Player Matchup

Chaac
Chaac
 
Chaac
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
DeVaney15
Baron Samedi
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 68L
1,435 Elo+
Party 3
Ares
Ares
Fenarf
Ares
Level 80
God Stats
9W - 6L
1,714 SR
Queue Stats
100W - 113L
1,472 Elo+
Party 3
Loki
Loki
bpknexus
Loki
Level 111
God Stats
5W - 12L
1,361 SR
Queue Stats
102W - 98L
1,575 Elo+
Party 3
Danzaburou
Danzaburou
dwill7
Danzaburou
Level 6
God Stats
1W - 5L
1,321 SR
Queue Stats
2W - 5L
1,402 Elo+
Party 3
Team Averages
Level 59
1,479 SR
1,477 Elo+

VS

Team Averages
Level 53
1,609 SR
1,497 Elo+
Hera
Hera
 
Hera
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
 
Charybdis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
TheTrueCheesus
Chaac
Level 26
God Stats
9W - 8L
1,437 SR
Queue Stats
87W - 73L
1,503 Elo+
Party 2
Geb
Geb
goku77martincito
Geb
Level 96
God Stats
8W - 1L
1,846 SR
Queue Stats
325W - 296L
1,506 Elo+
Party 1
Arachne
Arachne
littlelogan12
Arachne
Level 59
God Stats
12W - 5L
1,761 SR
Queue Stats
74W - 34L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
5 / 3 / 2
7,780
556
8,606
12,607
6,307
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
DeVaney15
Baron Samedi
10
4 / 6 / 5
6,919
494
8,050
10,571
3,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
Fenarf
Ares
8
0 / 4 / 4
5,785
413
3,060
11,385
8,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
13
8 / 5 / 5
8,633
617
10,644
10,970
3,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
dwill7
Danzaburou
9
0 / 5 / 1
5,579
399
1,311
7,343
1,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
5 / 4 / 3
9,615
687
5,554
7,107
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
 
Charybdis
13
5 / 4 / 4
8,132
581
9,700
8,693
2,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 4 / 3
8,521
609
10,075
16,031
9,224
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 1 / 7
7,784
556
4,032
7,846
6,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
15
9 / 5 / 5
9,309
665
8,217
12,803
5,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
45
17
Kills
23
23
Deaths
18
17
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
5
3
2
2
W
Hera
 
Hera
5
4
3
1.63
W
Charybdis
 
Charybdis
5
4
4
1.75
L
Baron Samedi
DeVaney15
Baron Samedi
4
6
5
1.08
L
Ares
Fenarf
Ares
0
4
4
0.5
W
1
4
3
0.63
L
Loki
8
5
5
2.1
L
Danzaburou
dwill7
Danzaburou
0
5
1
0.1
W
3
1
7
6.5
W
Arachne
9
5
5
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,671
Damage
37,578
52,876
Taken
52,480
22,905
Mitigated
26,186
11,902
Healing
15,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,606
2,848
0
4,040
12,607
6,307
0
504
12,103
0
30,938
W
Hera
 
Hera
5,554
1,342
0
1,650
7,107
2,392
1,124
2,488
4,415
68,640
0
W
Charybdis
 
Charybdis
9,700
4,311
0
2,868
8,693
2,873
1,303
1,901
6,784
0
50,716
L
Baron Samedi
DeVaney15
Baron Samedi
8,050
1,252
657
1,820
10,571
3,752
0
2,957
7,614
23,260
0
L
Ares
Fenarf
Ares
3,060
172
0
1,758
11,385
8,253
0
1,487
9,898
19,128
0
W
10,075
2,673
0
4,919
16,031
9,224
2,158
829
15,116
0
55,727
L
Loki
10,644
2,931
0
2,718
10,970
3,125
0
3,516
7,454
0
37,821
L
Danzaburou
dwill7
Danzaburou
1,311
337
0
909
7,343
1,468
0
1,122
6,221
0
21,341
W
4,032
267
266
1,698
7,846
6,586
160
2,100
5,678
21,191
0
W
Arachne
8,217
5,695
0
3,685
12,803
5,111
308
3,070
9,377
0
45,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,696
Gold Earned
43,361
229
Minions Killed
440
0
Camps Cleared
0
1,332,230
Distance Traveled
1,334,164
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,780
556
43
3
0
275,225
0
W
Hera
9,615
687
142
10
0
274,820
4
W
Charybdis
8,132
581
85
6
0
239,609
1
L
Baron Samedi
6,919
494
55
4
0
242,096
3
L
Ares
5,785
413
24
2
0
262,253
1
W
Chaac
8,521
609
110
8
0
220,072
7
L
Loki
8,633
617
69
5
0
310,954
1
L
Danzaburou
5,579
399
38
3
0
241,702
0
W
Geb
7,784
556
26
2
0
288,258
4
W
Arachne
9,309
665
77
6
0
311,405
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role