Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Lasergog
Tsukuyomi
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 54L
1,425 Elo+
Party 1
Mulan
Mulan
Глебобог
Mulan
Level 39
God Stats
3W - 3L
1,256 SR
Queue Stats
63W - 86L
1,530 Elo+
Party 1
Team Averages
Level 39
1,419 SR
1,485 Elo+

VS

Team Averages
Level 94
1,509 SR
1,414 Elo+
Sun Wukong
Sun Wukong
Ethiriam
Sun Wukong
Level 107
God Stats
18W - 35L
1,432 SR
Queue Stats
284W - 419L
1,320 Elo+
Solo
Zhong Kui
Zhong Kui
FzzA3
Zhong Kui
Level 120
God Stats
3W - 1L
1,595 SR
Queue Stats
57W - 47L
1,534 Elo+
Solo
Camazotz
Camazotz
serserc
Camazotz
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
1 / 8 / 1
7,379
615
5,886
10,980
3,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Lasergog
Tsukuyomi
10
0 / 2 / 1
6,836
570
4,424
6,665
2,223
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 4 / 0
7,722
644
8,383
11,488
9,850
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ethiriam
Sun Wukong
13
0 / 1 / 10
8,124
677
4,856
9,597
6,883
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zhong Kui
FzzA3
Zhong Kui
13
8 / 2 / 5
8,961
747
14,120
8,779
6,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Camazotz
serserc
Camazotz
14
6 / 0 / 7
9,287
774
7,643
11,137
8,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
3
Kills
14
14
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
8
1
0.19
W
Sun Wukong
Ethiriam
Sun Wukong
0
1
10
5
W
Zhong Kui
FzzA3
Zhong Kui
8
2
5
5.25
L
Tsukuyomi
Lasergog
Tsukuyomi
0
2
1
0.25
W
Camazotz
serserc
Camazotz
6
0
7
9.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,693
Damage
26,619
29,133
Taken
29,513
15,557
Mitigated
22,147
2,383
Healing
9,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,886
2,118
17
985
10,980
3,484
0
5,637
5,175
13,101
0
W
Sun Wukong
Ethiriam
Sun Wukong
4,856
435
0
2,841
9,597
6,883
0
1,894
7,469
0
29,086
W
Zhong Kui
FzzA3
Zhong Kui
14,120
3,980
0
2,399
8,779
6,391
358
2,008
6,445
32,305
5,926
L
Tsukuyomi
Lasergog
Tsukuyomi
4,424
900
0
120
6,665
2,223
0
2,891
3,678
0
13,441
W
Camazotz
serserc
Camazotz
7,643
1,735
0
4,634
11,137
8,873
480
1,849
9,092
0
26,167
L
8,383
1,253
0
1,261
11,488
9,850
0
4,158
6,899
0
21,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,937
Gold Earned
26,372
71
Minions Killed
145
0
Camps Cleared
12
620,591
Distance Traveled
657,054
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,379
615
9
1
0
180,672
1
W
Sun Wukong
8,124
677
40
3
4
247,155
6
W
Zhong Kui
8,961
747
56
5
6
196,441
1
L
Tsukuyomi
6,836
570
24
2
0
213,344
0
W
Camazotz
9,287
774
49
4
2
213,458
0
L
Mulan
7,722
644
38
3
0
226,575
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role