Player Matchup

Izanami
Izanami
DerrickTheGoatx
Izanami
Level 101
God Stats
9W - 5L
1,525 SR
Queue Stats
29W - 30L
1,508 Elo+
Solo
Merlin
Merlin
JakenBake300
Merlin
Level 103
God Stats
24W - 10L
1,759 SR
Queue Stats
159W - 112L
1,564 Elo+
Party 1
Sun Wukong
Sun Wukong
TGR Man1aco
Sun Wukong
Level 50
God Stats
2W - 2L
1,523 SR
Queue Stats
377W - 411L
1,385 Elo+
Party 2
Athena
Athena
joesyourdaddy49
Athena
Level 121
God Stats
0W - 3L
1,304 SR
Queue Stats
351W - 287L
1,539 Elo+
Party 1
Thor
Thor
master saul117
Thor
Level 89
God Stats
15W - 11L
1,517 SR
Queue Stats
149W - 178L
1,367 Elo+
Party 2
Team Averages
Level 93
1,526 SR
1,473 Elo+

VS

Team Averages
Level 118
1,586 SR
1,463 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AlcoholicTampon
Danzaburou
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 28L
1,264 Elo+
Solo
Hou Yi
Hou Yi
OL_killchris_TTV
Hou Yi
Level 87
God Stats
5W - 0L
1,836 SR
Queue Stats
65W - 67L
1,554 Elo+
Solo
Gilgamesh
Gilgamesh
xZone1xDJx
Gilgamesh
Level 143
God Stats
14W - 14L
1,592 SR
Queue Stats
122W - 133L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,276
483
1,999
7,046
1,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
11
1 / 4 / 1
6,271
482
4,110
7,255
2,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
TGR Man1aco
Sun Wukong
10
0 / 3 / 0
5,882
452
1,827
10,235
6,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 4 / 3
6,269
482
4,085
11,727
8,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
4 / 2 / 0
7,036
541
3,731
9,015
3,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
3 / 5 / 5
7,494
576
6,671
8,197
2,258
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
 
Bacchus
11
2 / 1 / 2
7,013
539
4,210
7,213
4,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
AlcoholicTampon
Danzaburou
13
4 / 0 / 2
8,130
625
3,873
5,518
1,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 1 / 3
8,649
665
6,132
7,704
2,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
xZone1xDJx
Gilgamesh
14
3 / 0 / 0
8,350
642
7,174
7,049
5,731
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
6
Kills
16
16
Deaths
7
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
5
5
1.1
W
Bacchus
 
Bacchus
2
1
2
3
W
Danzaburou
AlcoholicTampon
Danzaburou
4
0
2
5
L
0
3
0
0
L
Merlin
1
4
1
0.38
W
4
1
3
5.5
L
Sun Wukong
TGR Man1aco
Sun Wukong
0
3
0
0
L
1
4
3
0.63
L
4
2
0
2
W
Gilgamesh
xZone1xDJx
Gilgamesh
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,752
Damage
28,060
45,278
Taken
35,681
22,860
Mitigated
16,684
8,938
Healing
7,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,671
1,415
59
1,343
8,197
2,258
768
4,113
4,084
33,898
0
W
Bacchus
 
Bacchus
4,210
488
110
1,658
7,213
4,458
0
1,479
5,734
20,875
2,879
W
Danzaburou
AlcoholicTampon
Danzaburou
3,873
2,055
0
2,931
5,518
1,720
890
728
4,790
0
55,759
L
1,999
1,275
0
1,838
7,046
1,831
0
1,933
5,113
0
43,678
L
Merlin
4,110
82
0
1,647
7,255
2,112
455
2,607
4,648
42,977
0
W
6,132
2,176
0
140
7,704
2,517
0
1,875
5,829
0
60,341
L
Sun Wukong
TGR Man1aco
Sun Wukong
1,827
274
0
3,977
10,235
6,597
0
1,172
9,063
0
30,864
L
4,085
1,577
0
1,236
11,727
8,721
381
4,446
7,281
14,534
0
L
3,731
980
0
240
9,015
3,599
0
1,302
7,713
0
42,305
W
Gilgamesh
xZone1xDJx
Gilgamesh
7,174
1,673
0
1,558
7,049
5,731
674
0
6,678
3,668
44,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,734
Gold Earned
39,636
352
Minions Killed
386
0
Camps Cleared
0
1,259,572
Distance Traveled
1,296,137
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,494
576
51
4
0
221,636
1
W
Bacchus
7,013
539
38
3
0
288,399
4
W
Danzaburou
8,130
625
107
8
0
249,464
6
L
Izanami
6,276
483
92
7
0
226,213
2
L
Merlin
6,271
482
83
6
0
220,852
2
W
Hou Yi
8,649
665
109
8
0
256,731
1
L
Sun Wukong
5,882
452
71
5
0
263,460
1
L
Athena
6,269
482
25
2
0
270,748
4
L
Thor
7,036
541
81
6
0
278,299
2
W
Gilgamesh
8,350
642
81
6
0
279,907
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role