Player Matchup

Fafnir
Fafnir
Iced king 11
Fafnir
Level 125
God Stats
5W - 1L
1,463 SR
Queue Stats
482W - 480L
1,454 Elo+
Solo
Izanami
Izanami
Idiot0Sandwich
Izanami
Level 8
God Stats
5W - 4L
1,479 SR
Queue Stats
13W - 19L
1,440 Elo+
Party 1
Ra
Ra
SimplySnack
Ra
Level 9
God Stats
2W - 2L
1,253 SR
Queue Stats
14W - 22L
1,398 Elo+
Party 1
Fenrir
Fenrir
iiSporkChop
Fenrir
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 29L
1,482 Elo+
Party 1
Cabrakan
Cabrakan
lntentiions
Cabrakan
Level 99
God Stats
12W - 6L
1,528 SR
Queue Stats
26W - 27L
1,482 Elo+
Party 1
Team Averages
Level 51
1,444 SR
1,451 Elo+

VS

Team Averages
Level 99
1,333 SR
1,576 Elo+
Heimdallr
Heimdallr
Mysterious_Onion
Heimdallr
Level 143
God Stats
0W - 2L
1,120 SR
Queue Stats
110W - 108L
1,446 Elo+
Solo
Bacchus
Bacchus
PowerArmoredZed
Bacchus
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,622 Elo+
Party 2
Cthulhu
Cthulhu
REDEYED SHADOW7
Cthulhu
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 7L
1,813 Elo+
Party 2
Kukulkan
Kukulkan
wTechnically
Kukulkan
Level 17
God Stats
0W - 2L
1,257 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Fenrir
Fenrir
xZombieHugzx
Fenrir
Level 83
God Stats
0W - 1L
1,287 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
10
2 / 1 / 0
6,130
613
2,208
5,237
3,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
5 / 1 / 9
6,236
624
7,001
4,165
1,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 2 / 5
5,889
589
2,407
4,284
1,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
11
10 / 2 / 4
7,074
707
8,245
7,389
2,422
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cabrakan
lntentiions
Cabrakan
10
10 / 1 / 4
6,657
666
7,932
5,700
3,576
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
8
2 / 4 / 1
5,304
530
2,896
6,536
1,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
2 / 2 / 0
5,105
511
3,875
5,731
4,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

5
1 / 7 / 1
4,233
423
2,342
10,168
3,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
wTechnically
Kukulkan
7
1 / 7 / 0
4,607
461
2,289
7,451
1,992
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
7
1 / 9 / 1
4,644
464
3,221
8,797
2,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
28
Kills
7
7
Deaths
29
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fafnir
2
1
0
2
W
5
1
9
9.5
L
Heimdallr
2
4
1
0.63
L
2
2
0
1
L
1
7
1
0.21
W
1
2
5
1.75
W
Fenrir
10
2
4
6
W
Cabrakan
lntentiions
Cabrakan
10
1
4
12
L
Kukulkan
wTechnically
Kukulkan
1
7
0
0.14
L
Fenrir
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,793
Damage
14,623
26,775
Taken
38,683
12,525
Mitigated
13,821
6,291
Healing
4,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
2,208
481
0
2,090
5,237
3,845
320
1,684
3,354
25,648
0
W
7,001
5,645
0
1,101
4,165
1,281
201
1,186
2,979
0
30,158
L
Heimdallr
2,896
992
0
1,327
6,536
1,566
0
2,371
4,165
0
20,705
L
3,875
541
0
254
5,731
4,689
0
1,936
3,534
14,865
0
L
2,342
542
0
1,139
10,168
3,303
0
2,629
7,539
6,911
0
W
2,407
35
84
1,178
4,284
1,401
370
2,582
1,671
27,694
0
W
Fenrir
8,245
3,602
0
721
7,389
2,422
0
1,782
5,559
0
37,502
W
Cabrakan
lntentiions
Cabrakan
7,932
1,523
217
900
5,700
3,576
204
994
4,706
19,854
0
L
Kukulkan
wTechnically
Kukulkan
2,289
525
0
308
7,451
1,992
60
2,350
5,101
17,443
0
L
Fenrir
3,221
803
0
1,011
8,797
2,271
0
2,956
5,797
0
13,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,986
Gold Earned
23,893
277
Minions Killed
124
0
Camps Cleared
0
969,779
Distance Traveled
888,035
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,130
613
70
7
0
159,961
1
W
Izanami
6,236
624
57
6
0
181,777
1
L
Heimdallr
5,304
530
38
4
0
164,612
3
L
Bacchus
5,105
511
25
3
0
183,812
0
L
Cthulhu
4,233
423
6
1
0
197,263
0
W
Ra
5,889
589
57
6
0
177,541
0
W
Fenrir
7,074
707
65
7
0
244,564
0
W
Cabrakan
6,657
666
28
3
0
205,936
1
L
Kukulkan
4,607
461
30
3
0
167,814
1
L
Fenrir
4,644
464
25
3
0
174,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role