Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Faeborne
Hel
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 50L
1,683 Elo+
Party 2
Gilgamesh
Gilgamesh
XYASHIKI
Gilgamesh
Level 47
God Stats
1W - 3L
1,546 SR
Queue Stats
9W - 12L
1,430 Elo+
Party 2
Team Averages
Level 74
1,515 SR
1,538 Elo+

VS

Team Averages
Level 127
1,420 SR
1,406 Elo+
Merlin
Merlin
 
Merlin
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Exonor
Freya
Level 140
God Stats
1W - 1L
1,260 SR
Queue Stats
7W - 15L
1,330 Elo+
Party 1
Chaac
Chaac
Kyokara
Chaac
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
6 / 1 / 2
10,420
802
7,219
11,700
5,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 4 / 8
9,565
736
8,607
15,030
5,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
XYASHIKI
Gilgamesh
14
3 / 6 / 7
9,492
730
7,512
15,773
7,405
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
4 / 4 / 6
9,473
729
11,893
8,826
2,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Freya
Exonor
Freya
9
0 / 1 / 6
7,535
580
4,225
4,562
1,489
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
Kyokara
Chaac
15
7 / 5 / 4
10,101
777
17,142
15,429
14,697
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
27
10
Kills
11
11
Deaths
10
17
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
6
1
2
7
W
Merlin
 
Merlin
4
4
6
1.75
W
Freya
Exonor
Freya
0
1
6
3
L
1
4
8
1.25
W
Chaac
Kyokara
Chaac
7
5
4
1.8
L
Gilgamesh
XYASHIKI
Gilgamesh
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,338
Damage
33,260
42,503
Taken
28,817
17,906
Mitigated
19,061
18,466
Healing
5,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
7,219
4,794
0
3,148
11,700
5,432
528
4,248
7,452
0
19,438
W
Merlin
 
Merlin
11,893
584
0
159
8,826
2,875
450
2,739
5,850
33,152
0
W
Freya
Exonor
Freya
4,225
1,482
0
932
4,562
1,489
418
1,795
2,712
10,230
616
L
8,607
504
4,777
8,648
15,030
5,069
831
4,873
10,157
43,142
0
W
Chaac
Kyokara
Chaac
17,142
1,972
0
4,248
15,429
14,697
291
4,534
9,635
479
41,857
L
Gilgamesh
XYASHIKI
Gilgamesh
7,512
1,589
136
1,757
15,773
7,405
212
7,711
8,062
0
19,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,477
Gold Earned
27,109
153
Minions Killed
115
8
Camps Cleared
4
813,379
Distance Traveled
621,134
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,420
802
57
4
6
307,566
4
W
Merlin
9,473
729
60
5
2
228,549
1
W
Freya
7,535
580
16
1
1
143,925
0
L
Hel
9,565
736
70
5
1
268,016
3
W
Chaac
10,101
777
39
3
1
248,660
1
L
Gilgamesh
9,492
730
26
2
1
237,797
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role