Player Matchup

Mercury
Mercury
Lannery
Mercury
Level 46
God Stats
7W - 6L
1,444 SR
Queue Stats
116W - 125L
1,422 Elo+
Party 1
Sun Wukong
Sun Wukong
Navart
Sun Wukong
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
307W - 301L
1,470 Elo+
Party 1
Nu Wa
Nu Wa
NutellaEspacial
Nu Wa
Level 109
God Stats
3W - 6L
1,260 SR
Queue Stats
40W - 35L
1,586 Elo+
Solo
Izanami
Izanami
Paulo762
Izanami
Level 107
God Stats
5W - 4L
1,500 SR
Queue Stats
354W - 384L
1,474 Elo+
Solo
Sobek
Sobek
Sahvra
Sobek
Level 59
God Stats
7W - 9L
1,477 SR
Queue Stats
113W - 122L
1,424 Elo+
Solo
Team Averages
Level 78
1,436 SR
1,475 Elo+

VS

Team Averages
Level 79
1,504 SR
1,479 Elo+
Hades
Hades
 
Hades
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
KelvinLeviBR
Nox
Level 83
God Stats
6W - 2L
1,384 SR
Queue Stats
201W - 199L
1,497 Elo+
Solo
Tsukuyomi
Tsukuyomi
Matute8080
Tsukuyomi
Level 49
God Stats
15W - 15L
1,636 SR
Queue Stats
140W - 148L
1,447 Elo+
Solo
Chernobog
Chernobog
zSun4703
Chernobog
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 138L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Lannery
Mercury
17
3 / 8 / 3
10,739
467
11,700
18,404
5,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Navart
Sun Wukong
16
3 / 7 / 1
10,336
449
11,345
24,401
19,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 7 / 3
9,939
432
18,130
14,239
3,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Paulo762
Izanami
1
0 / 0 / 0
5,903
257
0
0
0
Sobek
Sahvra
Sobek
17
2 / 4 / 2
10,913
474
10,122
18,933
18,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
20
11 / 1 / 4
13,820
601
14,441
20,185
9,123
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
 
Arachne
20
5 / 2 / 8
12,637
549
15,258
23,221
16,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
4 / 4 / 4
12,389
539
11,365
14,646
6,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Matute8080
Tsukuyomi
20
5 / 2 / 8
12,453
541
12,490
15,654
5,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chernobog
zSun4703
Chernobog
17
0 / 3 / 8
11,263
490
4,396
11,867
4,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
57
11
Kills
25
26
Deaths
12
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
11
1
4
13
W
Arachne
 
Arachne
5
2
8
4.5
W
4
4
4
1.5
L
Mercury
Lannery
Mercury
3
8
3
0.56
W
Tsukuyomi
Matute8080
Tsukuyomi
5
2
8
4.5
L
Sun Wukong
Navart
Sun Wukong
3
7
1
0.5
L
3
7
3
0.64
L
Izanami
Paulo762
Izanami
0
0
0
0
L
Sobek
Sahvra
Sobek
2
4
2
0.75
W
Chernobog
zSun4703
Chernobog
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,297
Damage
57,950
75,977
Taken
85,573
47,057
Mitigated
41,817
15,684
Healing
36,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
14,441
1,897
1,099
13,437
20,185
9,123
1,049
8,139
11,490
103,347
0
W
Arachne
 
Arachne
15,258
9,380
0
10,493
23,221
16,248
772
4,774
16,670
0
108,979
W
11,365
2,256
0
2,457
14,646
6,365
1,004
2,968
10,998
65,512
0
L
Mercury
Lannery
Mercury
11,700
4,988
0
1,190
18,404
5,866
43
4,359
14,045
0
80,966
W
Tsukuyomi
Matute8080
Tsukuyomi
12,490
3,385
0
5,657
15,654
5,895
0
5,062
10,144
0
85,939
L
Sun Wukong
Navart
Sun Wukong
11,345
1,821
0
4,436
24,401
19,559
13
10,792
13,609
0
55,762
L
18,130
4,448
25
2,070
14,239
3,210
404
8,054
6,185
61,593
0
L
Izanami
Paulo762
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Sobek
Sahvra
Sobek
10,122
915
0
7,963
18,933
18,422
241
2,601
16,332
62,631
0
W
Chernobog
zSun4703
Chernobog
4,396
2,236
0
3,556
11,867
4,186
1,689
5,630
5,722
0
55,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,830
Gold Earned
62,562
470
Minions Killed
688
0
Camps Cleared
0
1,657,834
Distance Traveled
2,278,743
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
13,820
601
181
8
0
449,475
3
W
Arachne
12,637
549
134
6
0
479,817
0
W
Nox
12,389
539
158
7
0
379,609
7
L
Mercury
10,739
467
116
5
0
503,581
4
W
Tsukuyomi
12,453
541
109
5
0
527,021
0
L
Sun Wukong
10,336
449
113
5
0
442,899
6
L
Nu Wa
9,939
432
112
5
0
319,354
5
L
Izanami
5,903
257
0
0
0
0
0
L
Sobek
10,913
474
129
6
0
392,000
3
W
Chernobog
11,263
490
106
5
0
442,821
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role