Player Matchup

Cthulhu
Cthulhu
HoboBubba
Cthulhu
Level 108
God Stats
8W - 8L
1,501 SR
Queue Stats
138W - 116L
1,492 Elo+
Solo
Ne Zha
Ne Zha
Javi_nacho23
Ne Zha
Level 92
God Stats
18W - 16L
1,609 SR
Queue Stats
392W - 392L
1,565 Elo+
Solo
Hun Batz
Hun Batz
Megaman718
Hun Batz
Level 104
God Stats
2W - 4L
1,497 SR
Queue Stats
239W - 229L
1,594 Elo+
Solo
Hel
Hel
Nuitex
Hel
Level 99
God Stats
2W - 1L
1,801 SR
Queue Stats
94W - 75L
1,629 Elo+
Solo
Neith
Neith
TheAngerierFairy
Neith
Level 160
God Stats
33W - 22L
1,601 SR
Queue Stats
360W - 292L
1,651 Elo+
Solo
Team Averages
Level 113
1,602 SR
1,586 Elo+

VS

Team Averages
Level 114
1,582 SR
1,591 Elo+
Atlas
Atlas
Calafrioo
Atlas
Level 98
God Stats
11W - 3L
1,666 SR
Queue Stats
96W - 76L
1,589 Elo+
Party 1
Tyr
Tyr
CyrinBeCryin
Tyr
Level 118
God Stats
8W - 8L
1,296 SR
Queue Stats
960W - 901L
1,594 Elo+
Party 1
Bellona
Bellona
Keebington
Bellona
Level 89
God Stats
6W - 1L
1,854 SR
Queue Stats
216W - 197L
1,615 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Kiyoge
Morgan Le Fay
Level 108
God Stats
7W - 1L
1,759 SR
Queue Stats
202W - 173L
1,548 Elo+
Solo
Ne Zha
Ne Zha
Soph123321
Ne Zha
Level 155
God Stats
5W - 5L
1,334 SR
Queue Stats
219W - 202L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HoboBubba
Cthulhu
16
2 / 2 / 0
10,763
468
12,576
11,704
14,342
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ne Zha
15
2 / 5 / 7
9,893
430
7,005
23,856
25,677
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
Megaman718
Hun Batz
19
3 / 7 / 6
11,846
515
9,718
19,327
7,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
Nuitex
Hel
17
2 / 8 / 3
10,647
463
12,049
18,121
6,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
3 / 5 / 3
11,802
513
15,497
16,806
6,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Calafrioo
Atlas
17
0 / 2 / 18
11,532
501
9,829
21,806
24,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
4 / 1 / 6
13,417
583
9,585
22,169
19,230
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
Keebington
Bellona
20
8 / 4 / 5
13,494
587
17,254
23,887
24,820
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
Kiyoge
Morgan Le Fay
19
4 / 2 / 10
11,993
521
16,346
14,335
7,184
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
Soph123321
Ne Zha
20
11 / 4 / 8
13,196
574
16,977
24,079
11,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
74
12
Kills
27
27
Deaths
13
19
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Atlas
Calafrioo
Atlas
0
2
18
4.5
W
4
1
6
7
L
Cthulhu
HoboBubba
Cthulhu
2
2
0
1
L
Ne Zha
2
5
7
1.1
W
Bellona
Keebington
Bellona
8
4
5
2.63
W
Morgan Le Fay
Kiyoge
Morgan Le Fay
4
2
10
4.5
L
Hun Batz
Megaman718
Hun Batz
3
7
6
0.86
L
Hel
Nuitex
Hel
2
8
3
0.44
W
Ne Zha
Soph123321
Ne Zha
11
4
8
3.75
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,845
Damage
69,991
89,814
Taken
106,276
59,938
Mitigated
87,508
23,621
Healing
27,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Calafrioo
Atlas
9,829
1,885
3,629
3,405
21,806
24,901
67
5,471
16,335
28,207
0
W
9,585
1,385
0
4,691
22,169
19,230
240
9,971
12,198
0
86,486
L
Cthulhu
HoboBubba
Cthulhu
12,576
568
137
2,430
11,704
14,342
0
1,562
10,142
62,383
0
L
Ne Zha
7,005
1,298
458
2,276
23,856
25,677
52
7,812
16,044
0
39,754
W
Bellona
Keebington
Bellona
17,254
7,949
0
7,409
23,887
24,820
1,286
4,760
19,127
0
113,886
W
Morgan Le Fay
Kiyoge
Morgan Le Fay
16,346
787
0
1,436
14,335
7,184
0
7,159
7,176
86,341
0
L
Hun Batz
Megaman718
Hun Batz
9,718
1,350
0
3,873
19,327
7,293
93
5,378
13,949
0
82,077
L
Hel
Nuitex
Hel
12,049
395
2,360
5,739
18,121
6,581
301
8,529
9,592
75,485
0
W
Ne Zha
Soph123321
Ne Zha
16,977
5,525
0
7,036
24,079
11,373
554
5,107
18,972
0
116,583
L
15,497
5,374
0
6,348
16,806
6,045
0
2,894
13,912
0
98,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,951
Gold Earned
63,632
611
Minions Killed
655
0
Camps Cleared
0
2,088,282
Distance Traveled
2,358,872
25
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,532
501
27
1
0
479,182
6
W
Tyr
13,417
583
174
8
0
507,454
4
L
Cthulhu
10,763
468
133
6
0
401,223
4
L
Ne Zha
9,893
430
44
2
0
428,473
6
W
Bellona
13,494
587
168
7
0
462,577
1
W
Morgan Le Fay
11,993
521
142
6
0
424,937
8
L
Hun Batz
11,846
515
129
6
0
454,602
4
L
Hel
10,647
463
122
5
0
406,132
8
W
Ne Zha
13,196
574
144
6
0
484,722
6
L
Neith
11,802
513
183
8
0
397,852
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role