Player Matchup

Nemesis
Nemesis
Gold III
 
Nemesis
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold IV
FelvisSchresley
Ares
Gold IV
Level 160
God Stats
5W - 4L
1,520 SR
Queue Stats
340W - 345L
1,534 MMR
Solo
Danzaburou
Danzaburou
Gold III
IcеS
Danzaburou
Gold III
Level 160
God Stats
0W - 5L
1,284 SR
Queue Stats
263W - 262L
1,540 MMR
Solo
Janus
Janus
Gold III
MissCutie
Janus
Gold III
Level 160
God Stats
12W - 10L
1,619 SR
Queue Stats
21W - 19L
1,549 MMR
Solo
Achilles
Achilles
Gold III
s1ntenze
Achilles
Gold III
Level 153
God Stats
6W - 9L
1,761 SR
Queue Stats
353W - 360L
1,522 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 159
1,537 SR
1,529 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,581 SR
1,483 MMR
Artio
Artio
Platinum V
 
Artio
Platinum V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Khepri
Khepri
Gold I
 
Khepri
Gold I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold I
Dantej122l
Apollo
Gold I
Level 78
God Stats
26W - 22L
1,500 SR
Queue Stats
260W - 269L
1,361 MMR
Party 1
Thanatos
Thanatos
Bronze III
PMoonie
Thanatos
Bronze III
Level 61
God Stats
60W - 11L
1,900 SR
Queue Stats
74W - 18L
1,500 MMR
Solo
Agni
Agni
Gold III
Paradays
Agni
Gold III
Level 156
God Stats
1W - 2L
1,503 SR
Queue Stats
92W - 96L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 4 / 1
4,737
474
4,319
6,811
1,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
3 / 4 / 0
5,041
504
3,025
8,958
3,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
IcеS
Danzaburou
8
1 / 5 / 2
5,192
519
5,092
9,028
1,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
MissCutie
Janus
9
0 / 4 / 1
5,060
506
3,300
4,917
912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
s1ntenze
Achilles
8
0 / 3 / 0
4,740
474
3,250
7,043
3,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
BastetGaneshaPersephone

VS

Bans
AthenaShivaCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
0 / 0 / 2
5,877
588
2,457
6,814
5,386
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Khepri
 
Khepri
8
0 / 2 / 6
5,056
506
2,781
7,869
4,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
Dantej122l
Apollo
11
5 / 2 / 4
6,290
629
7,595
5,563
1,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
PMoonie
Thanatos
12
12 / 0 / 2
7,563
756
10,474
9,076
2,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Agni
12
3 / 1 / 3
6,456
646
2,329
3,494
1,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
4
Kills
20
20
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
4
1
0.13
W
Artio
 
Artio
0
0
2
1
W
Khepri
 
Khepri
0
2
6
1.5
W
Apollo
Dantej122l
Apollo
5
2
4
3.5
L
3
4
0
0.75
L
Danzaburou
IcеS
Danzaburou
1
5
2
0.4
L
Janus
MissCutie
Janus
0
4
1
0.13
W
Thanatos
PMoonie
Thanatos
12
0
2
13
W
Agni
3
1
3
4.5
L
Achilles
s1ntenze
Achilles
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,986
Damage
25,636
36,757
Taken
32,816
10,042
Mitigated
15,467
8,663
Healing
18,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,319
2,026
0
592
6,811
1,429
0
1,736
5,017
0
20,247
W
Artio
 
Artio
2,457
477
100
4,118
6,814
5,386
0
0
6,814
28,755
0
W
Khepri
 
Khepri
2,781
570
0
2,678
7,869
4,733
0
2,489
5,294
8,985
1,312
W
Apollo
Dantej122l
Apollo
7,595
4,878
0
1,934
5,563
1,390
114
644
4,877
0
41,166
L
3,025
337
0
2,067
8,958
3,163
0
1,371
7,575
18,701
0
L
Danzaburou
IcеS
Danzaburou
5,092
3,028
0
2,706
9,028
1,295
0
881
8,147
0
23,418
L
Janus
MissCutie
Janus
3,300
320
0
530
4,917
912
0
348
4,559
25,936
0
W
Thanatos
PMoonie
Thanatos
10,474
4,160
0
8,683
9,076
2,856
103
2,161
6,381
0
47,373
W
Agni
2,329
447
0
856
3,494
1,102
32
647
2,783
36,668
0
L
Achilles
s1ntenze
Achilles
3,250
1,549
0
2,768
7,043
3,243
0
2,817
4,188
0
20,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,770
Gold Earned
31,242
209
Minions Killed
332
0
Camps Cleared
0
989,382
Distance Traveled
1,003,976
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,737
474
38
4
0
219,780
3
W
Artio
5,877
588
71
7
0
202,699
4
W
Khepri
5,056
506
15
2
0
198,137
4
W
Apollo
6,290
629
70
7
0
180,234
4
L
Ares
5,041
504
25
3
0
191,043
2
L
Danzaburou
5,192
519
42
4
0
178,992
2
L
Janus
5,060
506
62
6
0
206,146
3
W
Thanatos
7,563
756
90
9
0
212,176
5
W
Agni
6,456
646
86
9
0
210,730
3
L
Achilles
4,740
474
42
4
0
193,421
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role