Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
DasDolli
Discordia
Level 155
God Stats
41W - 42L
1,477 SR
Queue Stats
579W - 599L
1,531 Elo+
Solo
Da Ji
Da Ji
Zalypyshka
Da Ji
Level 40
God Stats
0W - 2L
1,160 SR
Queue Stats
4W - 2L
1,614 Elo+
Solo
Kuzenbo
Kuzenbo
勋勋永远爱旭旭
Kuzenbo
Level 141
God Stats
5W - 7L
1,607 SR
Queue Stats
36W - 34L
1,427 Elo+
Solo
Team Averages
Level 115
1,449 SR
1,515 Elo+

VS

Team Averages
Level 131
1,462 SR
1,501 Elo+
He Bo
He Bo
 
He Bo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
GosHcaN
Cabrakan
Level 160
God Stats
2W - 2L
1,291 SR
Queue Stats
461W - 426L
1,575 Elo+
Party 1
Fenrir
Fenrir
Parsawolf
Fenrir
Level 127
God Stats
19W - 18L
1,431 SR
Queue Stats
276W - 299L
1,530 Elo+
Solo
Cthulhu
Cthulhu
PowerOfNow
Cthulhu
Level 142
God Stats
45W - 39L
1,667 SR
Queue Stats
654W - 680L
1,501 Elo+
Solo
Skadi
Skadi
poseidonn1233
Skadi
Level 65
God Stats
20W - 19L
1,424 SR
Queue Stats
1,121W - 1,163L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
6 / 5 / 5
10,885
573
17,757
17,658
6,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tyr
 
Tyr
16
1 / 5 / 2
9,425
496
2,510
12,240
9,361
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Discordia
DasDolli
Discordia
15
3 / 6 / 2
9,558
503
7,566
10,321
3,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Da Ji
12
3 / 9 / 0
8,417
443
4,957
16,557
5,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 3 / 8
9,088
478
7,549
13,812
14,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
19
12 / 4 / 4
11,959
629
16,143
10,347
5,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
GosHcaN
Cabrakan
17
4 / 3 / 11
11,001
579
7,603
11,483
14,894
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Parsawolf
Fenrir
16
7 / 2 / 6
10,478
551
11,211
13,695
4,978
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
PowerOfNow
Cthulhu
15
2 / 2 / 8
9,528
501
10,060
13,794
12,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 5 / 6
9,494
500
5,512
13,244
2,805
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
63
15
Kills
28
28
Deaths
16
17
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
6
5
5
1.7
L
Tyr
 
Tyr
1
5
2
0.4
W
He Bo
 
He Bo
12
4
4
3.5
L
Discordia
DasDolli
Discordia
3
6
2
0.67
W
Cabrakan
GosHcaN
Cabrakan
4
3
11
3.17
W
Fenrir
Parsawolf
Fenrir
7
2
6
5
W
Cthulhu
PowerOfNow
Cthulhu
2
2
8
3
L
Da Ji
3
9
0
0.33
W
3
5
6
1.2
L
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,339
Damage
50,529
70,588
Taken
62,563
39,699
Mitigated
41,445
16,784
Healing
12,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
17,757
11,399
0
7,866
17,658
6,373
1,635
5,905
11,475
0
96,789
L
Tyr
 
Tyr
2,510
278
0
1,863
12,240
9,361
0
5,164
6,910
0
48,410
W
He Bo
 
He Bo
16,143
696
379
1,886
10,347
5,862
309
4,613
5,734
93,627
0
L
Discordia
DasDolli
Discordia
7,566
267
0
1,508
10,321
3,463
0
8,244
1,725
63,092
0
W
Cabrakan
GosHcaN
Cabrakan
7,603
1,221
0
3,348
11,483
14,894
0
2,450
9,033
59,104
0
W
Fenrir
Parsawolf
Fenrir
11,211
2,184
0
2,241
13,695
4,978
352
2,494
11,201
0
62,230
W
Cthulhu
PowerOfNow
Cthulhu
10,060
759
425
2,620
13,794
12,906
66
2,919
10,875
50,126
6,027
L
Da Ji
4,957
1,638
0
3,031
16,557
5,759
0
5,918
10,422
0
32,954
W
5,512
2,005
0
1,120
13,244
2,805
96
2,639
10,605
0
61,108
L
7,549
2,558
433
2,083
13,812
14,743
185
6,722
6,677
26,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,373
Gold Earned
52,460
455
Minions Killed
518
0
Camps Cleared
0
1,795,310
Distance Traveled
1,901,909
28
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,885
573
143
8
0
305,638
4
L
Tyr
9,425
496
103
5
0
427,475
8
W
He Bo
11,959
629
154
8
0
374,671
7
L
Discordia
9,558
503
114
6
0
371,287
7
W
Cabrakan
11,001
579
129
7
0
346,693
5
W
Fenrir
10,478
551
81
4
0
442,375
8
W
Cthulhu
9,528
501
80
4
0
392,910
8
L
Da Ji
8,417
443
63
3
0
330,865
1
W
Skadi
9,494
500
74
4
0
345,260
2
L
Kuzenbo
9,088
478
32
2
0
360,045
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role