Player Matchup

Neith
Neith
Bakemonocha
Neith
Level 103
God Stats
4W - 6L
1,623 SR
Queue Stats
33W - 61L
1,372 Elo+
Party 1
Tyr
Tyr
brianpiron9
Tyr
Level 142
God Stats
0W - 3L
1,696 SR
Queue Stats
54W - 68L
1,473 Elo+
Party 1
Scylla
Scylla
meli_f37
Scylla
Level 20
God Stats
3W - 2L
1,736 SR
Queue Stats
6W - 7L
1,497 Elo+
Party 1
Team Averages
Level 88
1,685 SR
1,447 Elo+

VS

Team Averages
Level 96
1,569 SR
1,556 Elo+
Mulan
Mulan
eric_DF77
Mulan
Level 160
God Stats
16W - 29L
1,375 SR
Queue Stats
455W - 569L
1,319 Elo+
Solo
Raijin
Raijin
superyolo64
Raijin
Level 26
God Stats
4W - 0L
1,500 SR
Queue Stats
145W - 75L
1,675 Elo+
Party 2
Amaterasu
Amaterasu
x_Master_Oogway
Amaterasu
Level 102
God Stats
3W - 0L
1,831 SR
Queue Stats
147W - 72L
1,675 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 5
10,622
759
15,386
14,716
5,266
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 6 / 3
11,078
791
6,030
16,544
20,245
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
meli_f37
Scylla
11
0 / 12 / 5
8,567
612
4,398
11,493
2,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
eric_DF77
Mulan
16
4 / 3 / 19
10,963
783
8,986
12,226
14,508
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
16
7 / 4 / 11
11,474
820
12,925
10,078
3,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Amaterasu
x_Master_Oogway
Amaterasu
16
12 / 4 / 11
11,858
847
14,858
18,918
22,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
64
10
Kills
23
23
Deaths
11
13
Assists
41
Player
Kills
Deaths
Assists
KDA
L
3
5
5
1.1
L
7
6
3
1.42
W
Mulan
eric_DF77
Mulan
4
3
19
4.5
L
Scylla
meli_f37
Scylla
0
12
5
0.21
W
Raijin
7
4
11
3.13
W
Amaterasu
x_Master_Oogway
Amaterasu
12
4
11
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,814
Damage
36,769
42,753
Taken
41,222
28,201
Mitigated
40,701
5,046
Healing
7,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,386
5,026
0
3,000
14,716
5,266
0
4,859
9,857
0
62,518
L
6,030
461
0
1,891
16,544
20,245
0
5,504
11,040
875
13,736
W
Mulan
eric_DF77
Mulan
8,986
952
920
1,928
12,226
14,508
1,053
1,862
10,364
0
28,596
L
Scylla
meli_f37
Scylla
4,398
740
47
108
11,493
2,690
0
2,877
8,616
14,453
0
W
Raijin
12,925
2,188
0
500
10,078
3,823
1,079
365
9,713
51,517
0
W
Amaterasu
x_Master_Oogway
Amaterasu
14,858
6,323
0
3,678
18,918
22,370
1,111
3,163
15,755
0
36,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,267
Gold Earned
34,295
132
Minions Killed
165
5
Camps Cleared
7
626,089
Distance Traveled
746,111
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,622
759
98
7
4
227,713
6
L
Tyr
11,078
791
15
1
0
227,463
1
W
Mulan
10,963
783
38
3
2
253,047
1
L
Scylla
8,567
612
19
1
1
170,913
0
W
Raijin
11,474
820
87
6
2
223,890
0
W
Amaterasu
11,858
847
40
3
3
269,174
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role