Player Matchup

Ymir
Ymir
 
Ymir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
 
Tyr
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Algoth0
Anhur
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,429 Elo+
Party 2
Sol
Sol
LynxPixia
Sol
Level 158
God Stats
3W - 0L
1,535 SR
Queue Stats
128W - 135L
1,460 Elo+
Solo
Team Averages
Level 104
1,507 SR
1,478 Elo+

VS

Team Averages
Level 82
1,530 SR
1,663 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
MagicHerrie
Bastet
Level 48
God Stats
28W - 30L
1,500 SR
Queue Stats
63W - 65L
1,528 Elo+
Solo
Thor
Thor
OverbearingTT
Thor
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 58L
1,544 Elo+
Solo
Atlas
Atlas
RobertQRingo
Atlas
Level 153
God Stats
104W - 47L
1,650 SR
Queue Stats
749W - 440L
1,871 Elo+
Party 1
Ra
Ra
Sazeleo
Ra
Level 15
God Stats
6W - 6L
1,500 SR
Queue Stats
297W - 154L
1,871 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
5
0 / 0 / 0
3,388
678
0
2,464
1,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyr
 
Tyr
5
1 / 0 / 0
3,221
644
1,673
3,368
1,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Baba Yaga
 
Baba Yaga
6
0 / 1 / 0
3,215
643
2,199
2,363
636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Algoth0
Anhur
5
0 / 0 / 0
3,226
645
532
763
203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
1 / 0 / 1
3,909
782
1,722
2,375
671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
1
0 / 0 / 0
2,424
485
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bastet
5
0 / 1 / 1
3,096
619
1,017
3,216
793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 1 / 0
3,621
724
1,964
2,940
967
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

5
0 / 0 / 0
3,058
612
855
1,999
731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 0 / 1
3,306
661
1,293
2,179
593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
2
Kills
1
1
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
0
0
0
W
Tyr
 
Tyr
1
0
0
1
W
Baba Yaga
 
Baba Yaga
0
1
0
0
L
Jing Wei
 
Jing Wei
0
0
0
0
W
Anhur
Algoth0
Anhur
0
0
0
0
W
1
0
1
1.5
L
Bastet
0
1
1
0.5
L
1
1
0
1
L
0
0
0
0
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,126
Damage
5,129
11,333
Taken
10,334
3,833
Mitigated
3,084
4,515
Healing
3,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
0
0
0
785
2,464
1,102
0
462
2,002
7,236
0
W
Tyr
 
Tyr
1,673
705
0
895
3,368
1,221
0
315
3,053
0
10,593
W
Baba Yaga
 
Baba Yaga
2,199
169
0
1,082
2,363
636
0
978
1,385
12,633
0
L
Jing Wei
 
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
W
Anhur
Algoth0
Anhur
532
263
0
402
763
203
0
393
370
0
13,046
W
1,722
851
0
1,351
2,375
671
0
0
2,375
12,814
2,523
L
Bastet
1,017
127
0
1,607
3,216
793
0
941
2,167
0
6,324
L
1,964
540
0
661
2,940
967
0
984
1,956
0
14,748
L
855
268
0
660
1,999
731
0
0
1,999
10,084
0
L
1,293
361
69
860
2,179
593
0
1,363
646
15,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,959
Gold Earned
15,505
134
Minions Killed
89
0
Camps Cleared
0
455,597
Distance Traveled
412,372
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
3,388
678
5
1
0
90,216
1
W
Tyr
3,221
644
24
5
0
112,670
0
W
Baba Yaga
3,215
643
28
6
0
83,783
0
L
Jing Wei
2,424
485
0
0
0
24,086
1
W
Anhur
3,226
645
42
8
0
81,893
1
W
Sol
3,909
782
35
7
0
87,035
0
L
Bastet
3,096
619
20
4
0
109,579
0
L
Thor
3,621
724
31
6
0
103,872
2
L
Atlas
3,058
612
14
3
0
76,502
2
L
Ra
3,306
661
24
5
0
98,333
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role