Player Matchup

Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
X KinG oF GoR X
Baron Samedi
Silver I
Level 101
God Stats
27W - 22L
1,597 SR
Queue Stats
51W - 70L
1,510 MMR
Solo
Geb
Geb
Silver III
angeeel577
Geb
Silver III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,446 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 108
1,532 SR
1,485 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,617 SR
1,491 MMR
Chiron
Chiron
Bronze III
 
Chiron
Bronze III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver II
Whiteeagle303
Scylla
Silver II
Level 98
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 9L
1,487 MMR
Solo
Ganesha
Ganesha
Gold IV
tall-clutter1
Ganesha
Gold IV
Level 101
God Stats
32W - 29L
1,850 SR
Queue Stats
538W - 706L
1,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 3 / 1
6,550
655
3,872
8,540
2,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
X KinG oF GoR X
Baron Samedi
11
1 / 6 / 0
6,548
655
5,295
8,046
3,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 2 / 1
6,393
639
2,990
9,371
5,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ShivaGilgameshThothBastetChaac

VS

Bans
CabrakanFenrirHou YiAh Muzen CabMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
4 / 1 / 5
7,893
789
7,435
5,284
1,875
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
6 / 1 / 4
8,144
814
12,873
5,567
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ganesha
12
1 / 0 / 10
8,080
808
2,488
10,308
9,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
11
11
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
3
1
0.5
W
Chiron
 
Chiron
4
1
5
6.5
W
6
1
4
8
L
Baron Samedi
X KinG oF GoR X
Baron Samedi
1
6
0
0.17
L
0
2
1
0.25
W
Ganesha
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,157
Damage
22,796
25,957
Taken
21,159
11,541
Mitigated
12,993
4,838
Healing
5,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,872
1,120
0
652
8,540
2,759
0
5,196
3,064
0
20,543
W
Chiron
 
Chiron
7,435
1,518
1,328
1,581
5,284
1,875
1,074
2,626
2,658
0
26,705
W
12,873
580
0
815
5,567
1,855
925
3,208
2,359
35,129
0
L
Baron Samedi
X KinG oF GoR X
Baron Samedi
5,295
186
620
1,394
8,046
3,306
0
5,147
2,695
16,894
0
L
2,990
78
35
2,137
9,371
5,476
0
4,701
4,444
10,572
0
W
Ganesha
2,488
109
0
1,421
10,308
9,263
545
2,992
7,316
9,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,491
Gold Earned
24,117
77
Minions Killed
106
3
Camps Cleared
6
453,352
Distance Traveled
543,444
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,550
655
37
4
2
155,091
2
W
Chiron
7,893
789
51
5
4
172,341
3
W
Scylla
8,144
814
54
5
2
191,916
1
L
Baron Samedi
6,548
655
28
3
0
150,503
4
L
Geb
6,393
639
12
1
1
147,758
2
W
Ganesha
8,080
808
1
0
0
179,187
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role