Player Matchup

Janus
Janus
Gold III
OoDieXXXRobbeoO
Janus
Gold III
Level 124
God Stats
4W - 6L
1,353 SR
Queue Stats
90W - 92L
1,555 MMR
Solo
Loki
Loki
Gold III
SoaringCactus
Loki
Gold III
Level 69
God Stats
11W - 8L
1,558 SR
Queue Stats
162W - 142L
1,571 MMR
Solo
Hou Yi
Hou Yi
Gold I
ThorOdSrbije
Hou Yi
Gold I
Level 121
God Stats
93W - 88L
1,618 SR
Queue Stats
253W - 247L
1,554 MMR
Solo
Geb
Geb
Gold II
Truestone12
Geb
Gold II
Level 116
God Stats
5W - 7L
1,611 SR
Queue Stats
67W - 65L
1,478 MMR
Solo
Shiva
Shiva
Silver III
letophe
Shiva
Silver III
Level 67
God Stats
0W - 1L
1,312 SR
Queue Stats
14W - 15L
1,498 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 99
1,490 SR
1,531 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,678 SR
1,529 MMR
Nu Wa
Nu Wa
Gold IV
 
Nu Wa
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Silver I
 
Ares
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Silver II
Mesnik124
Cabrakan
Silver II
Level 156
God Stats
1W - 3L
2,058 SR
Queue Stats
57W - 39L
1,493 MMR
Solo
Susano
Susano
Gold IV
SolRaKhep
Susano
Gold IV
Level 63
God Stats
5W - 2L
1,831 SR
Queue Stats
60W - 42L
1,651 MMR
Party 1
Medusa
Medusa
Silver II
evotioNN
Medusa
Silver II
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
7,356
566
2,797
8,291
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 5 / 0
7,038
541
5,507
9,598
2,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
12
0 / 1 / 0
6,520
502
1,321
5,983
1,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 6 / 1
5,237
403
3,952
13,727
3,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shiva
letophe
Shiva
12
0 / 4 / 1
6,810
524
3,177
11,384
6,522
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
PersephoneAtlasCliodhnaFenrir

VS

Bans
ThothApolloBastetArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
3 / 0 / 6
9,075
698
6,662
5,016
1,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ares
 
Ares
11
2 / 0 / 8
7,461
574
4,921
8,103
6,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cabrakan
Mesnik124
Cabrakan
14
3 / 1 / 3
8,583
660
8,794
8,591
7,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Susano
SolRaKhep
Susano
16
10 / 1 / 3
9,390
722
10,021
9,889
3,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
evotioNN
Medusa
15
3 / 0 / 1
8,460
651
4,523
4,480
1,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
2
Kills
21
21
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
0
6
6
W
Ares
 
Ares
2
0
8
6
W
Cabrakan
Mesnik124
Cabrakan
3
1
3
4.5
L
0
5
1
0.1
L
2
5
0
0.4
W
Susano
SolRaKhep
Susano
10
1
3
11.5
L
Hou Yi
0
1
0
0
L
0
6
1
0.08
W
Medusa
evotioNN
Medusa
3
0
1
3.5
L
Shiva
letophe
Shiva
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,754
Damage
34,921
48,983
Taken
36,079
16,293
Mitigated
21,136
10,597
Healing
15,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,662
1,498
0
1,837
5,016
1,406
175
2,028
2,988
71,930
0
W
Ares
 
Ares
4,921
606
0
2,372
8,103
6,639
300
1,587
6,516
19,230
0
W
Cabrakan
Mesnik124
Cabrakan
8,794
1,201
0
4,333
8,591
7,456
414
199
8,392
50,423
0
L
2,797
242
0
1,376
8,291
1,611
0
2,028
6,177
66,763
0
L
5,507
1,407
0
2,368
9,598
2,835
0
3,251
6,261
0
39,537
W
Susano
SolRaKhep
Susano
10,021
3,219
0
4,417
9,889
3,851
0
1,813
8,076
0
61,148
L
Hou Yi
1,321
545
0
2,033
5,983
1,499
0
782
5,137
0
42,838
L
3,952
327
912
1,565
13,727
3,826
0
7,153
6,504
9,489
1,115
W
Medusa
evotioNN
Medusa
4,523
3,120
0
2,765
4,480
1,784
884
860
3,620
0
66,242
L
Shiva
letophe
Shiva
3,177
555
0
2,343
11,384
6,522
0
6,809
4,527
0
35,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,961
Gold Earned
42,969
394
Minions Killed
499
0
Camps Cleared
0
1,228,085
Distance Traveled
1,370,799
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,075
698
128
10
0
281,189
6
W
Ares
7,461
574
14
1
0
272,949
5
W
Cabrakan
8,583
660
114
9
0
253,124
4
L
Janus
7,356
566
128
10
0
227,806
6
L
Loki
7,038
541
85
7
0
287,844
3
W
Susano
9,390
722
105
8
0
324,451
5
L
Hou Yi
6,520
502
95
7
0
233,127
6
L
Geb
5,237
403
10
1
0
251,756
3
W
Medusa
8,460
651
138
11
0
239,086
2
L
Shiva
6,810
524
76
6
0
227,552
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role