Player Matchup

Ra
Ra
 
Ra
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
CORVIKNIGHT
Cabrakan
Level 159
God Stats
3W - 1L
1,750 SR
Queue Stats
222W - 220L
1,565 Elo+
Solo
Sol
Sol
TheSmunken
Sol
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
hamiga
Tsukuyomi
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,389 Elo+
Solo
Bellona
Bellona
pm99
Bellona
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 78
1,550 SR
1,491 Elo+

VS

Team Averages
Level 117
1,399 SR
1,438 Elo+
Geb
Geb
 
Geb
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Granaten-Fritz
Cthulhu
Level 120
God Stats
1W - 2L
1,469 SR
Queue Stats
135W - 138L
1,438 Elo+
Solo
Da Ji
Da Ji
Jasmindra73
Da Ji
Level 136
God Stats
2W - 7L
1,025 SR
Queue Stats
133W - 165L
1,391 Elo+
Solo
Horus
Horus
Zаrаnak
Horus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,373 Elo+
Solo
Tyr
Tyr
iSh0z
Tyr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 115L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
6 / 2 / 9
8,084
1,155
7,086
4,294
1,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
CORVIKNIGHT
Cabrakan
13
3 / 2 / 13
7,675
1,096
4,608
7,565
10,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

14
3 / 1 / 13
7,776
1,111
8,801
5,141
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
hamiga
Tsukuyomi
13
4 / 3 / 9
7,648
1,093
7,585
6,009
2,848
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
pm99
Bellona
12
3 / 3 / 9
7,392
1,056
4,304
6,691
6,297
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
0 / 5 / 6
5,743
820
3,897
10,750
9,550
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 4 / 6
6,437
920
8,649
8,467
5,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 4 / 2
6,778
968
5,741
7,035
3,544
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Horus
Zаrаnak
Horus
6
0 / 1 / 2
4,923
703
567
2,039
1,361
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyr
iSh0z
Tyr
11
4 / 5 / 5
6,643
949
4,392
9,546
7,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
32
19
Kills
11
11
Deaths
19
53
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
2
9
5.25
L
Geb
 
Geb
0
5
6
0.6
W
Cabrakan
CORVIKNIGHT
Cabrakan
3
2
13
4.75
L
2
4
6
1.25
L
5
4
2
1.5
W
3
1
13
9.5
L
Horus
Zаrаnak
Horus
0
1
2
1
W
Tsukuyomi
hamiga
Tsukuyomi
4
3
9
2.83
L
Tyr
iSh0z
Tyr
4
5
5
1.3
W
Bellona
pm99
Bellona
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,384
Damage
23,246
29,700
Taken
37,837
23,827
Mitigated
27,018
9,965
Healing
9,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,086
1,156
3,001
1,671
4,294
1,733
1,073
1,824
2,440
14,733
0
L
Geb
 
Geb
3,897
275
185
903
10,750
9,550
0
4,694
5,858
7,499
0
W
Cabrakan
CORVIKNIGHT
Cabrakan
4,608
550
0
841
7,565
10,867
551
2,542
4,712
6,789
0
L
8,649
220
1,985
1,526
8,467
5,212
0
5,759
2,573
18,036
0
L
5,741
982
174
776
7,035
3,544
0
3,159
3,781
0
9,194
W
8,801
2,639
245
2,342
5,141
2,082
2,195
2,060
2,883
17,938
0
L
Horus
Zаrаnak
Horus
567
176
722
669
2,039
1,361
0
614
1,391
0
1,552
W
Tsukuyomi
hamiga
Tsukuyomi
7,585
2,359
517
1,253
6,009
2,848
484
2,416
3,435
0
15,188
L
Tyr
iSh0z
Tyr
4,392
526
524
2,469
9,546
7,351
0
6,936
2,386
0
7,412
W
Bellona
pm99
Bellona
4,304
746
0
95
6,691
6,297
261
3,170
3,329
3,146
5,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,575
Gold Earned
30,524
77
Minions Killed
39
0
Camps Cleared
0
666,490
Distance Traveled
518,216
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,084
1,155
21
3
0
125,027
0
L
Geb
5,743
820
4
1
0
120,551
0
W
Cabrakan
7,675
1,096
6
1
0
124,884
0
L
Cthulhu
6,437
920
23
3
0
111,475
0
L
Da Ji
6,778
968
7
1
0
128,182
1
W
Sol
7,776
1,111
21
3
0
130,021
0
L
Horus
4,923
703
1
0
0
38,219
0
W
Tsukuyomi
7,648
1,093
20
3
0
155,250
0
L
Tyr
6,643
949
4
1
0
119,789
2
W
Bellona
7,392
1,056
9
1
0
131,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role