Player Matchup

Loki
Loki
 
Loki
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
CYT3ZAN
Hou Yi
Level 41
God Stats
6W - 10L
1,067 SR
Queue Stats
130W - 168L
1,303 Elo+
Party 1
Atlas
Atlas
Dyspastic
Atlas
Level 57
God Stats
14W - 25L
1,187 SR
Queue Stats
308W - 366L
1,317 Elo+
Party 1
Horus
Horus
LonelyFrost
Horus
Level 106
God Stats
6W - 7L
1,256 SR
Queue Stats
174W - 186L
1,367 Elo+
Solo
Janus
Janus
xDennis_exe
Janus
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Team Averages
Level 70
1,302 SR
1,397 Elo+

VS

Team Averages
Level 47
1,547 SR
1,272 Elo+
Terra
Terra
AttilaBejr
Terra
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,338 Elo+
Party 3
Ne Zha
Ne Zha
dratex11
Ne Zha
Level 69
God Stats
5W - 3L
1,780 SR
Queue Stats
78W - 72L
1,469 Elo+
Solo
Kukulkan
Kukulkan
matiesmati
Kukulkan
Level 22
God Stats
4W - 1L
1,205 SR
Queue Stats
97W - 122L
1,083 Elo+
Party 3
Ra
Ra
menso70
Ra
Level 34
God Stats
5W - 2L
1,500 SR
Queue Stats
193W - 229L
1,116 Elo+
Party 3
Izanami
Izanami
ranger_dinis
Izanami
Level 87
God Stats
15W - 13L
1,749 SR
Queue Stats
272W - 310L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
12 / 4 / 2
9,663
568
8,015
11,921
3,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
CYT3ZAN
Hou Yi
9
0 / 6 / 3
6,550
385
5,699
9,814
2,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Dyspastic
Atlas
11
3 / 6 / 5
7,344
432
8,506
13,097
5,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
9 / 5 / 4
10,056
592
14,501
16,272
10,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 2 / 6
8,381
493
7,016
8,018
2,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
14
7 / 0 / 13
9,916
583
11,056
15,223
15,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
dratex11
Ne Zha
14
4 / 7 / 7
9,041
532
11,059
14,399
5,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
matiesmati
Kukulkan
12
1 / 8 / 8
7,345
432
5,766
11,902
3,921
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 7 / 6
9,011
530
8,362
10,183
2,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
ranger_dinis
Izanami
12
7 / 5 / 6
8,514
501
6,854
7,331
1,724
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
63
27
Kills
23
23
Deaths
27
20
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
12
4
2
3.25
W
Terra
7
0
13
13.5
L
Hou Yi
CYT3ZAN
Hou Yi
0
6
3
0.25
L
Atlas
Dyspastic
Atlas
3
6
5
0.92
L
9
5
4
2.2
W
Ne Zha
dratex11
Ne Zha
4
7
7
1.07
W
Kukulkan
matiesmati
Kukulkan
1
8
8
0.63
W
4
7
6
1
W
Izanami
ranger_dinis
Izanami
7
5
6
2
L
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,737
Damage
43,097
59,122
Taken
59,038
24,314
Mitigated
29,153
13,811
Healing
10,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
8,015
1,849
0
3,854
11,921
3,827
0
3,167
8,714
0
55,631
W
Terra
11,056
2,158
1,430
4,006
15,223
15,603
31
5,932
8,883
34,077
4,228
L
Hou Yi
CYT3ZAN
Hou Yi
5,699
2,764
0
1,758
9,814
2,385
120
4,206
5,528
0
26,815
L
Atlas
Dyspastic
Atlas
8,506
2,300
541
1,345
13,097
5,218
0
6,318
6,739
20,636
1,907
L
14,501
5,367
460
3,748
16,272
10,859
662
6,712
9,158
6,650
48,929
W
Ne Zha
dratex11
Ne Zha
11,059
4,087
0
1,284
14,399
5,125
0
3,484
10,743
0
60,000
W
Kukulkan
matiesmati
Kukulkan
5,766
343
0
703
11,902
3,921
139
4,361
7,132
29,838
0
W
8,362
980
596
1,739
10,183
2,780
270
827
8,780
48,376
0
W
Izanami
ranger_dinis
Izanami
6,854
5,503
0
260
7,331
1,724
296
1,520
5,770
0
27,773
L
7,016
175
0
2,105
8,018
2,025
1,660
3,020
4,998
43,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,994
Gold Earned
43,827
335
Minions Killed
313
0
Camps Cleared
0
1,477,668
Distance Traveled
1,607,964
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,663
568
84
5
0
368,739
3
W
Terra
9,916
583
42
2
0
394,670
1
L
Hou Yi
6,550
385
44
3
0
194,602
0
L
Atlas
7,344
432
33
2
0
310,389
0
L
Horus
10,056
592
90
5
0
269,174
0
W
Ne Zha
9,041
532
80
5
0
327,984
2
W
Kukulkan
7,345
432
45
3
0
290,453
0
W
Ra
9,011
530
99
6
0
319,295
1
W
Izanami
8,514
501
47
3
0
275,562
1
L
Janus
8,381
493
84
5
0
334,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role