Player Matchup

Apollo
Apollo
AnimaVestra6661
Apollo
Level 16
God Stats
1W - 1L
1,747 SR
Queue Stats
8W - 16L
1,364 Elo+
Party 3
Eset
Eset
PickleToucher
Eset
Level 27
God Stats
20W - 10L
1,727 SR
Queue Stats
66W - 21L
1,865 Elo+
Party 1
Zeus
Zeus
SadieTouchMe
Zeus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 14L
1,834 Elo+
Party 1
King Arthur
King Arthur
Uankered
King Arthur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,734 Elo+
Party 1
Thor
Thor
ohfukitzfluff57
Thor
Level 20
God Stats
2W - 6L
1,325 SR
Queue Stats
3W - 11L
1,339 Elo+
Party 3
Team Averages
Level 22
1,560 SR
1,627 Elo+

VS

Team Averages
Level 54
1,626 SR
1,637 Elo+
Ganesha
Ganesha
 
Ganesha
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
FLOKY5179
Bellona
Level 29
God Stats
1W - 0L
1,303 SR
Queue Stats
8W - 9L
1,480 Elo+
Solo
Sol
Sol
ItsnotGrayson
Sol
Level 16
God Stats
9W - 5L
1,760 SR
Queue Stats
44W - 19L
1,744 Elo+
Party 2
Neith
Neith
TomasDabs
Neith
Level 156
God Stats
13W - 5L
1,857 SR
Queue Stats
331W - 144L
1,646 Elo+
Party 2
Fenrir
Fenrir
hiMonkeyy
Fenrir
Level 28
God Stats
5W - 1L
1,709 SR
Queue Stats
210W - 66L
1,815 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 3
7,620
762
8,548
9,985
3,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 6 / 7
7,021
702
6,446
8,028
2,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 5 / 3
7,836
784
6,498
6,958
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Uankered
King Arthur
14
4 / 4 / 5
7,831
783
9,266
11,738
10,178
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 5 / 2
6,564
656
2,756
8,543
2,973
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
1 / 2 / 12
8,198
820
5,547
12,724
11,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bellona
FLOKY5179
Bellona
14
4 / 1 / 5
8,058
806
3,487
9,074
6,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
6 / 0 / 7
8,060
806
6,261
5,294
1,859
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
TomasDabs
Neith
16
9 / 0 / 6
8,833
883
14,157
7,085
2,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
hiMonkeyy
Fenrir
14
6 / 7 / 6
8,005
801
9,384
11,187
5,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
62
10
Kills
26
26
Deaths
10
20
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
1
2
12
3.5
L
3
6
3
0.75
W
Bellona
FLOKY5179
Bellona
4
1
5
6.5
W
6
0
7
9.5
L
0
6
7
0.58
L
3
5
3
0.9
W
Neith
TomasDabs
Neith
9
0
6
12
L
King Arthur
Uankered
King Arthur
4
4
5
1.63
W
Fenrir
hiMonkeyy
Fenrir
6
7
6
1.29
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,514
Damage
38,836
45,252
Taken
45,364
21,388
Mitigated
27,645
3,084
Healing
11,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
5,547
907
110
1,684
12,724
11,225
135
4,225
8,229
16,053
0
L
8,548
4,162
0
904
9,985
3,519
256
2,648
7,272
0
26,346
W
Bellona
FLOKY5179
Bellona
3,487
525
1,157
1,960
9,074
6,187
286
2,269
6,695
0
10,612
W
6,261
1,801
233
1,994
5,294
1,859
2,303
847
4,365
24,145
0
L
6,446
210
367
748
8,028
2,612
436
2,360
5,565
19,003
0
L
6,498
785
0
40
6,958
2,106
222
1,076
5,682
28,873
0
W
Neith
TomasDabs
Neith
14,157
6,076
0
3,626
7,085
2,688
914
1,736
5,283
0
33,045
L
King Arthur
Uankered
King Arthur
9,266
1,401
0
405
11,738
10,178
0
3,464
8,192
0
23,079
W
Fenrir
hiMonkeyy
Fenrir
9,384
2,744
0
1,086
11,187
5,686
563
3,193
7,848
0
19,802
L
2,756
88
0
620
8,543
2,973
132
2,260
6,245
0
15,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,872
Gold Earned
41,154
184
Minions Killed
160
0
Camps Cleared
0
943,096
Distance Traveled
1,042,063
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,198
820
7
1
0
219,412
3
L
Apollo
7,620
762
41
4
0
185,129
3
W
Bellona
8,058
806
19
2
0
224,347
3
W
Sol
8,060
806
44
4
0
203,908
0
L
Eset
7,021
702
41
4
0
168,997
1
L
Zeus
7,836
784
53
5
0
191,818
1
W
Neith
8,833
883
52
5
0
188,071
1
L
King Arthur
7,831
783
28
3
0
208,119
8
W
Fenrir
8,005
801
38
4
0
206,325
2
L
Thor
6,564
656
21
2
0
189,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role