Player Matchup

Hera
Hera
AeroSF
Hera
Level 105
God Stats
3W - 3L
1,390 SR
Queue Stats
222W - 193L
1,584 Elo+
Party 1
Hercules
Hercules
Gastly1130
Hercules
Level 100
God Stats
20W - 18L
1,506 SR
Queue Stats
233W - 196L
1,599 Elo+
Party 1
Anhur
Anhur
Mongecitoo
Anhur
Level 127
God Stats
2W - 0L
1,766 SR
Queue Stats
23W - 31L
1,705 Elo+
Solo
Team Averages
Level 111
1,554 SR
1,629 Elo+

VS

Team Averages
Level 97
1,500 SR
1,724 Elo+
Janus
Janus
G13_Reiiis
Janus
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 41L
1,706 Elo+
Solo
Shiva
Shiva
Herc0lubus
Shiva
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,733 Elo+
Party 2
Susano
Susano
SystemOfADown8
Susano
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,733 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
AeroSF
Hera
15
3 / 3 / 7
9,723
748
12,968
5,696
2,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Gastly1130
Hercules
14
3 / 0 / 8
9,481
729
6,821
8,116
7,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anhur
16
9 / 0 / 5
11,095
853
11,815
12,846
4,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
0 / 4 / 2
7,797
600
9,341
9,749
2,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
12
2 / 5 / 1
8,121
625
7,672
14,067
10,609
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 6 / 1
7,881
606
5,447
15,493
6,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
15
Kills
3
3
Deaths
15
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hera
AeroSF
Hera
3
3
7
2.17
L
Janus
0
4
2
0.25
W
Hercules
Gastly1130
Hercules
3
0
8
7
L
Shiva
2
5
1
0.5
W
Anhur
9
0
5
11.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,604
Damage
22,460
26,658
Taken
39,309
13,984
Mitigated
20,402
11,474
Healing
4,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
AeroSF
Hera
12,968
1,719
0
1,285
5,696
2,008
1,347
2,056
3,576
33,962
0
L
Janus
9,341
36
141
1,772
9,749
2,940
0
4,396
5,044
49,060
0
W
Hercules
Gastly1130
Hercules
6,821
1,948
0
3,289
8,116
7,184
614
3,281
4,483
0
15,809
L
Shiva
7,672
1,202
648
1,142
14,067
10,609
0
4,360
9,427
3,932
12,792
W
Anhur
11,815
7,322
0
6,900
12,846
4,792
794
6,110
6,539
0
48,919
L
5,447
590
61
1,055
15,493
6,853
0
4,111
10,819
0
14,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,299
Gold Earned
23,799
144
Minions Killed
110
10
Camps Cleared
2
725,770
Distance Traveled
766,137
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,723
748
50
4
3
243,243
1
L
Janus
7,797
600
59
5
2
249,706
2
W
Hercules
9,481
729
18
1
1
264,003
1
L
Shiva
8,121
625
28
2
0
256,639
3
W
Anhur
11,095
853
76
6
6
218,524
0
L
Susano
7,881
606
23
2
0
259,792
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role