Player Matchup

Ullr
Ullr
 
Ullr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
LobSqwizzle
Achilles
Level 88
God Stats
4W - 9L
1,317 SR
Queue Stats
174W - 167L
1,532 Elo+
Solo
Fenrir
Fenrir
Zaekoz
Fenrir
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 45L
1,734 Elo+
Solo
Thoth
Thoth
Šubzero
Thoth
Level 88
God Stats
0W - 1L
1,825 SR
Queue Stats
20W - 9L
1,741 Elo+
Party 1
Team Averages
Level 96
1,528 SR
1,601 Elo+

VS

Team Averages
Level 96
1,483 SR
1,562 Elo+
Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Im1BadSuperhero
Hercules
Level 108
God Stats
8W - 7L
1,390 SR
Queue Stats
186W - 179L
1,533 Elo+
Solo
Camazotz
Camazotz
Reocomocon
Camazotz
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,611 Elo+
Solo
Baron Samedi
Baron Samedi
SunnAlpha
Baron Samedi
Level 109
God Stats
3W - 1L
1,524 SR
Queue Stats
44W - 27L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
3 / 1 / 0
9,754
610
8,391
9,365
3,227
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
 
Geb
10
0 / 5 / 3
6,705
419
5,577
18,405
11,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
LobSqwizzle
Achilles
13
2 / 3 / 1
8,020
501
12,080
13,836
10,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Zaekoz
Fenrir
11
2 / 4 / 1
7,120
445
3,784
13,184
4,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
Šubzero
Thoth
14
2 / 1 / 3
8,044
503
15,226
8,178
2,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
8 / 2 / 4
10,422
651
17,371
14,009
4,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
 
Sobek
13
2 / 0 / 8
8,606
538
6,590
13,438
14,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
14
1 / 2 / 5
9,045
565
8,755
16,076
13,855
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Camazotz
Reocomocon
Camazotz
13
3 / 3 / 4
7,977
499
6,821
16,615
4,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
SunnAlpha
Baron Samedi
15
0 / 2 / 5
8,788
549
5,692
9,207
3,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
9
Kills
14
14
Deaths
9
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
3
1
0
3
L
Geb
 
Geb
0
5
3
0.3
W
Sol
 
Sol
8
2
4
5
W
Sobek
 
Sobek
2
0
8
6
W
Hercules
1
2
5
1.75
L
Achilles
LobSqwizzle
Achilles
2
3
1
0.83
W
Camazotz
Reocomocon
Camazotz
3
3
4
1.67
W
Baron Samedi
SunnAlpha
Baron Samedi
0
2
5
1.25
L
Fenrir
Zaekoz
Fenrir
2
4
1
0.63
L
Thoth
Šubzero
Thoth
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,058
Damage
45,229
62,968
Taken
69,345
32,199
Mitigated
41,317
12,453
Healing
35,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
8,391
3,355
0
1,780
9,365
3,227
152
5,216
4,149
0
87,600
L
Geb
 
Geb
5,577
1,029
0
2,895
18,405
11,968
0
12,178
6,227
14,486
0
W
Sol
 
Sol
17,371
11,192
0
8,204
14,009
4,783
4,614
6,366
7,643
86,168
0
W
Sobek
 
Sobek
6,590
1,032
0
5,079
13,438
14,480
0
6,203
7,235
19,398
5,955
W
Hercules
8,755
4,468
0
8,360
16,076
13,855
1,076
1,399
14,677
0
52,239
L
Achilles
LobSqwizzle
Achilles
12,080
4,819
0
2,809
13,836
10,372
0
3,369
10,467
0
49,454
W
Camazotz
Reocomocon
Camazotz
6,821
1,241
0
9,298
16,615
4,733
0
5,499
11,116
0
43,100
W
Baron Samedi
SunnAlpha
Baron Samedi
5,692
1,546
490
3,781
9,207
3,466
501
1,336
7,871
66,713
0
L
Fenrir
Zaekoz
Fenrir
3,784
852
0
4,469
13,184
4,213
159
4,423
8,761
0
37,786
L
Thoth
Šubzero
Thoth
15,226
570
0
500
8,178
2,419
0
3,882
4,296
59,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,643
Gold Earned
44,838
482
Minions Killed
518
0
Camps Cleared
0
1,630,234
Distance Traveled
1,593,295
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,754
610
176
11
0
324,438
6
L
Geb
6,705
419
22
1
0
343,597
5
W
Sol
10,422
651
156
10
0
295,976
2
W
Sobek
8,606
538
44
3
0
341,461
8
W
Hercules
9,045
565
122
8
0
292,785
5
L
Achilles
8,020
501
98
6
0
304,457
6
W
Camazotz
7,977
499
71
4
0
359,437
0
W
Baron Samedi
8,788
549
125
8
0
303,636
8
L
Fenrir
7,120
445
68
4
0
327,790
4
L
Thoth
8,044
503
118
7
0
329,952
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role