Player Matchup

Baron Samedi
Baron Samedi
Oath_Marblez
Baron Samedi
Level 114
God Stats
1W - 0L
1,526 SR
Queue Stats
29W - 16L
1,781 Elo+
Party 1
Thoth
Thoth
Rviderr
Thoth
Level 126
God Stats
4W - 0L
1,619 SR
Queue Stats
48W - 26L
1,800 Elo+
Party 1
Neith
Neith
ttv_mflionrage24
Neith
Level 12
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Team Averages
Level 84
1,548 SR
1,693 Elo+

VS

Team Averages
Level 69
1,410 SR
1,227 Elo+
Bellona
Bellona
Goatsecx
Bellona
Level 54
God Stats
2W - 9L
1,142 SR
Queue Stats
86W - 153L
1,194 Elo+
Solo
Fenrir
Fenrir
The Milk Man487
Fenrir
Level 55
God Stats
2W - 4L
1,500 SR
Queue Stats
63W - 90L
1,228 Elo+
Solo
Baron Samedi
Baron Samedi
ToBy-v22
Baron Samedi
Level 98
God Stats
24W - 20L
1,590 SR
Queue Stats
288W - 376L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Oath_Marblez
Baron Samedi
16
8 / 2 / 11
11,402
760
9,181
16,042
23,139
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
Rviderr
Thoth
16
7 / 3 / 12
11,671
778
20,691
10,051
3,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 3 / 13
11,041
736
6,828
8,543
2,926
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Goatsecx
Bellona
15
1 / 4 / 1
9,133
609
5,207
19,234
20,628
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
1 / 9 / 4
9,585
639
4,473
15,706
8,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
ToBy-v22
Baron Samedi
16
5 / 6 / 3
10,739
716
14,758
13,664
5,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
15
19
Kills
7
8
Deaths
19
36
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bellona
Goatsecx
Bellona
1
4
1
0.38
W
Baron Samedi
Oath_Marblez
Baron Samedi
8
2
11
6.75
W
Thoth
Rviderr
Thoth
7
3
12
4.33
L
1
9
4
0.33
L
Baron Samedi
ToBy-v22
Baron Samedi
5
6
3
1.08
W
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,700
Damage
24,438
34,636
Taken
48,604
29,913
Mitigated
34,703
11,757
Healing
9,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Goatsecx
Bellona
5,207
264
741
3,673
19,234
20,628
0
10,955
7,867
0
27,800
W
Baron Samedi
Oath_Marblez
Baron Samedi
9,181
1,476
1,276
5,763
16,042
23,139
394
5,450
10,414
23,398
0
W
Thoth
Rviderr
Thoth
20,691
264
0
2,712
10,051
3,848
1,388
4,508
5,444
63,821
0
L
4,473
900
141
909
15,706
8,804
0
10,342
4,924
0
18,659
L
Baron Samedi
ToBy-v22
Baron Samedi
14,758
136
682
3,361
13,664
5,271
710
8,577
4,890
58,807
0
W
6,828
2,077
0
2,006
8,543
2,926
684
5,140
3,299
0
17,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,114
Gold Earned
29,457
152
Minions Killed
142
5
Camps Cleared
6
722,839
Distance Traveled
687,960
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,133
609
46
3
4
233,371
0
W
Baron Samedi
11,402
760
23
2
0
228,564
2
W
Thoth
11,671
778
104
7
5
254,375
2
L
Fenrir
9,585
639
16
1
2
217,900
0
L
Baron Samedi
10,739
716
80
5
0
236,689
1
W
Neith
11,041
736
25
2
0
239,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role