Player Matchup

Ra
Ra
 
Ra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Floradoraa
Merlin
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
295W - 301L
1,466 Elo+
Solo
Hercules
Hercules
Legion89polska
Hercules
Level 84
God Stats
4W - 4L
1,262 SR
Queue Stats
488W - 501L
1,439 Elo+
Solo
Gilgamesh
Gilgamesh
Stirlinz
Gilgamesh
Level 98
God Stats
1W - 0L
1,834 SR
Queue Stats
19W - 21L
1,415 Elo+
Solo
Thanatos
Thanatos
julio26tkt
Thanatos
Level 124
God Stats
2W - 1L
1,466 SR
Queue Stats
12W - 15L
1,213 Elo+
Party 1
Team Averages
Level 96
1,513 SR
1,407 Elo+

VS

Team Averages
Level 90
1,592 SR
1,522 Elo+
Tiamat
Tiamat
 
Tiamat
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
AlexWarmCyOz
Hades
Level 61
God Stats
1W - 1L
1,659 SR
Queue Stats
71W - 75L
1,418 Elo+
Solo
Hou Yi
Hou Yi
ELSESIO
Hou Yi
Level 88
God Stats
1W - 3L
1,826 SR
Queue Stats
167W - 166L
1,451 Elo+
Solo
Neith
Neith
Stag1357
Neith
Level 109
God Stats
0W - 1L
1,475 SR
Queue Stats
6W - 3L
1,738 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
4 / 1 / 14
8,857
984
8,101
7,634
3,001
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Floradoraa
Merlin
17
9 / 1 / 9
9,898
1,100
19,146
6,898
2,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
13
0 / 3 / 18
8,283
920
3,186
16,744
17,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
Stirlinz
Gilgamesh
14
3 / 2 / 11
8,660
962
4,697
10,721
7,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
julio26tkt
Thanatos
13
11 / 2 / 8
8,818
980
6,161
6,308
2,902
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
1 / 4 / 6
7,029
781
6,375
10,331
4,411
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Horus
 
Horus
12
0 / 5 / 4
6,218
691
1,214
8,423
7,365
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
2 / 7 / 2
6,890
766
6,059
9,604
3,936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hou Yi
ELSESIO
Hou Yi
12
4 / 6 / 4
7,580
842
6,608
9,521
2,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
Stag1357
Neith
14
2 / 5 / 5
7,567
841
8,858
9,256
3,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
30
27
Kills
9
9
Deaths
27
60
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
1
14
11
L
Tiamat
 
Tiamat
1
4
6
1
L
Horus
 
Horus
0
5
4
0.4
L
2
7
2
0.43
L
Hou Yi
ELSESIO
Hou Yi
4
6
4
1
W
Merlin
Floradoraa
Merlin
9
1
9
13.5
W
Hercules
0
3
18
3
L
Neith
Stag1357
Neith
2
5
5
0.9
W
Gilgamesh
Stirlinz
Gilgamesh
3
2
11
4.25
W
Thanatos
julio26tkt
Thanatos
11
2
8
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,291
Damage
29,114
48,305
Taken
47,135
34,254
Mitigated
21,539
19,874
Healing
11,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,101
678
3,070
1,505
7,634
3,001
1,101
2,970
4,664
23,233
0
L
Tiamat
 
Tiamat
6,375
721
794
3,382
10,331
4,411
0
6,132
4,199
14,139
0
L
Horus
 
Horus
1,214
459
1,751
1,386
8,423
7,365
44
4,653
3,770
0
2,244
L
6,059
198
334
1,054
9,604
3,936
168
6,837
2,767
10,933
0
L
Hou Yi
ELSESIO
Hou Yi
6,608
2,793
470
1,090
9,521
2,693
0
4,584
4,937
0
14,658
W
Merlin
Floradoraa
Merlin
19,146
225
141
642
6,898
2,786
1,813
1,895
5,003
41,018
0
W
Hercules
3,186
805
163
5,679
16,744
17,660
480
3,463
11,121
0
7,543
L
Neith
Stag1357
Neith
8,858
3,717
0
1,635
9,256
3,134
216
5,041
4,215
0
20,634
W
Gilgamesh
Stirlinz
Gilgamesh
4,697
475
1,717
2,763
10,721
7,905
1,006
1,639
9,082
0
11,246
W
Thanatos
julio26tkt
Thanatos
6,161
672
331
3,863
6,308
2,902
0
2,467
3,841
0
9,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,516
Gold Earned
35,284
107
Minions Killed
68
0
Camps Cleared
0
935,804
Distance Traveled
768,098
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,857
984
29
3
0
180,106
0
L
Tiamat
7,029
781
13
1
0
168,111
1
L
Horus
6,218
691
1
0
0
160,341
0
L
Hades
6,890
766
15
2
0
145,005
2
L
Hou Yi
7,580
842
16
2
0
136,025
1
W
Merlin
9,898
1,100
48
5
0
159,859
4
W
Hercules
8,283
920
6
1
0
181,972
0
L
Neith
7,567
841
23
3
0
158,616
0
W
Gilgamesh
8,660
962
16
2
0
195,569
1
W
Thanatos
8,818
980
8
1
0
218,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role