Player Matchup

Sol
Sol
BadBoyz DM
Sol
Level 23
God Stats
12W - 18L
1,460 SR
Queue Stats
13W - 20L
1,422 Elo+
Party 1
Mulan
Mulan
BlaseRADD
Mulan
Level 147
God Stats
3W - 5L
1,787 SR
Queue Stats
130W - 154L
1,351 Elo+
Party 3
Pele
Pele
Deranker21
Pele
Level 67
God Stats
33W - 31L
1,504 SR
Queue Stats
195W - 210L
1,482 Elo+
Party 1
Medusa
Medusa
J0bi1Kan0bi
Medusa
Level 25
God Stats
6W - 6L
1,476 SR
Queue Stats
62W - 100L
1,300 Elo+
Party 3
Cabrakan
Cabrakan
Vzqa
Cabrakan
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
238W - 272L
1,500 Elo+
Party 1
Team Averages
Level 65
1,546 SR
1,411 Elo+

VS

Team Averages
Level 74
1,405 SR
1,366 Elo+
Merlin
Merlin
Faszkecske
Merlin
Level 29
God Stats
2W - 3L
1,705 SR
Queue Stats
47W - 61L
1,442 Elo+
Party 4
Jormungandr
Jormungandr
Godm97
Jormungandr
Level 84
God Stats
3W - 17L
1,181 SR
Queue Stats
214W - 538L
1,278 Elo+
Party 2
Fenrir
Fenrir
Godr97
Fenrir
Level 84
God Stats
3W - 17L
1,181 SR
Queue Stats
214W - 538L
1,278 Elo+
Party 2
Medusa
Medusa
LittMosna
Medusa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,356 Elo+
Solo
Ra
Ra
SayianHun
Ra
Level 149
God Stats
1W - 5L
1,460 SR
Queue Stats
61W - 61L
1,477 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 12
10,710
824
7,798
11,666
3,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
BlaseRADD
Mulan
20
17 / 2 / 10
11,936
918
18,175
11,162
8,969
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
11 / 2 / 12
11,422
879
15,112
15,458
8,042
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
17
5 / 3 / 17
9,929
764
8,021
7,690
3,257
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cabrakan
Vzqa
Cabrakan
16
4 / 3 / 21
9,788
753
8,751
13,108
13,711
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Faszkecske
Merlin
17
2 / 2 / 3
9,802
754
11,538
5,517
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
Godm97
Jormungandr
15
1 / 10 / 3
9,232
710
3,356
19,916
17,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
Godr97
Fenrir
15
3 / 13 / 2
9,614
740
6,859
17,832
12,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Medusa
LittMosna
Medusa
14
1 / 12 / 3
8,562
659
10,410
15,136
5,539
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
5 / 5 / 5
11,627
894
10,653
10,575
4,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
28
42
Kills
12
12
Deaths
42
72
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
2
12
5.5
W
Mulan
BlaseRADD
Mulan
17
2
10
11
W
11
2
12
8.5
L
Merlin
Faszkecske
Merlin
2
2
3
1.75
L
Jormungandr
Godm97
Jormungandr
1
10
3
0.25
L
Fenrir
Godr97
Fenrir
3
13
2
0.31
W
Medusa
5
3
17
4.5
L
Medusa
LittMosna
Medusa
1
12
3
0.21
L
5
5
5
1.5
W
Cabrakan
Vzqa
Cabrakan
4
3
21
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,857
Damage
42,816
59,084
Taken
68,976
37,624
Mitigated
42,076
15,079
Healing
6,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,798
2,487
128
4,190
11,666
3,645
2,872
5,287
6,064
38,143
0
W
Mulan
BlaseRADD
Mulan
18,175
1,707
0
2,370
11,162
8,969
105
3,344
7,646
0
47,752
W
15,112
4,247
0
4,617
15,458
8,042
1,024
7,673
7,425
0
43,563
L
Merlin
Faszkecske
Merlin
11,538
473
0
472
5,517
2,103
0
1,731
3,712
36,257
0
L
Jormungandr
Godm97
Jormungandr
3,356
901
67
490
19,916
17,411
300
3,423
16,335
24,789
0
L
Fenrir
Godr97
Fenrir
6,859
1,440
21
1,395
17,832
12,812
159
4,307
13,363
0
19,233
W
Medusa
8,021
3,121
0
621
7,690
3,257
0
2,401
4,943
0
17,083
L
Medusa
LittMosna
Medusa
10,410
3,688
0
292
15,136
5,539
453
3,637
11,419
0
23,130
L
10,653
812
537
2,779
10,575
4,211
204
2,900
7,598
40,927
0
W
Cabrakan
Vzqa
Cabrakan
8,751
1,159
732
2,421
13,108
13,711
0
5,791
6,993
21,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,785
Gold Earned
48,837
247
Minions Killed
250
0
Camps Cleared
0
1,315,257
Distance Traveled
1,139,033
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,710
824
71
5
0
237,170
0
W
Mulan
11,936
918
63
5
0
293,551
3
W
Pele
11,422
879
64
5
0
273,378
0
L
Merlin
9,802
754
67
5
0
248,140
1
L
Jormungandr
9,232
710
45
3
0
209,497
1
L
Fenrir
9,614
740
21
2
0
227,608
2
W
Medusa
9,929
764
29
2
0
279,424
0
L
Medusa
8,562
659
31
2
0
193,193
1
L
Ra
11,627
894
86
7
0
260,595
1
W
Cabrakan
9,788
753
20
2
0
231,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role