Player Matchup

Tsukuyomi
Tsukuyomi
Gold III
 
Tsukuyomi
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 148
1,500 SR
1,500 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 33
1,532 SR
1,105 MMR
Chronos
Chronos
Bronze IV
AkarOchek
Chronos
Bronze IV
Level 33
God Stats
0W - 1L
1,532 SR
Queue Stats
1W - 11L
1,105 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
20
3 / 0 / 0
13,344
953
9,369
12,150
6,469
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Ah Muzen CabAnubisBastetPoseidonAnhur

VS

Bans
VulcanIzanamiMulanKaliVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AkarOchek
Chronos
16
0 / 3 / 0
10,101
722
4,567
11,253
3,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
3
0
0
3
L
Chronos
AkarOchek
Chronos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,369
Damage
4,567
12,150
Taken
11,253
6,469
Mitigated
3,551
3,682
Healing
2,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
9,369
3,229
0
3,682
12,150
6,469
1,998
4,874
7,276
0
94,226
L
Chronos
AkarOchek
Chronos
4,567
491
0
2,377
11,253
3,551
0
233
11,020
56,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,344
Gold Earned
10,101
184
Minions Killed
119
10
Camps Cleared
2
306,232
Distance Traveled
279,809
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
13,344
953
184
13
10
306,232
5
L
Chronos
10,101
722
119
9
2
279,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role