Player Matchup

Bastet
Bastet
Gold IV
Gala200313
Bastet
Gold IV
Level 114
God Stats
3W - 4L
1,500 SR
Queue Stats
127W - 137L
1,360 MMR
Party 2
Sol
Sol
Gold I
RG_Alpggs
Sol
Gold I
Level 148
God Stats
2W - 3L
1,165 SR
Queue Stats
627W - 626L
1,689 MMR
Party 2
Hou Yi
Hou Yi
Silver I
TheBoneIess
Hou Yi
Silver I
Level 117
God Stats
2W - 2L
1,447 SR
Queue Stats
77W - 68L
1,592 MMR
Party 1
Artio
Artio
Silver II
black_out_75
Artio
Silver II
Level 75
God Stats
0W - 1L
1,621 SR
Queue Stats
11W - 10L
1,506 MMR
Party 1
Mulan
Mulan
Gold V
blacknova21b
Mulan
Gold V
Level 139
God Stats
19W - 22L
1,574 SR
Queue Stats
141W - 140L
1,524 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,461 SR
1,534 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,571 SR
1,534 MMR
Sun Wukong
Sun Wukong
Gold II
All Dilligence
Sun Wukong
Gold II
Level 125
God Stats
4W - 4L
1,512 SR
Queue Stats
532W - 528L
1,538 MMR
Solo
Thoth
Thoth
Silver II
Maladaptive_
Thoth
Silver II
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,539 MMR
Party 3
Bacchus
Bacchus
Silver II
Resarfkcaj
Bacchus
Silver II
Level 69
God Stats
3W - 1L
1,852 SR
Queue Stats
3W - 3L
1,539 MMR
Party 3
Ah Muzen Cab
Ah Muzen Cab
Bronze V
dyslexic-felspar
Ah Muzen Cab
Bronze V
Level 123
God Stats
1W - 1L
1,464 SR
Queue Stats
9W - 18L
1,500 MMR
Solo
Cliodhna
Cliodhna
Gold III
yato236
Cliodhna
Gold III
Level 112
God Stats
6W - 5L
1,526 SR
Queue Stats
49W - 40L
1,553 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Gala200313
Bastet
19
7 / 5 / 1
12,235
471
11,642
21,533
7,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 7 / 2
12,052
464
12,443
19,131
6,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
19
1 / 7 / 4
12,158
468
18,517
22,446
7,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 4 / 5
11,237
432
12,134
28,735
41,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
5 / 7 / 1
12,701
489
28,309
37,631
38,414
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
LokiUllrTiamatCthulhuHeimdallr

VS

Bans
PersephoneGebShivaScyllaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
All Dilligence
Sun Wukong
20
3 / 2 / 7
14,289
550
20,685
27,504
29,403
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
6 / 4 / 9
14,242
548
16,027
12,730
5,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Resarfkcaj
Bacchus
19
2 / 1 / 13
13,211
508
12,976
25,886
41,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ah Muzen Cab
dyslexic-felspar
Ah Muzen Cab
20
3 / 6 / 13
14,225
547
20,184
20,347
7,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cliodhna
yato236
Cliodhna
20
16 / 4 / 7
16,364
629
31,456
27,388
12,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
79
17
Kills
30
30
Deaths
17
13
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
All Dilligence
Sun Wukong
3
2
7
3.25
L
Bastet
Gala200313
Bastet
7
5
1
1.5
W
6
4
9
2.63
L
2
7
2
0.43
W
Bacchus
Resarfkcaj
Bacchus
2
1
13
8.5
L
Hou Yi
1
7
4
0.43
L
2
4
5
1.13
L
5
7
1
0.79
W
Ah Muzen Cab
dyslexic-felspar
Ah Muzen Cab
3
6
13
1.58
W
Cliodhna
yato236
Cliodhna
16
4
7
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,045
Damage
101,328
129,476
Taken
113,855
101,224
Mitigated
96,128
42,247
Healing
47,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
All Dilligence
Sun Wukong
20,685
3,858
0
14,357
27,504
29,403
301
5,556
21,948
0
102,419
L
Bastet
Gala200313
Bastet
11,642
4,225
0
7,932
21,533
7,817
0
4,712
16,821
0
82,480
W
16,027
651
196
3,286
12,730
5,052
856
5,644
7,086
106,794
0
L
12,443
2,329
0
4,067
19,131
6,197
1,201
6,145
12,986
113,439
0
W
Bacchus
Resarfkcaj
Bacchus
12,976
2,311
0
5,525
25,886
41,867
46
7,208
18,678
42,137
0
L
Hou Yi
18,517
7,228
0
6,655
22,446
7,636
250
2,719
19,727
0
116,548
L
12,134
821
1,963
6,772
28,735
41,160
93
9,794
18,941
29,382
0
L
28,309
3,854
104
14,754
37,631
38,414
0
5,633
31,998
11,162
90,162
W
Ah Muzen Cab
dyslexic-felspar
Ah Muzen Cab
20,184
10,308
0
10,657
20,347
7,549
4,455
6,061
14,286
0
133,924
W
Cliodhna
yato236
Cliodhna
31,456
4,764
0
13,324
27,388
12,257
1,182
5,767
21,621
0
145,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,383
Gold Earned
72,331
740
Minions Killed
751
0
Camps Cleared
0
2,444,711
Distance Traveled
2,620,043
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,289
550
190
7
0
494,946
6
L
Bastet
12,235
471
127
5
0
561,696
4
W
Thoth
14,242
548
166
6
0
499,153
4
L
Sol
12,052
464
189
7
0
483,165
7
W
Bacchus
13,211
508
47
2
0
514,554
6
L
Hou Yi
12,158
468
216
8
0
452,633
8
L
Artio
11,237
432
33
1
0
526,461
7
L
Mulan
12,701
489
175
7
0
420,756
0
W
Ah Muzen Cab
14,225
547
181
7
0
492,629
2
W
Cliodhna
16,364
629
167
6
0
618,761
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role