Player Matchup

Sol
Sol
Berrylove101
Sol
Level 89
God Stats
505W - 461L
1,568 SR
Queue Stats
912W - 895L
1,515 Elo+
Solo
Hel
Hel
Ocean_Princess_
Hel
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 25L
1,547 Elo+
Party 1
King Arthur
King Arthur
T O Nacho1371
King Arthur
Level 153
God Stats
1W - 0L
1,658 SR
Queue Stats
47W - 24L
1,719 Elo+
Party 1
Hercules
Hercules
blindlittlecub
Hercules
Level 126
God Stats
5W - 0L
1,443 SR
Queue Stats
50W - 33L
1,567 Elo+
Party 1
Kali
Kali
bonkpatrol
Kali
Level 144
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 26L
1,731 Elo+
Party 1
Team Averages
Level 108
1,534 SR
1,616 Elo+

VS

Team Averages
Level 23
1,725 SR
1,694 Elo+
Eset
Eset
PickleToucher
Eset
Level 27
God Stats
20W - 10L
1,757 SR
Queue Stats
66W - 21L
1,876 Elo+
Party 2
Mulan
Mulan
SadieTouchMe
Mulan
Level 16
God Stats
7W - 2L
1,957 SR
Queue Stats
40W - 14L
1,842 Elo+
Party 2
Apollo
Apollo
bbExplosion
Apollo
Level 29
God Stats
7W - 6L
1,585 SR
Queue Stats
111W - 86L
1,557 Elo+
Solo
Cliodhna
Cliodhna
kereduan
Cliodhna
Level 16
God Stats
1W - 2L
1,821 SR
Queue Stats
43W - 15L
1,804 Elo+
Party 2
Ah Puch
Ah Puch
yahiko2725
Ah Puch
Level 28
God Stats
3W - 6L
1,506 SR
Queue Stats
8W - 17L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 10
10,289
735
10,553
16,461
6,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
0 / 5 / 2
9,181
656
1,269
7,177
2,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
T O Nacho1371
King Arthur
18
7 / 2 / 6
11,034
788
15,014
16,506
15,746
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hercules
18
9 / 3 / 9
11,246
803
13,166
18,678
20,579
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
7 / 1 / 10
11,872
848
17,072
18,441
10,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 4
9,112
651
8,488
11,356
4,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 2 / 6
9,869
705
11,071
15,412
15,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
15
2 / 6 / 2
9,041
646
9,068
14,457
6,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cliodhna
kereduan
Cliodhna
19
5 / 4 / 3
11,414
815
18,728
14,619
6,155
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
yahiko2725
Ah Puch
15
2 / 5 / 4
8,896
635
5,078
11,089
5,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
32
25
Kills
13
15
Deaths
25
37
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
4
10
1.75
W
0
5
2
0.2
L
0
8
4
0.25
L
4
2
6
3.5
W
King Arthur
T O Nacho1371
King Arthur
7
2
6
5
L
Apollo
2
6
2
0.5
W
Hercules
9
3
9
4.5
W
7
1
10
12
L
Cliodhna
kereduan
Cliodhna
5
4
3
1.63
L
Ah Puch
yahiko2725
Ah Puch
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,074
Damage
52,433
77,263
Taken
66,933
54,689
Mitigated
38,070
29,917
Healing
12,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,553
2,952
0
9,261
16,461
6,111
5,538
1,372
14,797
49,690
0
W
1,269
263
205
191
7,177
2,220
251
2,197
4,744
15,666
0
L
8,488
431
441
978
11,356
4,264
746
2,211
9,131
30,765
0
L
11,071
1,846
0
2,531
15,412
15,962
262
3,253
12,099
0
18,887
W
King Arthur
T O Nacho1371
King Arthur
15,014
2,879
0
2,739
16,506
15,746
0
4,596
11,283
0
43,784
L
Apollo
9,068
6,192
145
1,075
14,457
6,103
694
2,602
11,855
0
23,148
W
Hercules
13,166
4,920
0
8,441
18,678
20,579
84
3,342
14,684
0
27,516
W
17,072
8,394
0
9,080
18,441
10,033
1,226
864
17,337
0
51,073
L
Cliodhna
kereduan
Cliodhna
18,728
2,056
0
5,211
14,619
6,155
409
1,784
12,835
0
59,370
L
Ah Puch
yahiko2725
Ah Puch
5,078
432
10
1,723
11,089
5,586
218
1,912
9,177
24,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,622
Gold Earned
48,332
284
Minions Killed
246
0
Camps Cleared
0
1,360,461
Distance Traveled
1,226,846
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,289
735
57
4
0
276,137
2
W
Hel
9,181
656
47
3
0
168,014
0
L
Eset
9,112
651
60
4
0
193,353
0
L
Mulan
9,869
705
25
2
0
278,274
0
W
King Arthur
11,034
788
67
5
0
312,639
1
L
Apollo
9,041
646
36
3
0
246,147
2
W
Hercules
11,246
803
44
3
0
287,329
2
W
Kali
11,872
848
69
5
0
316,342
2
L
Cliodhna
11,414
815
90
6
0
305,526
4
L
Ah Puch
8,896
635
35
3
0
203,546
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role