Player Matchup

Gilgamesh
Gilgamesh
Platinum III
GagGrenade
Gilgamesh
Platinum III
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 72L
1,782 MMR
Solo
Cliodhna
Cliodhna
Gold II
Gelatø
Cliodhna
Gold II
Level 76
God Stats
8W - 1L
1,787 SR
Queue Stats
75W - 61L
1,792 MMR
Solo
Ares
Ares
Gold I
Masterfonn
Ares
Gold I
Level 108
God Stats
6W - 4L
1,721 SR
Queue Stats
115W - 117L
1,763 MMR
Solo
Merlin
Merlin
Platinum V
Sliiink
Merlin
Platinum V
Level 97
God Stats
1W - 2L
1,303 SR
Queue Stats
61W - 55L
1,860 MMR
Party 2
Sol
Sol
Gold IV
vintagetokyo
Sol
Gold IV
Level 155
God Stats
1W - 0L
1,867 SR
Queue Stats
30W - 21L
1,641 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 112
1,635 SR
1,768 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 119
1,434 SR
1,704 MMR
Persephone
Persephone
Platinum IV
 
Persephone
Platinum IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
Serenιty
Bacchus
Gold V
Level 75
God Stats
1W - 2L
1,500 SR
Queue Stats
105W - 87L
1,612 MMR
Party 1
Charybdis
Charybdis
Platinum II
Shërry
Charybdis
Platinum II
Level 160
God Stats
1W - 4L
1,534 SR
Queue Stats
311W - 298L
1,888 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold IV
ZxZlavonteZxZ
Tsukuyomi
Gold IV
Level 129
God Stats
0W - 1L
1,175 SR
Queue Stats
53W - 55L
1,752 MMR
Solo
King Arthur
King Arthur
Platinum V
jorgemcs
King Arthur
Platinum V
Level 128
God Stats
1W - 4L
1,460 SR
Queue Stats
237W - 237L
1,767 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GagGrenade
Gilgamesh
20
7 / 2 / 13
15,288
637
24,887
32,195
35,565
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cliodhna
Gelatø
Cliodhna
20
14 / 3 / 3
15,066
628
21,250
27,387
12,082
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
3 / 3 / 14
12,545
523
8,978
21,011
25,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
Sliiink
Merlin
20
9 / 3 / 10
15,396
642
26,121
15,386
6,704
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
6 / 6 / 7
13,513
563
18,340
22,128
6,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
BastetThoth

VS

Bans
SerqetAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
17
3 / 6 / 6
12,432
518
16,592
17,241
5,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Serenιty
Bacchus
15
2 / 6 / 4
9,881
412
11,299
23,512
33,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Shërry
Charybdis
20
5 / 8 / 4
13,462
561
18,121
26,423
9,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tsukuyomi
ZxZlavonteZxZ
Tsukuyomi
19
6 / 8 / 4
12,205
509
12,532
21,615
10,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
jorgemcs
King Arthur
17
1 / 11 / 2
11,181
466
11,089
30,596
24,118
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
37
39
Kills
17
17
Deaths
39
47
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
3
6
6
1
W
Gilgamesh
GagGrenade
Gilgamesh
7
2
13
6.75
W
Cliodhna
Gelatø
Cliodhna
14
3
3
5.17
W
3
3
14
3.33
L
Bacchus
Serenιty
Bacchus
2
6
4
0.67
L
Charybdis
Shërry
Charybdis
5
8
4
0.88
W
Merlin
Sliiink
Merlin
9
3
10
4.67
L
Tsukuyomi
ZxZlavonteZxZ
Tsukuyomi
6
8
4
1
L
King Arthur
jorgemcs
King Arthur
1
11
2
0.18
W
6
6
7
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,576
Damage
69,633
118,107
Taken
119,387
86,943
Mitigated
83,124
44,776
Healing
16,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
16,592
361
0
1,418
17,241
5,587
0
5,544
11,691
81,073
0
W
Gilgamesh
GagGrenade
Gilgamesh
24,887
8,015
0
13,642
32,195
35,565
740
6,854
23,447
0
104,884
W
Cliodhna
Gelatø
Cliodhna
21,250
3,644
0
12,208
27,387
12,082
903
7,864
19,523
0
146,274
W
8,978
418
0
2,270
21,011
25,709
482
4,758
15,863
24,731
2,663
L
Bacchus
Serenιty
Bacchus
11,299
1,499
0
2,102
23,512
33,719
0
12,123
11,389
22,898
0
L
Charybdis
Shërry
Charybdis
18,121
7,332
0
7,476
26,423
9,498
0
14,077
12,346
0
111,008
W
Merlin
Sliiink
Merlin
26,121
873
539
5,797
15,386
6,704
2,957
4,384
11,002
138,491
0
L
Tsukuyomi
ZxZlavonteZxZ
Tsukuyomi
12,532
4,679
0
4,069
21,615
10,202
0
9,515
12,100
0
75,440
L
King Arthur
jorgemcs
King Arthur
11,089
1,219
0
1,165
30,596
24,118
147
12,318
18,278
0
74,888
W
18,340
9,589
0
10,320
22,128
6,883
3,612
5,882
16,246
111,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,808
Gold Earned
59,161
695
Minions Killed
604
0
Camps Cleared
0
2,391,713
Distance Traveled
2,182,098
39
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
12,432
518
144
6
0
427,149
3
W
Gilgamesh
15,288
637
166
7
0
506,676
7
W
Cliodhna
15,066
628
149
6
0
498,886
5
W
Ares
12,545
523
23
1
0
463,816
16
L
Bacchus
9,881
412
23
1
0
466,256
11
L
Charybdis
13,462
561
180
8
0
383,338
7
W
Merlin
15,396
642
197
8
0
482,676
5
L
Tsukuyomi
12,205
509
104
4
0
476,089
5
L
King Arthur
11,181
466
153
6
0
429,266
6
W
Sol
13,513
563
160
7
0
439,659
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role