Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
DeadWeightMayCry
Tiamat
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 33L
1,429 Elo+
Solo
Chiron
Chiron
LedZep8282
Chiron
Level 27
God Stats
3W - 4L
1,500 SR
Queue Stats
84W - 96L
1,416 Elo+
Solo
Hera
Hera
Yumerasai
Hera
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
zer0zero0
Yemoja
Level 98
God Stats
5W - 6L
1,634 SR
Queue Stats
146W - 174L
1,492 Elo+
Solo
Team Averages
Level 61
1,527 SR
1,467 Elo+

VS

Team Averages
Level 64
1,569 SR
1,482 Elo+
Guan Yu
Guan Yu
AlmightyAlisaie
Guan Yu
Level 27
God Stats
1W - 0L
1,784 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
BadassWaifu
Skadi
Level 88
God Stats
2W - 1L
1,542 SR
Queue Stats
38W - 43L
1,516 Elo+
Party 1
Thor
Thor
YOUTUBE1795
Thor
Level 47
God Stats
7W - 8L
1,613 SR
Queue Stats
242W - 236L
1,629 Elo+
Solo
Merlin
Merlin
cosmos_panini
Merlin
Level 129
God Stats
12W - 14L
1,566 SR
Queue Stats
74W - 60L
1,561 Elo+
Party 1
Terra
Terra
ikscar
Terra
Level 28
God Stats
10W - 10L
1,341 SR
Queue Stats
12W - 30L
1,204 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
3 / 4 / 0
7,795
780
6,762
8,827
4,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 5 / 3
6,714
671
5,574
10,224
5,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
LedZep8282
Chiron
14
0 / 3 / 2
7,031
703
5,062
8,024
2,310
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hera
12
2 / 7 / 1
7,327
733
4,448
8,188
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
zer0zero0
Yemoja
12
0 / 3 / 0
6,630
663
2,467
8,883
7,980
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 11
8,676
868
8,802
12,302
10,550
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 1 / 11
8,121
812
6,442
7,591
2,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
9 / 0 / 9
9,230
923
11,709
7,104
4,293
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
3 / 2 / 4
7,947
795
8,120
5,817
1,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
ikscar
Terra
15
2 / 1 / 8
8,500
850
2,080
7,412
8,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
65
5
Kills
22
22
Deaths
5
6
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
4
0
0.75
W
5
1
11
10.5
W
3
1
11
8.5
L
0
5
3
0.3
L
Chiron
LedZep8282
Chiron
0
3
2
0.33
W
9
0
9
13.5
L
Hera
2
7
1
0.36
W
3
2
4
2.5
W
Terra
ikscar
Terra
2
1
8
6
L
Yemoja
zer0zero0
Yemoja
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,313
Damage
37,153
44,146
Taken
40,226
21,473
Mitigated
28,427
7,408
Healing
11,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,762
1,987
0
140
8,827
4,210
0
1,500
7,327
0
21,906
W
8,802
1,265
1,704
4,284
12,302
10,550
729
5,330
6,817
0
24,884
W
6,442
3,609
0
1,135
7,591
2,931
4,420
1,553
5,887
0
16,742
L
5,574
568
649
1,684
10,224
5,123
0
1,763
8,461
14,446
0
L
Chiron
LedZep8282
Chiron
5,062
1,614
137
1,521
8,024
2,310
0
1,849
6,175
0
21,255
W
11,709
1,381
0
905
7,104
4,293
625
2,442
4,528
0
30,648
L
Hera
4,448
1,269
0
361
8,188
1,850
0
2,617
5,571
10,704
0
W
8,120
83
0
250
5,817
1,869
1,153
1,066
4,650
33,651
0
W
Terra
ikscar
Terra
2,080
466
1,618
1,582
7,412
8,784
1,678
1,838
5,507
17,060
0
L
Yemoja
zer0zero0
Yemoja
2,467
335
2,088
828
8,883
7,980
0
2,471
6,412
9,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,497
Gold Earned
42,474
130
Minions Killed
184
0
Camps Cleared
0
827,476
Distance Traveled
1,068,968
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,795
780
30
3
0
181,069
1
W
Guan Yu
8,676
868
45
5
0
221,429
0
W
Skadi
8,121
812
40
4
0
204,264
0
L
Tiamat
6,714
671
28
3
0
183,102
1
L
Chiron
7,031
703
43
4
0
183,630
0
W
Thor
9,230
923
29
3
0
245,503
2
L
Hera
7,327
733
14
1
0
132,544
0
W
Merlin
7,947
795
47
5
0
205,524
0
W
Terra
8,500
850
23
2
0
192,248
0
L
Yemoja
6,630
663
15
2
0
147,131
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role