Player Matchup

Sun Wukong
Sun Wukong
BADLifeAlert
Sun Wukong
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,398 Elo+
Party 2
Horus
Horus
Griffilator
Horus
Level 157
God Stats
0W - 2L
1,738 SR
Queue Stats
38W - 35L
1,327 Elo+
Party 2
Sol
Sol
HelloCopter
Sol
Level 160
God Stats
2W - 2L
1,745 SR
Queue Stats
104W - 78L
1,399 Elo+
Party 2
Cabrakan
Cabrakan
Kaiserpower111
Cabrakan
Level 113
God Stats
1W - 1L
1,852 SR
Queue Stats
58W - 36L
1,706 Elo+
Party 3
Baba Yaga
Baba Yaga
TheKaiser111
Baba Yaga
Level 68
God Stats
1W - 6L
1,510 SR
Queue Stats
8W - 9L
1,590 Elo+
Party 3
Team Averages
Level 120
1,669 SR
1,484 Elo+

VS

Team Averages
Level 110
1,453 SR
1,563 Elo+
Izanami
Izanami
Jolt
Izanami
Level 88
God Stats
74W - 45L
1,648 SR
Queue Stats
243W - 177L
1,656 Elo+
Party 1
Fenrir
Fenrir
ShoeStir
Fenrir
Level 116
God Stats
84W - 73L
1,691 SR
Queue Stats
578W - 506L
1,627 Elo+
Party 1
Shiva
Shiva
Tappye
Shiva
Level 66
God Stats
2W - 6L
1,134 SR
Queue Stats
142W - 128L
1,394 Elo+
Party 1
Merlin
Merlin
XdOnGoRx
Merlin
Level 160
God Stats
13W - 24L
1,242 SR
Queue Stats
846W - 878L
1,528 Elo+
Solo
Achilles
Achilles
aprilfool98
Achilles
Level 120
God Stats
6W - 4L
1,548 SR
Queue Stats
421W - 377L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BADLifeAlert
Sun Wukong
14
0 / 4 / 2
8,877
404
5,867
16,555
16,524
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 4 / 7
8,567
389
7,319
18,210
18,518
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
7 / 10 / 3
10,943
497
20,128
20,716
7,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
18
8 / 8 / 2
11,069
503
14,732
18,715
13,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baba Yaga
TheKaiser111
Baba Yaga
16
3 / 4 / 3
10,645
484
9,286
16,299
6,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jolt
Izanami
18
6 / 5 / 10
11,395
518
12,740
16,877
6,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
ShoeStir
Fenrir
19
11 / 3 / 6
12,300
559
17,298
17,620
7,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
Tappye
Shiva
16
2 / 5 / 18
10,898
495
11,250
19,705
19,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
XdOnGoRx
Merlin
19
4 / 4 / 7
11,895
541
14,263
10,922
4,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
aprilfool98
Achilles
19
7 / 1 / 8
12,171
553
14,904
21,364
28,279
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
79
18
Kills
30
30
Deaths
18
17
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BADLifeAlert
Sun Wukong
0
4
2
0.25
L
0
4
7
0.88
L
7
10
3
0.85
W
Izanami
Jolt
Izanami
6
5
10
2.2
L
Cabrakan
8
8
2
1.13
W
Fenrir
ShoeStir
Fenrir
11
3
6
4.67
W
Shiva
Tappye
Shiva
2
5
18
2.2
L
Baba Yaga
TheKaiser111
Baba Yaga
3
4
3
1.13
W
Merlin
XdOnGoRx
Merlin
4
4
7
1.88
W
Achilles
aprilfool98
Achilles
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,332
Damage
70,455
90,495
Taken
86,488
62,806
Mitigated
66,371
22,722
Healing
24,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BADLifeAlert
Sun Wukong
5,867
443
0
3,411
16,555
16,524
0
2,673
13,882
1,445
41,975
L
7,319
3,180
2,581
5,644
18,210
18,518
228
4,299
13,911
0
21,681
L
20,128
7,333
0
6,257
20,716
7,887
1,698
2,154
18,562
92,800
9,704
W
Izanami
Jolt
Izanami
12,740
9,541
0
5,641
16,877
6,044
782
9,565
7,312
0
104,851
L
Cabrakan
14,732
2,205
0
1,255
18,715
13,329
0
2,386
16,329
73,788
0
W
Fenrir
ShoeStir
Fenrir
17,298
5,965
0
6,672
17,620
7,754
0
7,892
9,728
0
103,642
W
Shiva
Tappye
Shiva
11,250
2,079
547
4,275
19,705
19,961
189
11,348
8,357
0
28,136
L
Baba Yaga
TheKaiser111
Baba Yaga
9,286
0
0
3,574
16,299
6,548
1,054
3,394
12,905
54,332
0
W
Merlin
XdOnGoRx
Merlin
14,263
372
0
1,805
10,922
4,333
118
7,845
3,077
96,389
0
W
Achilles
aprilfool98
Achilles
14,904
3,006
0
5,989
21,364
28,279
809
5,906
15,458
793
63,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,101
Gold Earned
58,659
495
Minions Killed
567
0
Camps Cleared
0
2,016,906
Distance Traveled
2,163,538
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,877
404
94
4
0
378,881
5
L
Horus
8,567
389
26
1
0
441,266
2
L
Sol
10,943
497
145
7
0
369,198
5
W
Izanami
11,395
518
142
6
0
386,741
1
L
Cabrakan
11,069
503
115
5
0
413,107
1
W
Fenrir
12,300
559
134
6
0
481,782
4
W
Shiva
10,898
495
18
1
0
438,537
0
L
Baba Yaga
10,645
484
115
5
0
414,454
6
W
Merlin
11,895
541
166
8
0
413,499
3
W
Achilles
12,171
553
107
5
0
442,979
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role