Player Matchup

Hou Yi
Hou Yi
Chalin_1414
Hou Yi
Level 52
God Stats
1W - 0L
1,715 SR
Queue Stats
41W - 27L
1,511 Elo+
Party 4
Chronos
Chronos
DarkFlameMazter
Chronos
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Horus
Horus
Spetsnazkiller15
Horus
Level 89
God Stats
2W - 1L
1,553 SR
Queue Stats
130W - 95L
1,549 Elo+
Party 4
Zhong Kui
Zhong Kui
ZPARTANBUTTER
Zhong Kui
Level 132
God Stats
3W - 0L
1,772 SR
Queue Stats
70W - 49L
1,773 Elo+
Party 2
Artio
Artio
makoto26
Artio
Level 108
God Stats
2W - 2L
1,390 SR
Queue Stats
22W - 30L
1,427 Elo+
Party 2
Team Averages
Level 90
1,586 SR
1,552 Elo+

VS

Team Averages
Level 97
1,412 SR
1,394 Elo+
Hades
Hades
Ghostfable
Hades
Level 77
God Stats
2W - 5L
1,293 SR
Queue Stats
170W - 182L
1,379 Elo+
Party 1
Horus
Horus
Joe Bizzle99
Horus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 97L
1,404 Elo+
Party 3
Ravana
Ravana
KriptoTargeryan
Ravana
Level 109
God Stats
3W - 3L
1,461 SR
Queue Stats
725W - 795L
1,383 Elo+
Solo
Raijin
Raijin
dorito8097
Raijin
Level 89
God Stats
0W - 3L
1,292 SR
Queue Stats
82W - 101L
1,370 Elo+
Party 3
Xbalanque
Xbalanque
mothmadness
Xbalanque
Level 87
God Stats
1W - 5L
1,513 SR
Queue Stats
302W - 314L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
17
11 / 2 / 18
10,719
974
15,420
9,564
4,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
3 / 3 / 20
9,862
897
11,156
8,582
4,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
2 / 3 / 25
9,389
854
7,985
14,875
18,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Zhong Kui
ZPARTANBUTTER
Zhong Kui
18
14 / 4 / 12
11,504
1,046
18,226
18,404
13,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artio
makoto26
Artio
14
1 / 4 / 19
8,587
781
4,469
13,355
11,086
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
13
2 / 8 / 9
8,210
746
10,459
14,113
6,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 3 / 8
8,087
735
6,803
14,513
12,908
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 7 / 9
8,008
728
8,823
17,304
10,739
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
dorito8097
Raijin
16
2 / 6 / 8
8,851
805
9,125
12,115
4,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
mothmadness
Xbalanque
13
5 / 7 / 7
8,344
759
16,609
12,305
4,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
55
31
Kills
14
16
Deaths
31
94
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
11
2
18
10
W
3
3
20
4.33
L
Hades
2
8
9
0.81
L
3
3
8
2.33
L
2
7
9
0.93
W
2
3
25
4.83
W
Zhong Kui
ZPARTANBUTTER
Zhong Kui
14
4
12
5
L
Raijin
dorito8097
Raijin
2
6
8
1
W
Artio
makoto26
Artio
1
4
19
2.63
L
Xbalanque
mothmadness
Xbalanque
5
7
7
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,256
Damage
51,819
64,780
Taken
70,350
52,365
Mitigated
39,641
31,288
Healing
19,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
15,420
7,465
310
1,498
9,564
4,306
1,925
2,968
6,596
0
24,782
W
11,156
2,735
700
1,496
8,582
4,902
1,691
3,051
5,531
27,131
0
L
Hades
10,459
1,627
1,501
2,163
14,113
6,715
407
6,312
7,673
17,198
885
L
6,803
3,063
4,642
5,920
14,513
12,908
66
6,605
7,599
0
13,214
L
8,823
1,505
503
905
17,304
10,739
157
6,028
11,068
0
13,647
W
7,985
3,260
6,840
7,354
14,875
18,370
308
4,779
10,096
0
12,215
W
Zhong Kui
ZPARTANBUTTER
Zhong Kui
18,226
1,242
947
8,647
18,404
13,701
1,382
4,124
14,280
38,248
0
L
Raijin
dorito8097
Raijin
9,125
810
458
1,454
12,115
4,656
0
7,584
4,472
30,087
0
W
Artio
makoto26
Artio
4,469
105
1,615
1,881
13,355
11,086
461
4,084
9,271
12,000
0
L
Xbalanque
mothmadness
Xbalanque
16,609
8,040
817
1,587
12,305
4,623
837
7,322
4,836
0
23,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,061
Gold Earned
41,500
117
Minions Killed
97
0
Camps Cleared
0
1,032,500
Distance Traveled
831,714
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,719
974
22
2
0
195,547
0
W
Chronos
9,862
897
33
3
0
183,079
0
L
Hades
8,210
746
18
2
0
147,516
2
L
Horus
8,087
735
8
1
0
196,242
0
L
Ravana
8,008
728
19
2
0
172,158
1
W
Horus
9,389
854
3
0
0
244,598
4
W
Zhong Kui
11,504
1,046
50
5
0
198,958
1
L
Raijin
8,851
805
31
3
0
152,802
1
W
Artio
8,587
781
9
1
0
210,318
0
L
Xbalanque
8,344
759
21
2
0
162,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role