Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
FoxySpecter
Bastet
Level 126
God Stats
5W - 1L
1,909 SR
Queue Stats
93W - 96L
1,482 Elo+
Solo
Cabrakan
Cabrakan
Hellfire HRO 91
Cabrakan
Level 154
God Stats
9W - 0L
1,979 SR
Queue Stats
262W - 214L
1,520 Elo+
Party 1
Zeus
Zeus
I Sarabi I
Zeus
Level 153
God Stats
10W - 5L
1,711 SR
Queue Stats
737W - 774L
1,486 Elo+
Party 1
Thanatos
Thanatos
xLeGacy Zeus
Thanatos
Level 160
God Stats
6W - 5L
1,500 SR
Queue Stats
788W - 779L
1,548 Elo+
Solo
Team Averages
Level 147
1,720 SR
1,507 Elo+

VS

Team Averages
Level 140
1,542 SR
1,532 Elo+
Neith
Neith
 
Neith
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
Gnomienator
Poseidon
Level 127
God Stats
1W - 1L
1,710 SR
Queue Stats
34W - 34L
1,571 Elo+
Solo
Zhong Kui
Zhong Kui
Reovina
Zhong Kui
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 97L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
3 / 3 / 19
9,756
887
7,010
13,564
12,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
17
7 / 2 / 14
10,080
916
17,323
10,273
5,215
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
14
0 / 5 / 16
8,324
757
5,601
13,883
17,319
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
4 / 2 / 13
9,322
847
12,235
7,455
3,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
xLeGacy Zeus
Thanatos
17
10 / 2 / 12
10,435
949
7,188
8,082
4,333
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
3 / 3 / 8
9,030
821
9,097
8,770
3,634
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
 
Danzaburou
14
2 / 5 / 12
8,615
783
8,374
10,796
4,127
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Ares
 
Ares
13
0 / 5 / 10
7,977
725
3,655
13,378
13,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
Gnomienator
Poseidon
15
5 / 5 / 3
8,865
806
10,591
7,581
3,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
Reovina
Zhong Kui
15
4 / 7 / 4
8,927
812
9,572
13,392
7,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
51
24
Kills
14
14
Deaths
25
74
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
3
19
4.17
L
Neith
 
Neith
3
3
8
2.33
L
Danzaburou
 
Danzaburou
2
5
12
1.6
L
Ares
 
Ares
0
5
10
1
W
Bastet
7
2
14
7
L
Poseidon
Gnomienator
Poseidon
5
5
3
1.3
W
Cabrakan
0
5
16
1.6
W
4
2
13
5.25
L
Zhong Kui
Reovina
Zhong Kui
4
7
4
0.86
W
Thanatos
xLeGacy Zeus
Thanatos
10
2
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,357
Damage
41,289
53,257
Taken
53,917
43,142
Mitigated
32,143
17,129
Healing
12,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,010
66
1,743
2,977
13,564
12,683
592
6,883
6,681
16,823
0
L
Neith
 
Neith
9,097
2,922
293
2,525
8,770
3,634
756
2,840
5,840
0
19,574
L
Danzaburou
 
Danzaburou
8,374
1,439
568
2,065
10,796
4,127
0
3,214
7,524
0
21,103
L
Ares
 
Ares
3,655
347
327
1,635
13,378
13,672
234
6,352
6,748
6,293
0
W
Bastet
17,323
2,998
646
4,215
10,273
5,215
1,827
3,036
7,237
0
35,433
L
Poseidon
Gnomienator
Poseidon
10,591
1,452
642
1,022
7,581
3,007
375
3,887
3,570
21,801
0
W
Cabrakan
5,601
507
0
1,180
13,883
17,319
459
6,408
7,475
7,761
0
W
12,235
949
399
713
7,455
3,592
1,140
4,718
2,737
30,426
0
L
Zhong Kui
Reovina
Zhong Kui
9,572
707
665
2,342
13,392
7,703
442
7,713
5,389
22,957
0
W
Thanatos
xLeGacy Zeus
Thanatos
7,188
448
418
4,838
8,082
4,333
1,551
2,773
5,309
0
16,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,917
Gold Earned
43,414
122
Minions Killed
135
0
Camps Cleared
0
923,460
Distance Traveled
805,822
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,756
887
21
2
0
196,196
0
L
Neith
9,030
821
28
3
0
167,331
4
L
Danzaburou
8,615
783
29
3
0
161,781
2
L
Ares
7,977
725
7
1
0
144,709
2
W
Bastet
10,080
916
37
3
0
246,524
3
L
Poseidon
8,865
806
30
3
0
186,075
2
W
Cabrakan
8,324
757
11
1
0
146,457
0
W
Zeus
9,322
847
40
4
0
149,253
2
L
Zhong Kui
8,927
812
41
4
0
145,926
2
W
Thanatos
10,435
949
13
1
0
185,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role