Player Matchup

Ullr
Ullr
Gold III
BangBrosXD
Ullr
Gold III
Level 157
God Stats
2W - 10L
1,390 SR
Queue Stats
66W - 61L
1,484 MMR
Solo
Artemis
Artemis
Silver IV
OutwardHail10
Artemis
Silver IV
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 26L
962 MMR
Party 1
Baron Samedi
Baron Samedi
Gold V
edwinrstu
Baron Samedi
Gold V
Level 107
God Stats
71W - 50L
1,619 SR
Queue Stats
279W - 333L
1,228 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,503 SR
1,224 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 116
1,432 SR
1,122 MMR
Cu Chulainn
Cu Chulainn
Silver III
MyLeakingSack
Cu Chulainn
Silver III
Level 114
God Stats
7W - 8L
1,484 SR
Queue Stats
198W - 231L
840 MMR
Solo
He Bo
He Bo
Silver II
born2killstupid
He Bo
Silver II
Level 88
God Stats
4W - 2L
1,599 SR
Queue Stats
179W - 203L
1,026 MMR
Solo
Medusa
Medusa
Bronze IV
xBLKHRT
Medusa
Bronze IV
Level 147
God Stats
0W - 1L
1,212 SR
Queue Stats
6W - 13L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 4 / 8
17,602
880
21,267
23,649
10,026
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
17
1 / 10 / 20
14,493
725
12,045
16,577
5,039
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
edwinrstu
Baron Samedi
20
11 / 7 / 13
16,550
828
22,436
23,144
11,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
ShivaFenrirGilgameshSolAtlas

VS

Bans
ZeusChaacOdinAthenaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
MyLeakingSack
Cu Chulainn
19
9 / 9 / 7
15,716
786
19,121
24,079
24,404
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
6 / 12 / 10
14,112
706
20,555
22,719
6,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
xBLKHRT
Medusa
20
6 / 9 / 10
15,648
782
16,336
23,312
7,841
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
48
29
Kills
21
21
Deaths
30
41
Assists
27
Player
Kills
Deaths
Assists
KDA
W
17
4
8
5.25
L
Cu Chulainn
MyLeakingSack
Cu Chulainn
9
9
7
1.39
W
Artemis
1
10
20
1.1
L
6
12
10
0.92
W
Baron Samedi
edwinrstu
Baron Samedi
11
7
13
2.5
L
Medusa
xBLKHRT
Medusa
6
9
10
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,748
Damage
56,012
63,370
Taken
70,110
26,480
Mitigated
38,597
14,383
Healing
10,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,267
8,844
0
4,044
23,649
10,026
1,403
6,158
17,252
0
62,063
L
Cu Chulainn
MyLeakingSack
Cu Chulainn
19,121
2,172
532
2,734
24,079
24,404
249
7,034
17,045
12,605
50,324
W
Artemis
12,045
3,956
88
398
16,577
5,039
142
6,627
9,714
0
33,146
L
20,555
261
0
2,135
22,719
6,352
215
10,829
11,890
49,345
0
W
Baron Samedi
edwinrstu
Baron Samedi
22,436
698
2,054
7,799
23,144
11,415
852
10,929
11,858
66,492
0
L
Medusa
xBLKHRT
Medusa
16,336
6,795
0
5,370
23,312
7,841
217
5,280
18,032
0
57,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,645
Gold Earned
45,476
209
Minions Killed
210
6
Camps Cleared
9
902,049
Distance Traveled
879,717
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
17,602
880
87
4
3
302,409
2
L
Cu Chulainn
15,716
786
73
4
1
323,976
2
W
Artemis
14,493
725
31
2
1
270,621
0
L
He Bo
14,112
706
61
3
5
297,505
3
W
Baron Samedi
16,550
828
91
5
2
329,019
8
L
Medusa
15,648
782
76
4
3
258,236
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role