Player Matchup

Anubis
Anubis
 
Anubis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
DeathBlade300
Cabrakan
Level 124
God Stats
21W - 16L
1,338 SR
Queue Stats
227W - 208L
1,400 Elo+
Solo
Cernunnos
Cernunnos
LordWaldimord
Cernunnos
Level 127
God Stats
3W - 0L
1,474 SR
Queue Stats
18W - 28L
1,127 Elo+
Solo
Fenrir
Fenrir
vadarki
Fenrir
Level 108
God Stats
2W - 1L
1,448 SR
Queue Stats
55W - 42L
1,525 Elo+
Solo
Cthulhu
Cthulhu
yazdanmirzaee
Cthulhu
Level 69
God Stats
2W - 1L
1,975 SR
Queue Stats
83W - 82L
1,478 Elo+
Solo
Team Averages
Level 99
1,547 SR
1,406 Elo+

VS

Team Averages
Level 71
1,491 SR
1,386 Elo+
Morgan Le Fay
Morgan Le Fay
Dorothy84
Morgan Le Fay
Level 131
God Stats
76W - 90L
1,489 SR
Queue Stats
630W - 637L
1,404 Elo+
Solo
Gilgamesh
Gilgamesh
EyalWp
Gilgamesh
Level 55
God Stats
1W - 4L
1,500 SR
Queue Stats
176W - 199L
1,387 Elo+
Solo
Loki
Loki
GizmoDePonto78
Loki
Level 64
God Stats
12W - 8L
1,646 SR
Queue Stats
95W - 94L
1,483 Elo+
Solo
Anhur
Anhur
kokeoke123
Anhur
Level 49
God Stats
1W - 4L
1,276 SR
Queue Stats
26W - 48L
1,293 Elo+
Solo
Artio
Artio
xXSticksXx
Artio
Level 55
God Stats
3W - 6L
1,542 SR
Queue Stats
133W - 145L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 1 / 1
6,167
617
3,546
4,603
2,049
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
DeathBlade300
Cabrakan
9
1 / 0 / 2
5,029
503
1,957
5,414
3,102
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
LordWaldimord
Cernunnos
9
2 / 0 / 0
5,273
527
2,461
4,035
1,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
vadarki
Fenrir
9
3 / 1 / 0
5,586
559
3,052
6,307
2,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
10
0 / 2 / 1
5,558
556
3,142
6,110
4,365
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dorothy84
Morgan Le Fay
9
0 / 2 / 1
5,008
501
1,620
4,739
706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
EyalWp
Gilgamesh
9
3 / 1 / 0
5,628
563
2,921
6,233
3,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 1 / 1
5,277
528
2,455
5,780
1,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
8
0 / 3 / 0
4,754
475
3,048
5,992
1,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
1
0 / 0 / 0
3,315
332
0
0
0

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
7
Kills
4
4
Deaths
7
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
1
1
1.5
W
Cabrakan
DeathBlade300
Cabrakan
1
0
2
2
L
Morgan Le Fay
Dorothy84
Morgan Le Fay
0
2
1
0.25
L
Gilgamesh
EyalWp
Gilgamesh
3
1
0
3
L
1
1
1
1.5
W
Cernunnos
LordWaldimord
Cernunnos
2
0
0
2
L
Anhur
0
3
0
0
W
Fenrir
vadarki
Fenrir
3
1
0
3
L
Artio
0
0
0
0
W
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,158
Damage
10,044
26,469
Taken
22,744
12,638
Mitigated
7,117
11,185
Healing
6,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,546
251
0
2,018
4,603
2,049
240
1,377
3,110
37,905
0
W
Cabrakan
DeathBlade300
Cabrakan
1,957
171
131
1,333
5,414
3,102
165
0
5,414
12,774
730
L
Morgan Le Fay
Dorothy84
Morgan Le Fay
1,620
363
0
1,032
4,739
706
0
3,546
1,193
21,601
0
L
Gilgamesh
EyalWp
Gilgamesh
2,921
795
0
1,535
6,233
3,381
333
2,865
3,368
0
19,302
L
2,455
759
0
2,687
5,780
1,628
0
829
4,951
0
25,368
W
Cernunnos
LordWaldimord
Cernunnos
2,461
1,091
0
1,730
4,035
1,057
854
0
4,035
0
30,951
L
Anhur
3,048
1,142
0
1,377
5,992
1,402
0
1,405
4,587
0
22,784
W
Fenrir
vadarki
Fenrir
3,052
258
0
3,799
6,307
2,065
224
115
6,180
0
22,622
L
Artio
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
3,142
534
0
2,174
6,110
4,365
165
0
6,110
25,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,613
Gold Earned
23,982
277
Minions Killed
192
0
Camps Cleared
0
846,717
Distance Traveled
678,724
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,167
617
83
8
0
150,524
4
W
Cabrakan
5,029
503
26
3
0
169,975
3
L
Morgan Le Fay
5,008
501
52
5
0
169,509
3
L
Gilgamesh
5,628
563
38
4
0
162,509
1
L
Loki
5,277
528
63
6
0
177,770
1
W
Cernunnos
5,273
527
61
6
0
174,749
5
L
Anhur
4,754
475
39
4
0
168,936
4
W
Fenrir
5,586
559
42
4
0
197,083
3
L
Artio
3,315
332
0
0
0
0
0
W
Cthulhu
5,558
556
65
7
0
154,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role