Player Matchup

He Bo
He Bo
 
He Bo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
AnyUwUsHere
Morgan Le Fay
Level 64
God Stats
0W - 1L
1,772 SR
Queue Stats
0W - 4L
1,259 Elo+
Solo
Skadi
Skadi
Fanamanadododo
Skadi
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
180W - 148L
1,519 Elo+
Solo
Zeus
Zeus
YISUS_ADRAMELEK
Zeus
Level 160
God Stats
1W - 1L
1,616 SR
Queue Stats
39W - 35L
1,587 Elo+
Party 1
Tyr
Tyr
zTrendkill
Tyr
Level 145
God Stats
14W - 21L
1,625 SR
Queue Stats
423W - 445L
1,612 Elo+
Solo
Team Averages
Level 131
1,602 SR
1,495 Elo+

VS

Team Averages
Level 133
1,550 SR
1,551 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
 
Apollo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
K59_J0KER
The Morrigan
Level 104
God Stats
2W - 6L
1,286 SR
Queue Stats
54W - 61L
1,489 Elo+
Party 2
Ares
Ares
XxPuRplEPuRpSxX
Ares
Level 139
God Stats
3W - 1L
1,809 SR
Queue Stats
209W - 200L
1,655 Elo+
Solo
Mercury
Mercury
malosi17242
Mercury
Level 154
God Stats
17W - 11L
1,657 SR
Queue Stats
214W - 212L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
2 / 5 / 3
7,521
537
5,147
9,549
3,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Morgan Le Fay
AnyUwUsHere
Morgan Le Fay
11
2 / 4 / 7
7,163
512
6,846
12,809
10,824
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

10
4 / 3 / 4
7,214
515
6,450
6,485
1,600
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 3 / 1
8,242
589
4,613
6,273
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 2 / 1
7,700
550
4,142
10,466
8,002
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
2 / 3 / 8
7,747
553
6,951
7,016
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
 
Apollo
13
2 / 6 / 6
7,668
548
7,666
10,016
2,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

The Morrigan
K59_J0KER
The Morrigan
12
2 / 2 / 3
7,310
522
3,932
5,146
3,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 3 / 7
7,166
512
5,166
10,896
6,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
malosi17242
Mercury
16
9 / 0 / 4
9,319
666
8,509
9,947
3,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
45
14
Kills
17
17
Deaths
14
16
Assists
28
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
5
3
0.7
W
Nu Wa
 
Nu Wa
2
3
8
2
W
Apollo
 
Apollo
2
6
6
0.83
L
Morgan Le Fay
AnyUwUsHere
Morgan Le Fay
2
4
7
1.38
L
4
3
4
2
W
The Morrigan
K59_J0KER
The Morrigan
2
2
3
1.75
W
2
3
7
1.83
L
4
3
1
1.5
W
Mercury
malosi17242
Mercury
9
0
4
11
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,198
Damage
32,224
45,582
Taken
43,021
25,761
Mitigated
18,054
9,293
Healing
6,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,147
741
0
1,402
9,549
3,469
0
2,686
6,680
40,304
4,956
W
Nu Wa
 
Nu Wa
6,951
1,441
0
1,044
7,016
2,584
1,006
3,513
3,503
38,434
0
W
Apollo
 
Apollo
7,666
3,563
0
1,768
10,016
2,704
156
3,760
6,256
0
49,587
L
Morgan Le Fay
AnyUwUsHere
Morgan Le Fay
6,846
538
324
2,856
12,809
10,824
104
3,661
9,010
26,521
4,122
L
6,450
2,803
0
764
6,485
1,600
138
2,389
3,936
0
40,369
W
The Morrigan
K59_J0KER
The Morrigan
3,932
681
0
1,899
5,146
3,465
307
1,527
3,619
27,903
2,393
W
5,166
337
0
1,309
10,896
6,021
0
5,425
5,471
16,599
0
L
4,613
226
0
329
6,273
1,866
530
1,539
4,650
52,117
0
W
Mercury
malosi17242
Mercury
8,509
5,022
0
621
9,947
3,280
0
1,832
8,115
0
63,599
L
4,142
142
0
3,618
10,466
8,002
160
4,810
5,424
0
41,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,840
Gold Earned
39,210
420
Minions Killed
348
0
Camps Cleared
0
1,310,001
Distance Traveled
1,476,175
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,521
537
80
6
0
272,209
2
W
Nu Wa
7,747
553
83
6
0
277,520
4
W
Apollo
7,668
548
85
6
0
271,684
4
L
Morgan Le Fay
7,163
512
35
3
0
254,689
6
L
Skadi
7,214
515
88
6
0
192,745
5
W
The Morrigan
7,310
522
58
4
0
255,872
2
W
Ares
7,166
512
18
1
0
301,162
2
L
Zeus
8,242
589
119
9
0
272,165
3
W
Mercury
9,319
666
104
7
0
369,937
0
L
Tyr
7,700
550
98
7
0
318,193
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role