Player Matchup

Fenrir
Fenrir
CrossHercules11
Fenrir
Level 124
God Stats
107W - 57L
1,728 SR
Queue Stats
211W - 194L
1,544 Elo+
Party 2
Ra
Ra
DBD Kaido
Ra
Level 61
God Stats
33W - 18L
1,693 SR
Queue Stats
65W - 41L
1,566 Elo+
Party 2
Ares
Ares
fizzypop579
Ares
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 14L
1,169 Elo+
Party 2
Team Averages
Level 63
1,640 SR
1,426 Elo+

VS

Team Averages
Level 59
1,451 SR
1,363 Elo+
Anhur
Anhur
Fnlfan190
Anhur
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
273W - 325L
1,519 Elo+
Party 1
Scylla
Scylla
GFK6
Scylla
Level 26
God Stats
13W - 10L
1,634 SR
Queue Stats
104W - 127L
1,427 Elo+
Party 1
Awilix
Awilix
WrathofBoobyGUN
Awilix
Level 95
God Stats
2W - 4L
1,220 SR
Queue Stats
37W - 77L
1,142 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
16 / 0 / 7
11,171
931
16,252
12,266
8,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 0 / 19
9,831
819
7,378
4,238
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
3 / 0 / 15
10,222
852
3,397
11,731
13,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Fnlfan190
Anhur
11
0 / 8 / 0
7,209
601
6,203
11,554
3,425
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
GFK6
Scylla
11
0 / 6 / 0
7,173
598
8,598
7,975
2,209
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 9 / 0
6,950
579
2,264
11,170
3,447
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
0
23
Kills
0
0
Deaths
23
41
Assists
0
Player
Kills
Deaths
Assists
KDA
W
16
0
7
19.5
W
4
0
19
13.5
L
Anhur
Fnlfan190
Anhur
0
8
0
0
L
Scylla
GFK6
Scylla
0
6
0
0
L
0
9
0
0
W
3
0
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,027
Damage
17,065
28,235
Taken
30,699
24,468
Mitigated
9,081
13,010
Healing
1,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,252
6,620
0
3,872
12,266
8,806
1,566
4,110
8,156
0
38,555
W
7,378
354
5,042
2,228
4,238
2,282
717
2,011
2,227
54,131
0
L
Anhur
Fnlfan190
Anhur
6,203
2,230
0
1,061
11,554
3,425
0
4,303
7,023
0
19,960
L
Scylla
GFK6
Scylla
8,598
274
0
0
7,975
2,209
0
2,730
5,053
30,808
0
L
2,264
833
103
150
11,170
3,447
0
3,952
6,762
0
16,941
W
3,397
111
0
1,868
11,731
13,380
287
3,068
8,663
7,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,224
Gold Earned
21,332
143
Minions Killed
119
7
Camps Cleared
4
703,814
Distance Traveled
526,593
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,171
931
40
3
3
231,484
5
W
Ra
9,831
819
94
8
3
237,761
2
L
Anhur
7,209
601
43
4
2
166,838
1
L
Scylla
7,173
598
60
5
1
163,185
3
L
Awilix
6,950
579
16
1
1
196,570
0
W
Ares
10,222
852
9
1
1
234,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role