Player Matchup

Sylvanus
Sylvanus
Gold V
Aliray
Sylvanus
Gold V
Level 121
God Stats
6W - 6L
1,713 SR
Queue Stats
69W - 86L
1,462 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
FlyingGazelles
Danzaburou
Gold IV
Level 127
God Stats
2W - 2L
1,389 SR
Queue Stats
51W - 71L
1,544 MMR
Party 2
Thanatos
Thanatos
Silver I
GodNova21
Thanatos
Silver I
Level 124
God Stats
2W - 4L
1,701 SR
Queue Stats
63W - 56L
1,505 MMR
Solo
Ganesha
Ganesha
Bronze IV
Lumagd
Ganesha
Bronze IV
Level 108
God Stats
0W - 2L
1,505 SR
Queue Stats
4W - 6L
1,505 MMR
Solo
Chronos
Chronos
Gold IV
ntfbuckshot
Chronos
Gold IV
Level 144
God Stats
2W - 1L
1,458 SR
Queue Stats
22W - 26L
1,519 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,553 SR
1,507 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 116
1,520 SR
1,509 MMR
Heimdallr
Heimdallr
Bronze V
ChillyKiller69
Heimdallr
Bronze V
Level 120
God Stats
1W - 1L
1,497 SR
Queue Stats
4W - 3L
1,500 MMR
Solo
Khepri
Khepri
Silver I
DerekCraoner
Khepri
Silver I
Level 160
God Stats
6W - 5L
1,774 SR
Queue Stats
40W - 43L
1,545 MMR
Party 1
Chaac
Chaac
Bronze III
KillerVerse
Chaac
Bronze III
Level 32
God Stats
5W - 1L
1,632 SR
Queue Stats
8W - 3L
1,500 MMR
Solo
Agni
Agni
Silver I
RAS_MONTOYA
Agni
Silver I
Level 160
God Stats
4W - 1L
1,197 SR
Queue Stats
52W - 56L
1,499 MMR
Party 1
Susano
Susano
Bronze III
Unlistedmofo
Susano
Bronze III
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Aliray
Sylvanus
17
1 / 4 / 2
11,027
479
7,463
18,085
15,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
FlyingGazelles
Danzaburou
18
3 / 3 / 2
12,039
523
9,827
14,305
5,313
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
GodNova21
Thanatos
19
5 / 3 / 2
11,301
491
13,694
19,249
8,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
Lumagd
Ganesha
15
0 / 7 / 8
10,126
440
5,786
24,059
28,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
ntfbuckshot
Chronos
18
3 / 4 / 1
10,956
476
12,739
23,256
8,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ThothShivaCabrakanBastet

VS

Bans
AchillesCliodhnaAthenaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ChillyKiller69
Heimdallr
20
8 / 2 / 9
14,250
620
19,308
16,191
7,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
17
1 / 1 / 18
12,120
527
8,013
18,055
22,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
3 / 3 / 12
13,510
587
14,902
24,961
31,092
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
6 / 1 / 10
13,442
584
25,482
12,061
4,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
17
3 / 5 / 5
11,624
505
8,396
19,644
5,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
75
12
Kills
21
21
Deaths
12
15
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Aliray
Sylvanus
1
4
2
0.5
W
Heimdallr
ChillyKiller69
Heimdallr
8
2
9
6.25
W
Khepri
1
1
18
10
L
Danzaburou
FlyingGazelles
Danzaburou
3
3
2
1.33
L
Thanatos
GodNova21
Thanatos
5
3
2
2
W
3
3
12
3
L
Ganesha
Lumagd
Ganesha
0
7
8
0.57
W
6
1
10
11
W
Susano
3
5
5
1.1
L
Chronos
ntfbuckshot
Chronos
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,509
Damage
76,101
98,954
Taken
90,912
66,707
Mitigated
70,843
30,918
Healing
37,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Aliray
Sylvanus
7,463
2,126
1,043
4,195
18,085
15,838
0
5,104
12,981
55,061
13,484
W
Heimdallr
ChillyKiller69
Heimdallr
19,308
12,083
0
9,146
16,191
7,040
5,145
2,646
13,545
0
118,657
W
Khepri
8,013
775
815
5,774
18,055
22,324
255
4,963
13,092
29,464
5,159
L
Danzaburou
FlyingGazelles
Danzaburou
9,827
3,186
0
4,066
14,305
5,313
1,030
4,221
10,084
0
95,771
L
Thanatos
GodNova21
Thanatos
13,694
2,937
0
14,789
19,249
8,812
0
6,223
13,026
0
99,171
W
14,902
1,854
0
10,003
24,961
31,092
4,992
6,254
18,707
0
91,667
L
Ganesha
Lumagd
Ganesha
5,786
576
0
2,799
24,059
28,582
112
8,012
16,033
31,089
0
W
25,482
1,402
258
4,082
12,061
4,545
1,508
5,279
6,782
115,924
0
W
Susano
8,396
1,888
0
7,018
19,644
5,842
1,464
8,507
11,137
0
64,070
L
Chronos
ntfbuckshot
Chronos
12,739
2,601
0
4,026
23,256
8,162
1,250
9,527
13,729
83,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,449
Gold Earned
64,946
676
Minions Killed
663
0
Camps Cleared
0
2,248,734
Distance Traveled
2,233,690
46
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,027
479
162
7
0
394,845
11
W
Heimdallr
14,250
620
186
8
0
418,886
0
W
Khepri
12,120
527
47
2
0
444,509
5
L
Danzaburou
12,039
523
187
8
0
443,747
10
L
Thanatos
11,301
491
151
7
0
488,623
2
W
Chaac
13,510
587
167
7
0
464,607
1
L
Ganesha
10,126
440
0
0
0
476,038
15
W
Agni
13,442
584
178
8
0
432,624
6
W
Susano
11,624
505
85
4
0
473,064
12
L
Chronos
10,956
476
176
8
0
445,481
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role