Player Matchup

Baron Samedi
Baron Samedi
Bodak-19-
Baron Samedi
Level 128
God Stats
10W - 8L
1,643 SR
Queue Stats
95W - 88L
1,546 Elo+
Party 1
Ymir
Ymir
XEONknight
Ymir
Level 127
God Stats
51W - 45L
1,617 SR
Queue Stats
69W - 66L
1,550 Elo+
Party 1
Apollo
Apollo
bristonallison25
Apollo
Level 109
God Stats
4W - 4L
1,532 SR
Queue Stats
105W - 109L
1,475 Elo+
Party 1
Tyr
Tyr
dtmimms24
Tyr
Level 147
God Stats
4W - 4L
1,546 SR
Queue Stats
109W - 90L
1,570 Elo+
Party 1
Tsukuyomi
Tsukuyomi
s2kwaveees
Tsukuyomi
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,434 Elo+
Party 1
Team Averages
Level 124
1,568 SR
1,515 Elo+

VS

Team Averages
Level 110
1,548 SR
1,437 Elo+
Vulcan
Vulcan
 
Vulcan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
dumsoup
Nemesis
Level 86
God Stats
3W - 3L
1,500 SR
Queue Stats
48W - 51L
1,402 Elo+
Party 2
Sol
Sol
iTS A TRAP YO
Sol
Level 95
God Stats
6W - 4L
1,796 SR
Queue Stats
791W - 824L
1,419 Elo+
Solo
Chaac
Chaac
kiiler_rudy
Chaac
Level 107
God Stats
38W - 43L
1,446 SR
Queue Stats
83W - 91L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bodak-19-
Baron Samedi
12
7 / 2 / 8
7,544
686
7,001
8,177
2,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 1 / 10
6,005
546
3,455
8,942
7,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 1 / 4
6,056
551
5,729
6,515
2,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
8 / 0 / 4
6,948
632
8,020
7,807
6,824
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
s2kwaveees
Tsukuyomi
11
6 / 2 / 6
7,138
649
5,789
7,013
2,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
9
2 / 6 / 1
5,715
520
4,723
5,800
1,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
 
Kuzenbo
7
0 / 3 / 0
5,027
457
3,580
8,642
5,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
dumsoup
Nemesis
8
2 / 8 / 1
5,659
514
2,405
9,855
2,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 4 / 1
5,028
457
5,256
6,586
1,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 4 / 2
5,734
521
4,731
10,369
3,973
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
9
25
Kills
4
6
Deaths
25
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
2
6
1
0.42
L
Kuzenbo
 
Kuzenbo
0
3
0
0
W
Baron Samedi
Bodak-19-
Baron Samedi
7
2
8
5.5
W
1
1
10
6
W
3
1
4
5
W
8
0
4
10
L
Nemesis
dumsoup
Nemesis
2
8
1
0.31
L
0
4
1
0.13
L
0
4
2
0.25
W
Tsukuyomi
s2kwaveees
Tsukuyomi
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,994
Damage
20,695
38,454
Taken
41,252
20,879
Mitigated
15,006
13,759
Healing
7,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
4,723
988
0
366
5,800
1,511
0
2,159
3,338
18,573
0
L
Kuzenbo
 
Kuzenbo
3,580
1,756
60
2,189
8,642
5,570
0
1,999
6,621
10,140
0
W
Baron Samedi
Bodak-19-
Baron Samedi
7,001
1,132
434
3,901
8,177
2,826
618
2,805
5,372
37,492
0
W
3,455
841
197
1,733
8,942
7,111
116
3,917
5,025
12,349
2,719
W
5,729
3,601
0
1,969
6,515
2,023
720
5,149
1,366
0
33,072
W
8,020
1,507
0
2,404
7,807
6,824
107
951
6,856
0
33,389
L
Nemesis
dumsoup
Nemesis
2,405
962
0
618
9,855
2,487
0
2,509
7,195
0
16,129
L
5,256
944
0
2,283
6,586
1,465
0
1,411
5,175
28,913
0
L
4,731
1,257
0
2,102
10,369
3,973
556
1,668
8,595
0
35,179
W
Tsukuyomi
s2kwaveees
Tsukuyomi
5,789
2,163
0
3,121
7,013
2,095
328
737
6,276
0
39,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,691
Gold Earned
27,163
295
Minions Killed
194
0
Camps Cleared
0
1,133,271
Distance Traveled
996,514
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,715
520
31
3
0
194,434
2
L
Kuzenbo
5,027
457
14
1
0
192,412
3
W
Baron Samedi
7,544
686
70
6
0
200,114
0
W
Ymir
6,005
546
37
3
0
204,320
1
W
Apollo
6,056
551
65
6
0
206,598
3
W
Tyr
6,948
632
59
5
0
259,222
2
L
Nemesis
5,659
514
24
2
0
216,803
1
L
Sol
5,028
457
53
5
0
193,508
2
L
Chaac
5,734
521
72
7
0
199,357
2
W
Tsukuyomi
7,138
649
64
6
0
263,017
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role