
618
9,639
16,893
8,921
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
RatBoy3o5
Vulcan
15
3 / 8 / 1
10,632
625
10,324
16,321
5,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 11 / 3
10,364
610
5,025
23,209
11,931
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 17
13,209
777
10,678
18,730
22,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
7 / 3 / 15
13,593
800
17,103
10,776
3,791
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
cammy256
Shiva
18
17 / 0 / 10
13,916
819
22,691
14,212
15,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
70
5
Kills
28
28
Deaths
5
8
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
9
4
0.33
L
Vulcan
RatBoy3o5
Vulcan
3
8
1
0.44
L
1
11
3
0.23
W
4
2
17
6.25
W
7
3
15
4.83
W
Shiva
cammy256
Shiva
17
0
10
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,988
Damage
50,472
56,423
Taken
43,718
26,686
Mitigated
41,472
4,837
Healing
10,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
9,639
738
0
636
16,893
8,921
0
8,757
7,871
0
36,654
L
Vulcan
RatBoy3o5
Vulcan
10,324
5,188
64
575
16,321
5,834
0
6,947
8,801
39,475
0
L
5,025
1,239
234
3,328
23,209
11,931
0
12,800
10,063
0
20,433
W
10,678
839
0
3,251
18,730
22,415
542
4,863
13,689
34,160
0
W
17,103
459
0
3,235
10,776
3,791
631
1,946
8,830
71,089
0
W
Shiva
cammy256
Shiva
22,691
5,762
613
3,499
14,212
15,266
633
3,780
10,432
0
40,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,494
Gold Earned
40,718
139
Minions Killed
204
5
Camps Cleared
9
780,379
Distance Traveled
955,197
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,498
618
45
3
1
234,453
3
L
Vulcan
10,632
625
50
3
2
281,503
0
L
Odin
10,364
610
44
3
2
264,423
2
W
Ymir
13,209
777
42
2
2
337,703
2
W
Ah Puch
13,593
800
128
8
4
260,936
2
W
Shiva
13,916
819
34
2
3
356,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role