Player Matchup

Ra
Ra
SubZeroSurf
Ra
Level 108
God Stats
4W - 3L
1,818 SR
Queue Stats
621W - 608L
1,533 Elo+
Party 1
Skadi
Skadi
TLB Celtic
Skadi
Level 59
God Stats
18W - 19L
1,493 SR
Queue Stats
52W - 71L
1,379 Elo+
Solo
Ares
Ares
surferdued
Ares
Level 14
God Stats
15W - 11L
1,500 SR
Queue Stats
453W - 416L
1,557 Elo+
Party 1
Team Averages
Level 60
1,604 SR
1,489 Elo+

VS

Team Averages
Level 117
1,539 SR
1,552 Elo+
Horus
Horus
A SL0PPY P00
Horus
Level 141
God Stats
20W - 25L
1,487 SR
Queue Stats
972W - 753L
1,491 Elo+
Solo
Tiamat
Tiamat
Sr cabrito3992
Tiamat
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,679 Elo+
Solo
Geb
Geb
ntalotta
Geb
Level 160
God Stats
15W - 23L
1,629 SR
Queue Stats
402W - 482L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
7,486
749
8,016
4,211
1,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
11
1 / 0 / 4
6,950
695
8,229
4,337
1,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
2 / 1 / 3
6,962
696
4,622
9,191
4,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
6,183
618
3,347
8,717
5,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
1 / 2 / 0
6,561
656
5,689
7,623
3,837
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 3 / 1
6,301
630
4,780
10,070
6,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
5
Kills
1
1
Deaths
5
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
L
1
2
0
0.5
W
2
0
3
3.5
W
Skadi
1
0
4
3
L
0
3
1
0.17
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,867
Damage
13,816
17,739
Taken
26,410
8,424
Mitigated
15,548
5,812
Healing
7,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,347
1,569
1,406
2,855
8,717
5,422
0
3,623
5,094
0
13,392
L
5,689
316
477
1,492
7,623
3,837
0
4,099
3,524
22,567
0
W
8,016
422
1,012
1,318
4,211
1,598
631
2,443
1,533
37,027
0
W
Skadi
8,229
4,539
0
1,079
4,337
1,869
359
1,928
2,237
0
25,043
L
4,780
71
0
792
10,070
6,289
0
5,631
4,439
19,098
0
W
4,622
60
0
2,403
9,191
4,957
0
5,948
2,740
8,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,398
Gold Earned
19,045
120
Minions Killed
89
6
Camps Cleared
3
634,666
Distance Traveled
606,055
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,183
618
30
3
3
204,286
3
L
Tiamat
6,561
656
35
4
0
196,252
1
W
Ra
7,486
749
63
6
3
213,722
1
W
Skadi
6,950
695
42
4
3
202,880
0
L
Geb
6,301
630
24
2
0
205,517
3
W
Ares
6,962
696
15
2
0
218,064
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role